From: "Sci.Virtual-Worlds" <scivw@hitl.washington.edu>
Subject: sci.virtual-worlds Glove FAQ


Archive-name: virtual-worlds/glove-faq
Posting-frequency: monthly
Last-modified:  1996/01/12
URL: http://www.hitl.washington.edu/projects/knowledge_base/virtual-worlds/glove-faq.html

Topics covered in this FAQ:
---------------------------
-1- VR Glove Sources
-2- Glove citations
-3- Online and WWW sources
-4- What about the PowerGlove?
-5- Glove Patents
-6- Credits
---------------------------
Subject: -1- VR Glove Sources

Virtual Technologies
2175 Park Blvd.
Palo Alto, CA  94306
Tel: 415-321-4900/Fax: 415-321-4912
< http://www.virtex.com/~virtex>
Products: 
CyberGlove (tm)
Cost: $9800

CyberTouch(TM) glove which consists of the CyberGlove with a tactile
feedback option for all five fingers and the palm Price: $14800

GesturePlus(TM), a trainable gesture recognition system that can be
used in conjunction with glove products.  Price: $3500.

(Virtual Technologies, Inc., now has a company-sponsored on-line users
group.  This users group is intended to enhance communication and
broaden the support options for users of Virtual Technologies'
products, including the CyberGlove(TM) instrumented glove,
GesturePlus(TM) gesture recognition system and Virtual Hand(R)
hand-interaction software library. To enroll in the users group,
please send email to vtug@virtex.com withthe phrase "subscribe vtug"
in the subject line. )


 EXOS Inc.
2A Gill ST.
Woburn, MA  01801
Tel: 617-933-0022/Fax: 617-933-0303
Email:  exos@exos.com
Web: <http://www.exos.com>
Product:
Dextrous HandMaster (DHM)
Cost:  approx. $15,000
PowerStick, available mid-1996

Abrahms Gentile Entertainment
 Email info@ageinc.com
 <http://www.usa.net/age/PC.html>
Product: PC Powerglove
 Cost approx. $120.00

The PC PowerGlove will take all the advantage of the original Power
 Glove, ...but increase its resolution and features, reducing its
 weight and maintaining a low retail cost ($120.00). The PC PowerGlove
 is scheduled to be released 1st Quarter 1996, with Developer Kits
 available 4th Quarter 1995.


Fakespace, Inc.  
Telephone: 415-691-1488
Fax: 415-960-0541
Product: Pinch (TM) Hand Gesture Interface System

Pinch gloves make it possible to use a representation of hand
interaction to productively work within a three-dimensional (3D)
computer simulation.  Each glove contains five sensors (one in each
fingertip).  Contact between any two or more digits completes a
conductive path, and a complex variety of actions based on these
simple "pinch" gestures can be defined by the application developer.
To track the motion of each "virtual" hand within an application, each
glove also has a back-of-hand mount to accommodate Polhemus or other
sensors.

Pricing for a single complete system is $2,000, with additional
individual gloves priced at $100 each.

The "5th Glove":
Cost:
                US$495 for the basic 5th Glove kit [right-hand]
                US$595 for the basic 5th Glove kit [left-hand]
                US$415 for additional right-hand gloves
                US$445 for additional left-hand gloves

Contact:
Paul Olckers or Ben de Waal:
Tel: +27 12 349 1400           Fax: +27 12 349 1404
Internet: 5DT@lia.infolink.co.za
Compuserve: 100076.404@compuserve.com

In the US, General Reality Company is the master distributor of the
glove in the U.S., contact:

Denny Reinert
General Reality Company
124 Race St. 
San Jose, CA  95126
408-289-8340 P.
408-289-8258 F.
GRCsales@aol.com

Cyberception Inc.
14 Carmichael Ave.
Toronto, Ontario
M5M 2W6
Canada
Phone 416-486-8047
Fax   416-638-0007
Email mres24@medcor.mcgill.ca

Unused Mattel/Nintendo powergloves modified for the PC parallel port
$55.00 US, unmodified $35.00 US available in quantities, with full
warranty and support by:


------------------------------

Subject: -2- Glove citations

Bolas, M. (1995, forthcoming).  Alternative Display and Interaction
Devices.  SPIE Conference.  Bellingham, WA: SPIE.

Bolas, M. (1995, July). Applications drive VR Interface
Selection. Computer, p. 72.

Bordegoni, M. (1994). Parallel Use of Hand Gestures and Force-Input
Device for Interacting with 3D and Virtual Reality Environments.
International Journal of Human-Computer Interaction, 6(4),
pp. 391-413.

Jacob, R. J. K., Leggett, J. J., Myers, B. A. and Pausch, R. (1993).
Interaction Styles And Input/Output Devices.  Behaviour and
Information Technology.  12(2), pp. 69-79.

Marcus, B. A. and Sturman, D. J. (1991). Exotic Input Devices. In
Proceedings of National Computer Graphics Association, NCGA
'91. (pp. 293-299). Fairfax, VA: NCGA.

Marcus, B. A., An, B. and Eberman, B. (1991). EXOS Research on Master
Controllers for Robotic Devices. In Proceedings of 1991 SOARP
Conference.

Marcus, B. A., An, B. and Eberman, B. (1991). Making VR Feel Real. In
Proceedings of SRI International Virtual Worlds Conference.

Marcus, B. A., Lucas, W. and Churchill, P. J. (1989). Human Hand
Sensing for Robotics and Teleoperations.Sensors, 6(11), p. 26, 28-31.

Sturman, D. J. (1992). Whole Hand Input. PH. D. Thesis. [Available via
anonymous ftp at media-lab.mit.edu, ./pub/sturman/WholeHandInput].
Cambridge, MA: Massachusetts Institute of Technology.

Sturman, D. J. and Zeltzer, D. (1994, January). A Survey of
Glove-Based Input. IEEE Computer Graphics and Applications, 14 (1),
30-39.

Sturman, D. J., Zeltzer, D. and Pieper, S. (1989). Hands-On
Interaction with Virtual Environments. In UIST. Proceedings of the ACM
SIGGRAPH Symposium on User Interface Software and
Technology. (pp. 19-24). New York, NY: ACM.

Sturman, D.J.  and Zeltzer, D. (1993).  Utility of Whole-Hand Input.
In Proceedings of Telemanipulator Technology and Space Telerobotics,
SPIE - The International Society for Optical Engineering, vol.2057,
(pp. 282-291).

Sturman, D.J.  and Zeltzer, D. (1993). A Design Method For
"Whole-Hand" Human-Computer Interaction.  ACM Transactions on
Information Systems, 11(3), pp. 219-38.

Ware, C. and Balakrishnan, R. (1994). Target Acquisition In Fish Tank
VR: The Effects Of Lag And Frame Rate. In Proceedings of Graphics
Interface '94 (pp.  1-7.  18-20 ).  Toronto, Ontario, Canada: Canadian
Inf. Process. Society.

------------------------------

Subject: -3-  Online and WWW Resources

CHI'95 - Gesture at the User Interace Workshop:
http://wex.www.media.mit.edu/people/wex/CHI95-workshop-writeup.html

Haptic (Sensory/Touch) Interfaces:
http://www.sc.ist.ucf.edu/~OTT/1_3/1_3_5/index.htm

Haptics Bibliography by Margaret Minsky:
http://marg.www.media.mit.edu/people/marg/haptics-bibliography.html

Hardware Resource List by Graeme J Sweeney
http://hcslx1.essex.ac.uk/~irnbru/vr/gloves.html

Machine Gesture and Sign Language Recognition
http://www.cse.unsw.edu.au/~waleed/gsl-rec/

GRASP - Recognising Auslan signs using
Instrumented Gloves
http://www.cse.unsw.edu.au/~waleed/thesis.html

Chris Hands' page on Gestural Interfaces
http://www.cms.dmu.ac.uk/People/cph/VRbib/Gesture/gestures.html

Machine Gesture and Sign Language Recognition
http://www.cse.unsw.edu.au/~waleed/gsl-rec/

Alan Wexelblat has a Gesture Bibliography:
http://wex.www.media.mit.edu/people/wex/gest-bib.html

Gesture Workshop '96:
http://www.cs.york.ac.uk/gw96/

Gesture Mailing List :The GESTURE-L Forum covers study of gestures,
gesture systems, and alternate sign languages. Send a "subscribe
gesture-l " message to majordomo@coombs.anu.edu.au.

------------------------------

Subject: -4-  What about the PowerGlove?

4.1 Groups to contact:

Power Glove Interfaces and Software
Virtual Reality Alliance of Students & Professionals
PO Box 4139
Hightland Park, NY  08904-4139
Email: 70233.1552@comopuserve.com
WWW: http://www.vrasp.org/vrasp/

Power Glove Serial Interface
UIUC Student Chapter of the Association for Computing Machinery
1304 West Springfield, Room 1225
Urbana, IL  61801
Email: pgsi@uiuc.edu
WWW:   ftp://ftp.cso.uiuc.edu in /ACM/PGSI 

4.2 FAQs:

PGSI FAQ
http://www.acm.uiuc.edu/sigarch/pgsi/pgsifaq.html

Power Glove FAQ
Is available as an HTML document, By J. Eric Townsend:
http://www.spies.com/jet/vr/faq-0.3.html

The older FAQ is at:
ftp://ftp.hitl.washington.edu/pub/scivw/faq/other/FAQ_glovelist

4.2 FTP sites:

Below is and excerpt from the old Glove-List FAQ:

  "1.3 ftp sites 
    schmidt@cogsci.uwo.ca has offered the use of cogsci.uwo.ca as a
powerglove related ftp site.  Check: /pub/vr for a variety of
glove-list relted stuff.  karazm.math.uh.edu is no longer the
powerglove ftp site."

Chris Hand has done a couple good WWW pages on the PowerGlove:

PowerGlove Sources by Chris Hand
http://www.cms.dmu.ac.uk:80/~cph/glove-src.html

PowerGlove by Chris Hand
http://www.cms.dmu.ac.uk:80/~cph/pg.html

4.3 Articles:

Gardner, Dana L.  "The Power Glove", Design News. 4-Dec-89 pp63-68

Pausch, R.  "Virtual Reality on Five Dollars a Day". 
  Proceedings of ACM SIGCHI Human Factors in Computer Systems
  Conference, New Orleans April 1991. ftp://ftp.hitl.washington.edu/pub /papers

------------------------------

Subject: -5- Patents


US Patent 3,022,878 'Communication device' Patented Feb. 27, 1962
Robert Seibel, Putnam Valley, Nathaniel Rochester IBM A further object
of this invention is to provide a keyboard into which the hand is
inserted, much as the hand is inserted into a glove. Such a keyboard
is adaptable to being fitted into a glove.

US Patent 4,414,537 'Digital data entry glove interface device'
Patented Nov. 8, 1983 Gary J.Grimes, Bell Telephone Lab. Inc A
man-machine interface is disclosed for translating discrete hand
positions into electrical signals representing alpha-numeric
characters

US Patent 4,542,291 'Optical flex sensor' Patented Sep. 17, 1985
Thomas G. Zimmerman. VPL Research Inc.  The instant invention relate
generally to position detectors and more specifically it relates to
anoptical flex sensor that produces an output signal in response to
bending A further object is to provide an optical flex sensor that
uses inexpensive common materials and is assembled either by hand or
with simple tools.

 US Patent 4,988,981 'Computer data entry and manipulation apparatus
 and methods' Patented Jan. 29, 1991 Thomas G.Zimmerman, Jaron
 Z.Lanier VPL Research Inc.  Apparatus is disclosed for generating
 control signals for the manipulation of virtual objects in a computer
 system according to the gesture and position of an operator's hand or
 other body part. The apparatus includes a glove worn on the hand
 which includes sensors for detecting the gestures of the hand, as
 well as hand position sensing means coupled to the glove and to the
 computer system for detecting the position of the hand with respect
 to the system.

U .S. Patent : 5,047,952, Jim Kramer. Communication system for deaf,
deaf-blind an non-vocal individuals using instrumented glovesVirtual
Technologies, 1991.

------------------------------
Subject: -6- Credits

Comments about, suggestions about or corrections to this posting are
welcomed. If you would like to ask me to change this posting in
someway, the method I appreciate most is for you to email me the
proposed change. Make sure to indicate the section; preferably
attaching the original "text" that you propose to change as well.

There are a number of people who's information on the WWW provided
information for this FAQ: Chris Hand, J. Eric Townshend and of course,
the UIUC Student Chapter of the Association for Computing Machinery.

This article was originally written by:
        Toni Emerson, <temerson@hitl.washington.edu>.

