From: arthur@cs.unc.edu (Kevin Arthur)
Subject: Re: DESIGN: FOV Reference
Date: 15 Jan 1996 12:02:39 -0500
Organization: The University of North Carolina at Chapel Hill


In article <4cu9oh$3rm@nntp5.u.washington.edu>,
ROY RUDDLE  <saprar@THOR.CF.AC.UK> wrote:
>
>I know that the 'normal' FOV used in visualisation + simulation
>applications, which are displayed on a single monitor, is 45-50
>deg. Can anyone anyone give me a reference which explains/demonstrates
>why this FOV is a good, general purpose compromise (eg. an experiment
>which compares users' perceptions of the distortion of the same object
>when displayed on a monitor and the real world?)

Kubovy (ref. below) writes about distortion being apparent when the
geometric field of view used to create a static image is larger than
about 45 degrees.  I don't recall whether he cites any specific
studies that answer your question directly, but it's probably a good
place to start.

  Kubovy, Michael. The Psychology of Perspective and Renaissance Art.
    New York: Cambridge University Press, 1986.

The following describe recent studies related to some aspects of FOV
in workstation-based display, and may or may not be relevant depending
on your application...

  Barfield, Woodrow, Rafael Lim, and Craig Rosenberg. Visual enhancements and
    geometric field of view as factors in the design of a three-dimensional
    perspective display. Proceedings of the 34th Annual Meeting of the Human
    Factors Society, pp. 1470--1473, 1990. 

  McGreevy, M.W. and S.R. Ellis. The effect of perspective geometry on
    judged spatial information instruments. Human Factors, Vol. 28,
    pp. 439--456, 1986. 

  Psotka, Joseph, and Sonya A. Lewis. Effects of Field of View on Judgements
    of Self-Location. Available at http://198.97.199.6/fovtr.html. 1995.
    (see also http://alex-immersion.army.mil/vr.html)

For a longer list of references on FOV issues (geared more towards
HMD's) look at http://www.cs.unc.edu/~arthur/pubs/fov-bib/fov-bib.html

Kevin

--
Kevin Arthur                                    Department of Computer Science
http://www.cs.unc.edu/~arthur/                  UNC Chapel Hill
