From: rick@cs.arizona.edu (Rick Schlichting)
Subject: REV-DONF: ATIP Report: Virtual Reality Software Technology (VRST) '96, Hong Kong
Date: 7 Jul 1996 21:40:42 -0700
Organization: University of Arizona CS Department, Tucson AZ


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       ASIAN TECHNOLOGY INFORMATION PROGRAM (ATIP)
 
REPORT:  ATIP96.059 : Virtual Reality Software Technology (VRST) '96, Hong Kong
To: Distribution
From: D.K.Kahaner, [kahaner@atip.or.jp]
      This is file name "atip96.059" 
Date:  5 Jul 1996
ATIP96.059 : Virtual Reality Software Technology (VRST) '96, Hong Kong

ABSTRACT: Virtual Reality Software Technology (VRST) '96, is the third
annual conference on virtual reality software and associated hardware
technology.  It was sponsored by ACM (Association of Computing
Machinery) and was held at the University of Hong Kong, 1-4 July,
1996.  Hong Kong. A first day of tutorials was followed by about two
dozen papers in a single track over three days. Geographic balance,
regional participation, and overall quality was very good, although
industrial participation was lacking.


=====================START OF REPORT ATIP96.059===========================

Copyright (c) 1996 by the Asian Technology Information Program (ATIP)
This material may not be published, modified or otherwise
redistributed in whole or part, in any form, without prior approval by
ATIP, which reserves all rights.

  ATIP96.059 : Virtual Reality & Software Technology (VRST) '96, Hong Kong

CONTENTS

1.  INTRODUCTION/OVERVIEW
2.  PAPERS (TITLES & AUTHORS)
3.  SELECTED SUMMARIES/COMMENTS
4.  GENERAL COMMENTS
5.  CONTACT


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1.  INTRODUCTION/OVERVIEW

VRST (Virtual Reality Software Technology) is the third annual
conference on virtual reality software and associated hardware
technology.  It is sponsored by ACM (Association of Computing
Machinery). VRST'96 was held at the University of Hong Kong 1-4 July,
1996. The first and second VRST were held in Singapore and Tokyo
respectively.  VRST'96 was a one track conference with about 70
registered attendees, and included about 30 talks during three days of
papers as well as an opening day of tutorials. This was an
international conference, and this year's chairman was Mark Green,
from the University of Alberta. Nevertheless, VRST has always had a
strong Asian component, and this year's was no exception, with more
than half the papers from scientists at Asian institutions, including
Hong Kong, China, Japan, Korea, Taiwan, and Singapore. Next year's
VRST'97 will be held in Switzerland.


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2.  PAPERS (TITLES & AUTHORS)

VRST'96 topics included the following.

     Time Critical Rendering 
     Interactive Modeling  
     Gestures & Grasping 
     Modeling
     Tracking
     Algorithms
     Behaviors
     Interaction

A list of presentation titles and authors is given below. Section 3
provides summaries of and comments about selected presentations. ATIP
subscribers may request further details including copies of conference
papers.



INVITED PRESENTATION 
Close Encounters with VR: 100,000 Experiences 
Gurminder Singh, National University of Singapore, Singapore 

-----

TIME CRITICAL RENDERING 
A Framework for Real-Time Rendering in VR 
Mark Green 

Real-time Multi-resolution Modeling for Complex Virtual Environments 
Veysi Isler, Rynson W.H. Lau, and Mark Green 

Distributed LoD Algorithm for Complex Virtual Environment 
Wenwei Liu, Jintao Li 

-----

INTERACTIVE MODELING 
VLEGO: A Simple Two-handed Modeling Environment Based on Toy Blocks 
K.Kiyokawa, H.Takemura, Yoshiaki Katayama, Hidehiko Iwasa and Naokazu Yokoya 

Geometric modeling in CAVE 
Herbert Edelsbrunner, Ping Fu, Jiang Qian 

A 3D Virtual Environment for Creating New Fireworks 
Hiroaki Nishino, Kazuyoshi Korida, Kouichi Utsumiya 

-----

GESTURES AND GRASPING 
Recognition of Space-Time Hand-Gestures using Hidden Markov Model 
Yanghee Nam and KwangYun Wohn 

A Sign Language Recognition system Using Hidden Markov Model and Context
Sensitive Search
Rung-Heui Liang, Ming Ouhyoung 

Multi-Finger Manipulation of virtual Objects 
Ronan Boulic, Serge Rezzonico, Daniel Thalmann 

Grasp an Object With Tactile and Force Feedback - Grasping Mouse 
M. Akamatsu 

-----

MODELING 
Modeling Virtual Space in Architecture 
David Kurmann, and Maia Engeli 

Building Virtual Cities: Applying Urban Planning Principles to the
Design of Virtual Environments
Bob Ingram, John Bowers, Steve Benford 

Virtual Reality Applications in Civil Engineering 
Fabian Hadipriono 

-----

TRACKING 
Camera Based Beacon Tracking: Accuracy and Applications 
Franz Madritsch, Franz Leberl, Michael Gervautz 

A Self-Tracking Augmented Reality System 
Ulrich Neumann, Youngkwan Cho 

Development of an Effective Motion Capture System Based on Data Fusion
and Minimal Use of Sensors
Michitaka Hirose, Guy Deffaux and Yoshiyuki Nakagaki 

-----

DEMO SESSION 
Osmose 
Char Davies, Georges Mauro, John Harrison, Dorota Blaszczak, and Rick Bidlack 
SOFTIMAGE Montreal 

Virtually Lo Pan 
John Bradford, Department of Architecture, University of Hong Kong 

-----

ALGORITHMS 
Quick Collision Detection of Polytopes in virtual Environments 
Kelvin Chung and Wenping Wang 

Exploiting the Frame Coherence in Visibility for Walk/Fly-through 
JunHyeok Heo, SoonKi Jung and KwangYun Wohn 

System Support for Scalable Distributed Virtual Worlds 
Karl O'Connell, Vinny Cahill 

-----

BEHAVIORS 

A Language for Describing Behavior of and Interaction With Virtual Worlds 
Gabriel Zachmann 

Two Computational Model for Animation of the Deformable Objects 
Meihe Xu and Zesheng Tang 

The Laboratory for Human Interaction in the Virtual Environment 
Will Cockayne, Michael Zyda, Paul Barham, Don Brutzman, and John Falby 

-----

INVITED PRESENTATION 
A Look Behind The Scenes Of Virtual Reality Applications 
Carolina Cruz-Neira, Iowa State University 

-----

INTERACTION 
Immersion, Presence and Performance in VEs: An Experiment With
Tri-dimensional chess
Mel Slater, Vasilis Linakis, Martin Usoh, Rob Kooper 

Virtual Object Manipulation Using Dynamically Selected Constraints with
Real-Time Collision Detection
Yoshifumi Kitamura, Amy Yee and Fumio Kishino 

Hands Free Imaged-based VR System for the Masses - Virtual Museum 
Desmond Hii 

Three Dimnensional Input Function Using Nonverbal Voice Interface 
Hiroshi Tominaga, Tatsuhiro Yonekura 

The Brain Bench Planner and Trainer for Minimal Access Surgery 
Luis Serra, Tim Poston, W. Nowinksi, Chua Beng Choon, Ng Hern and Prem Pillay 


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=====================END OF REPORT ATIP96.059a===========================








