From: Hunter Hoffman <hunter@hitl.washington.edu>
Subject: Re: HUMAN-FACTORS: Presence and Grounding
Date: Tue, 9 Jul 1996 16:47:21 -0700 (PDT)


>edlantz@aol.com (Edlantz) wrote:

>Try the Human Interface Technology Laboratory home page
>http://www.hitl.washington.edu/index.html.  They are doing lots of
>work in this area.

Here are some refs from the HITL homepage relevant to presence,
and a collection of references (not meant to be exhaustive).  

http://www.hitl.washington.edu/publications/conferences/p-95-3-prothero/
http://www.hitl.washington.edu/publications/conferences/p-95-8-prothero.html
http://www.hitl.washington.edu/projects/afosr/virtual_chess/
http://www.hitl.washington.edu/projects/afosr/tactile.html
http://www.hitl.washington.edu/publications/tech-reports/tr-93-9-winn.html
http://www.hitl.washington.edu/projects/afosr/barfield.html
http://www.hitl.washington.edu/projects/afosr/AFOSR1995/toc.html
http://www.hitl.washington.edu/publications/hoffman/vrais95.html
http://www.hitl.washington.edu/projects/afosr/hendrix/index.html
http://www.hitl.washington.edu/publications/hullfish/
http://www.thejournal.com/past/dec/512winn.html
http://www.hitl.washington.edu/publications/tech-reports/tr-93-9-winn.html
http://www.hitl.washington.edu/projects/therapeutic/exposure.html
http://www.hitl.washington.edu/publications/HITL_Review/Spring.Summer_96.pdf
http://www.hitl.washington.edu/publications/HITL_Review/Fall.Winter_95.pdf
http://www.hitl.washington.edu/publications/HITL_Review/SpSum95.pdf

Barfield, W., and Hendrix, C. (1995).  The effect of update rate on the
sense of presence within virtual environments.  Virtual Reality Journal.
http://www.hitl.washington.edu/projects/afosr/hendrix/index.html

Barfield, W., Zeltzer, D., Sheridan, T. & Slater, M. (1995). Presence and
performance within virtual environments. In W. Barfield & T. Furness
(Eds.), Virtual environments and advanced interface design. London: Oxford
University Press.

Heeter, C. (1992). Being there: The subjective experience of presence.
Presence, 1(2), 262-269.

Held, R.M., & Durlach, N.I. (1992). Telepresence.  Presence, 1(1),
109-112.

Hendrix, C. (1994). Exploratory studies on the sense of presence in
virtual environments as a function of visual and auditory display
parameters.
Unpublished masters thesis.

Hendrix, C. and Barfield, W. (March, 1995).  Presence in virtual
environments as a function of visual and auditory cues.  Proceedings of
VRAIS '95,  Research Triangle Park, NC.  IEEE Computer. Society Press.
Los Alamitos, CA, USA.  

Hoffman, H., Hullfish, K.C., & Houston, S. (1995). Virtual-Reality
monitoring. In Proceedings of the 2nd Annual IEEE Virtual Reality Annual
International Symposium. Chapel Hill, N.C.: University of North Carolina,
48-54.
http://www.hitl.washington.edu/publications/hoffman/vrais95.html

Hoffman, H.G., Groen, J., Rousseau, S., Hollander, A., Winn, W., Wells,
M., and Furness III, T. (1996).  Tactile Augmentation: Enhancing presence
in inclusive VR with tactile feedback from real objects. Paper presented
at the meeting of the American Psychological Sciences, San Francisco.
http://www.hitl.washington.edu/projects/afosr/tactile.html

Laurel, B. (1995).  Virtual Reality.  Scientific American, p. 90.
September issue.

Loomis, J.M. (1992). Distal attribution and presence. Presence, 1(1),
113-119.

Prothero , J. and Hoffman, H.G. (1995).  Field-of-view affects the
sensation of presence in immersive virtual worlds.  HITLab Tech report.

Prothero, J., Hoffman, H.G., Parker, D., Furness III, T., and Wells, M.
(1995).  Foreground vs. background masking of field-of-view affects
presence.  Paper presented at Human Factors conference in San Diego, CA. 
http://www.hitl.washington.edu/publications/conferences/p-95-3-prothero/
http://www.hitl.washington.edu/publications/conferences/p-95-8-prothero.html

Sheridan, T.B. (1992). Musings on telepresence and virtual presence.
Presence, 1(1), 120-125.

Slater, M. & Usoh, M. (1993). Presence in immersive virtual environments.
In Proceedings of the IEEE Virtual Reality Annual International Symposium.
Seattle, WA, 90-96.

Slater, M., Usoh, M., & Steed, A. (1994).  Depth of presence in virtual
environments.  Presence: Teleoperators and Virtual Environments, 3,
130-144.

Winn, W., Hoffman, H.G., & Osberg, K. (1995).  Semiotics and the design of
objects, actions and interactions in Virtual Environments.  Paper
presented at American Educational Research Association, San Francisco, CA.
Also (in press) at the International Journal of Educational Psychology.
e-mail billwinn@hitl.washington.edu for a copy.
http://www.hitl.washington.edu/publications/tech-reports/tr-93-9-winn.html

Zeltzer, D. (1992).  Autonomy, interaction, and presence.  Presence:
Teleoperators and Virtual Environments, 1, 127-132.


> >  Date: Sat, 22 Jun 1996 08:48:28 -0700
> > From:  Stefan Thie <thie@psych.kun.nl>
> > Organization: Katholieke Universiteit Nijmegen
> >   Newsgroups: sci.virtual-worlds
> >
> > Hello all,
> >
> > This is my first mail to the group.  As a cognitive science student I
> > have found a trainee post where I will be able to examine my
> > graduation theses concerning communication in virtual worlds.  I would
> > really appreciate it if someone can give me some clues of where I
> > could find information about: 'Presence' and 'Grounding' in a
> > multimodale virual environment.
> >
> > --------------------------------------------------
> > From: edlantz@aol.com (Edlantz)
> > Newsgroups: sci.virtual-worlds
> > Subject: Re: HUMAN-FACTORS: Presence and Grounding
> > Date: 2 Jul 1996 21:22:24 -0400
> > Organization: America Online, Inc. (1-800-827-6364)
> >
> > Try the Human Interface Technology Laboratory home page
> > http://www.hitl.washington.edu/index.html.  They are doing lots of work in
> > this area.
> >
> > Ed Lantz
> > Spitz, Inc.
> > edlantz@aol.com
> >
> > /// Spitz:  Fifty Years of Visual Immersion ///
> > ----------------------------------------------------
> >
> 
> 


