From: Robin Hollands <R.Hollands@sheffield.ac.uk>
Subject: Re: TECH: Walking in VR?
Date: Wed, 05 Jun 1996 15:43:55 +0100
Message-ID: <31B59D2B.7706@shef.ac.uk>
Organization: Automatic Control & Systems Engineering, University of Sheffield 



> Not a device, but Mel Slater and others at QMW let users walk on the
> spot and detect the walking motion through the bouncing induced in the
> head tracker - a very cheap and efficient solution.  See
> http://www.dcs.qmw.ac.uk/research/ace/subsection3_2_1.html

 Or alternatively you simply mount some low-profile switches on the
feet (elastic strips around the shoes). You still need some
directional control - a head tracker will allow the user to move in
the direction they are travelling, but you'll need a body tracker if
you want the user to move around in a different direction.  Because
you're not relying on the tracker for anything other than heading
infomration, you can use a low-cost sourceless gravimetric tracker, or
build your own electronic compass.

Incidentally, since my publishers assure me that they will finally get
my book "The Virtual Reality Homebrewer's Handbook" out for the
beginning of July, you might be interested to know that an electronic
compass and a similar switch-based walker to that described above are
two of the numerous projects within the book, in addition to surveys
of low-cost VR hardware and software, and a lay-techs guide to the
principles behind VR hardware and software (PLUG, PLUG :-)). See
http://www.wiley.com:80/compbooks/catalog/05/95871-9.html for the
official publishers Web page, and I'll have something more interesting
available on the Web soon.

Cheers,

Robin
