From: mueller@cs.unc.edu (Carl Mueller)
Subject: Re: TECH: Walking in VR?
Date: 19 Jun 1996 00:17:41 -0400
Message-ID: <4q7v15$111@whitney.cs.unc.edu>
Organization: The University of North Carolina at Chapel Hill


Kurt Wendt <wendt@ccgmetamedia.com> wrote:
>James Brown wrote:
>> 
>> I was wondering if anyone has thought of developing a VR walking
>> system based on a hampster ball?  [...]
>
> 	Instead of walking on the inside of a huge ball, maybe another 
>possibility would be to have one walk on the top of a large ball, with only
>about a 2' x 2' area exposed with the rest of the ball actually located under 
>the floor???

The dynamics of the "over-the-ball" setup just don't work right.
However, the "in-the-ball" setup works out okay for walking.

With the "in-the-ball" setup, if you take a step forward, the ball
automatically centers itself under your weight.  This is good.

With the "over-the-ball" setup, if you take a step forward, nothing
special happens to recenter you.  There must be a motorized setup
to cause this to happen.  But this becomes very complex, because you
must be very careful how the force is applied.  Otherwise, you will
jerk the user around and he will feel this as very unnatural.

As far as the "in-the-ball" setup goes, there are a variety of other
problems.  One obvious one is that the user must be completely
enclosed: this permits no wires to go to the HMD circuitry (okay,
someday we will have this all be wireless, but that's not today).
Another problem happens if the user tries to run:  the ball will
start to move rapidly.  If the user then tries to stop, the ball's
mass will cause it to continue to rotate, and the user may be tossed
around inside.  This problem can be alleviated by making the ball
very light.


If one wants a non-enclosed, non-super-tall walking machine, then
one must invent something similar to an escalator, but flat (like
those accelerated walkways in airports) and able to operate in two
dimensions (obviously the tricky part).  Again, if it is to be flat,
then it must be motorized, so alternatively it can be concave
downward and able to move strictly by foot power.

I imagine a surface made up of many small, interlinked tiles.  The
tiles are able to slide over another fixed surface below them.  As
the tiles fall off one side of the fixed surface, they are rapidly
transported to the opposite side and reattached there.  Of course,
both the disassembly and assembly actions must be able to happen on
all sides, and this makes for a very complex system.

Perhaps Mr. Rubik (of cube fame) can come up with something...

-Carl (mueller@cs.unc.edu)
