From: cph@dmu.ac.uk (Chris Hand)
Subject: Re: DESIGN: Is there really such a thing as text-based VR?
Date: 27 Feb 1996 23:31:01 GMT
Message-ID: <4h047l$l8@macondo.dmu.ac.uk>
Organization: De Montfort University, Leicester


From: cph@dmu.ac.uk (Chris Hand)

Farrell McGovern (ai474@freenet.carleton.ca) wrote:
: 	Text is a very information poor medium for communicating a VR,
: simply because it takes a great deal of data to give you sufficent
: information to contruct a virtual world. Like a graphical VR, you use
: a display, and tend to interact with it via your hand movements.

No no no... text is a VERY efficient way of representing an
environment compared to graphics.

Consider:

	"One hundred thousand golden bees glinted in the setting
	 sun as they whirled themselves into a tornado of rainbows
	 and plunged, hissing, into the ocean."

I make that around 170 bytes.

Show me what you can do with 170 bytes of VRML, then
we'll talk again.   :)



Chris


--
Chris Hand, Senior Lecturer             | Dept of Computer Science,
e-mail: cph@dmu.ac.uk                   | De Montfort University, The Gateway 
   WWW: http://www.cms.dmu.ac.uk/~cph/  | LEICESTER, UK   LE1 9BH            
  talk: cph@helios.dmu.ac.uk         "In Cyberspace nobody knows you're bald"
