From: Robin Hollands <R.Hollands@sheffield.ac.uk>
Subject: Re: TECH: Hooking a treadmill to the PC
Date: 8 Mar 1996 13:07:14 GMT
Message-ID: <4hpbe2$9ht@bignews.shef.ac.uk>
Organization: Automatic Control & Systems Engineering, University of Sheffield 



From: Robin Hollands <R.Hollands@sheffield.ac.uk>

>	I have the book "The Virtual Reality Construction Kit", and it 
>explains how to hook up a treadmil or bicycle to the computer using a 
>infrared transmitter. I was wondering if any one knew how to use the 
>magnetic sensors that those bike computers use.
>

There's info on a number of ways to connect up a treadmill or bicycle
in my book "The Virtual Reality Homebrewer's Handbook" due out in a
month or so from John Wiley publishers. There's two main ways to a
magnet based system to measure rotation. Assuming to have magnets
placed around your wheel then you can sense them passing using a Hall
effect switch mounted nearby on the frame. The pulses from the switch
can then either be connected to a digital counter to provide an
indication of distance travelled between readings, or alternatively
passed to a frequency to voltage converter chip, which will give an
output proportional to speed.

If you don't want to mount magnets on your wheel, you may be able to
get away with using an inductance based sensor if you can adjust it to
signal as the spokes go past (on a bicycle based system).

Of course a third option is to use a small dynamo (or motor used as a
dynamo) being turned by your treadmill or bicycle wheel. You'll
probably have to gear this down (i.e. put a bigger 'wheel' on the
dynamo shaft) to stop the output from saturating at relatively low
speeds. If you use a DC motor or dynamo, you should be able to output
the voltage directly into a analogue to digital converter.


Robin
(UK VR-SIG Chairman)

 

