From: grrivera@campus.mty.itesm.mx (Gregorio Rivera)
Subject: EDUC: VR Center in Mexico
Date: Thu, 9 May 1996 09:03:40 -0700


Virtual Environments for Learning in Mexico
Gregorio Rivera
Advanced Lab for Learning - 1996
Center for Knowledge Systems/ITESM/Campus Monterrey


        At the crest of the global educational VR wave, is ITESM's
Advanced Lab for Learning (Laboratorio Avanzado de Aprendizaje) in
Monterrey, Mexico, land of 100+ degree climate and Mexico's most
industrialized and high-tech region.

        Its host, the Center for Knowledge Systems (Centro de Sistemas
de Conocimiento) takes as "its mission to study and develop systems
which enable individuals and organizations to sustain productive
relationships within the emerging knowledge economy." states
Dr. Javier Carrillo, the Center's Director, "This includes management
of organizational learning, intellectual capital and value-based
management studies to create virtual organizations."

        The purpose of the Advanced Lab for Learning is demonstrating
sponsored R&D "action projects" to capitalize on the potential of
digital technologies for individual and organizational learning.

        This really leaves us open to be exploratory in learning
applications in a variety of industries. Our world-class staff working
as a virtual organization with global consultants, is multi-lingual
and multi-cultural. The depth and breadth of the collective experience
is impressive! We do global-networking efforts for learning for many
knids of people and organizations! As the Coordinator of the Center's
Advanced Lab for Learning I complement the mix. We have secured and
continue to seek out multi-national corporations conscious of new
media systems in research design and interest long range planning for
our mutual efforts. This includes visionary VR firms and international
labs with whom we work. The Center has established on-going
sponsorship for our work from Motorola University, Bancomer, Banorte,
EDS, PEMEX, and TRO.

        The Lab is establishing new sponsorship, collaborations, and
projects with IBM and IBM/Mexico, SGI/Mexico, Centro Cultural
Infantil/Museo Virtual de Ni=F1os, UNICEF/Mexico, European Open
University Network, Monterrey 400 Committee, Telepresence Research,
Televisa S.A., DMA, Cerveceria Cuauhtemoc Moctezuma S.A., Dominio
Digital S.A., Centro Nacional de los Artes, Consejo Nacional de los
Artes, MaK Technologies, UCF Institute of Simulation and Training,
Kinetic Design Group at Carnegie Mellon University, MIT Media Lab, and
Mexico AutoDesk Training Center, among other groups.

        Our alliance with the Centro Nacional de los Artes allows us
to share a SGI Onyx RealityEngine2, FakeSpace 3C Boom, 2 Virtual
Research HMDs, Ascension Flock of Birds, Cyberware scanner, plus
MultiGen, Paradigm, Wavefront, and Division's Virtual Design
Environment. In this virtual co-lab we are collaborating as media
technologists and artists/designers to initiate bold projects to
represent Mexico's leapfrogging into the new millennium. A new grant
from the IBM SUR Program puts us into a different league with a SP2
supercomputer and a choice library of visualization and advanced
multimedia software. We are foremost in advocating an ATM network on
campus as well as a ATM connection to the closest supercomputer node
in Texas.

        In 1983 I introduced fellow MIT student Scott Fisher, former
Director VIEW (Virtual Environment Workstation) Lab at NASA and optics
engineer, Eric Howlett at LEEP Systems. Under contract to NASA since
1985, LEEP did parallel development on the first commercially
available telepresence and VR system in 1989. During this time NASA
started experimenting with computer-generated and headtracked
HMDs. Eric's wide-angle lenses provided the correctly formatted and
aligned immersive display for real-time and computer-generated tests
of SkyLab's telepresence robotics construction.

        I was at LEEP for 11 years assisting in the development of the
original immersive stereo camera/viewer, the projects with NASA, and
evolution of the stereo video (telepresence) and stereo computer-based
imagery(Headtracking) Cyberface series of HMDs and head-guided
booms. My final team project was last year with NASA's Phase II
contract for a remote control head-guided boom-mounted telepresence
system for a helicopter drone.

        The only break I took from LEEP was to be Design Coordinator
for Environmental Graphics with DEC's Corporate Communications
Group. Later I initiated a VR world of Tenochtitlan with the Boston
Computer Society VR Group which we presented at SIGGRAPH '93.  The
SIGGRAPH '94 Visual Proceedings published Proyecto Xochicalco, a
multi-participant distributed educational and entertaining ancient
Aztec/Mayan ball court game.

        As a new media artist, media technologist and educator I found
my place in Mexico being part of its nation-building process. As a
graduate student at MIT's pre-Media Lab graduate program from
1980-1983, I was writing essays on Mexico's satellite development,
Industrias Alfa (Mexico's largest corporation) corporate
communications with new media, and videotex shared educational and
medical services in southern Texas and northern Mexico. I was ready to
be here!

        With David Traub's (Media Director,Lawnmower Man) introduction
in 1993, the enthusiastic response by students and professors to a VR
I presented at the XVIII Simposium Internacional de Sistemas
Computacionales in Monterrey paved the way to the creation of the
Advanced Lab for Learning. I was invited in 1994 by ITESM President
Dr. Rafael Rangel Sostman and Dr. Javier Carrillo, the Director of the
Center for Knowledge Systems, to create a virtual environments lab for
learning.

        In their quiet hum, the SGI Impact, SunSparc station, and
PC/Macs are cooled in the sanctum of a post-modern hallmark building
mirroring the twin rocky peaks of Cerro de la Silla, Monterrey's
dominant mountain. The Lab's plush spotlit surroundings are
accompanied by burst of frenzy activities and proposal development
efforts into international R & D "action projects" in educational VR,
network learning,including organizational and knowledge visualization.

        Also as Coordinator of the Club of Budapest's (Club of Rome's
associate organization) Regional Center for Planetary Consciousness in
Mexico all our work is human and eco-friendly! This philosophy will
show up in the WWWeb Magazine we are constructing for the Club of
Budapest, an artistic, literary, and spiritual group, ... for example,
to include charter members Dali Lama's latest meditations, or Gabriel
Garcia Marquez latest short story!

        The closes we come to the military is collaborating with MaK
Technologiesk, senior consultants to the SIMNET. Our distributed
educational gaming project is testing their software on our networked
fiber optics with another SGI bank a thousand kilometers away in
Mexico City.

        The Center for Knowledge Systems is a think tank and gateway
for Latin America. The world's industrial countries' and
trans-national corporations' mutual entry to a clear understanding of
what media and virtual community networks do to effect the work flow
of individual and organizational needs in school, factories, offices
and corporate networks.  In essence, "the design of virtual cultures,"
says Dr. Alex Laszlo, Coordinator of Research at the Center.

        Our move now is to assist organizations in designing their  virtual
networks for collaboration. From the Center's distinct vantage point, we
are able to view the needs and potential for linkages between organizations
with limited technological vision or resources. We do this by visualizing
the structure of their knowledge economy and charting its direction to
become learning organizations. We seek insight into deeper learning and
organizational structures with virtual environments.

        In this way, the Advanced Lab for Learning seeks ways to
examine transparent and non-intrusive interfaces for intuitive,
hyper-relational and multi-sensorial navigational learning
environments on disk, on-line, and CD-ROM, either screen-based or
immersive environments. Our efforts focus on demonstrating principles
of the emerging knowledge economy. The goal is for participants to
gain insight into process and conclusive design in exchange,
cooperation, coordination, and integration of knowledge inquiry. We
plan to do this successfully! To the beginning of learning there is no
end. "Al principio de aprendizaje no hay fin."




Prof. Gregorio Rivera
Coordinator - Advanced Lab for Learning   +(8) 328-4049 Direct

Center for Knowledge Systems              +(8) 359-1538 Fax
ITESM/Campus Monterrey                    +(8) 358-2000 x5202
E. Garza Sada 2501 Sur
Monterrey, N.L 64849
MEXICO

ITESM Web Home Page:http://www.mty.itesm.mx


