From: Marc Bernatchez <mbernat@gel.ulaval.ca>
Subject: ANNOUNCE: New Tool for Protein Analysis using Internet and VR
Date: Fri, 15 Nov 1996 14:51:36 -0500



For Immediate Release: November 13, 1996

SDSC to Debut "Cool" New Collaboration Environment at Supercomputing '96

For more information, contact:
Ann Redelfs, SDSC
619-534-5032/5113 (fax)
redelfs@sdsc.edu

San Diego, CA -- At Supercomputing '96 (November 17-21) in Pittsburgh,
SDSC researchers will demonstrate publicly for the first time a new
Immersive Collaborative Environment (ICE) with a specific application
in protein structure analysis. By integrating innovative visualization
technologies with biological databases and software, SDSC's Molecular
ICE project opens up new worlds of interaction and cooperation for
scientists.

ICE implements a vision of how scientists will take advantage of the
next-generation Internet for scientific applications by harnessing
technologies at the cutting edge of supercomputing, virtual reality,
and rapid prototyping. In particular, the Molecular ICE project
explores how immersive technology can benefit molecular modeling,
improves methods for interactive visualizations of molecular
structures, and lets remote researchers work together on the same
molecular model.

Biologists need to understand how proteins work in order to design
drugs that bind to them and change their activity, perhaps by
interfering with a malfunctioning neurotransmitter or latching onto a
toxin molecule before it does damage. Key to this understanding is the
3-D structure of the protein, DNA, or other biological
macromolecule. Seeing the complex folding patterns and detailed
interactions between atoms reveals how and why a protein acts as it
does.

"The amino acids determine the structure of a protein and what that
protein does in the body," said Michael Gribskov. "But we're just
starting to get a handle on how they do this." Gribskov is leading
efforts at SDSC to map sequence data onto 3-D structure, a key
component of Molecular ICE, which will allow biologists to examine the
twists and turns of protein structures almost as if they were inside
the molecule.

A joint effort between researchers from SDSC's Computational Biology group
and Advanced Scientific Visualization Laboratory (VisLab), the Molecular
ICE project stands to benefit not only biologists, but also scientists from
many other disciplines. With appropriate extensions, the same environment
could be applied by scientists to debate the evolutionary history of
species in 3-D phylogenetic trees, to explore geologic landscapes models,
or to design complex mechanical parts.

The Molecular ICE project combines SDSC's expertise in visualization
technologies and biology databases and software to provide a tool that
spans the computational science process--from computing data to
visualizing and analyzing the results to producing output.

To search for proteins that contain relevant sequences from databases
of thousands of proteins, biologists can take advantage of
"transparent supercomputing" applications at SDSC that have been
integrated into ICE.  One in particular, MEME, was developed by
Timothy Bailey, Charles Elkan, and Bill Grundy of UCSD's Computer
Science and Engineering department to search for common protein
subsequences using techniques ranging from simple text searches to
complex pattern matching. MEME is one of the computational tools
provided to the biomedical community by the National Biomedical
Computation Resource project, on which Gribskov is a principal
investigator and which joins researchers at SDSC, UC San Diego, Biosym
Technologies, The Scripps Research Institute, and UC San Francisco.

Implemented on SDSC's Intel Paragon and CRAY T3D, MEME allows users to
conduct computationally intensive protein sequence searches through a
Web interface. The system "transparently" makes supercomputer power
available without requiring biologists to delve into the complexities
of parallel programming. MEME returns matching sequences, from which a
biologist can isolate a particular sequence for visualization.

ICE software translates the sequence into a Virtual Reality Modeling
Language (VRML) model annotated with sequence information. With the
VRML molecule, collaborating researchers at remote locations then can
explore the structure jointly. Standard VRML browsing gives each
viewer a separate copy of the 3-D world, but ICE allows researchers to
interact simultaneously with the same VRML molecular "world." When one
researcher manipulates the molecule, by zooming, rotating, or panning,
remote collaborators see the same movement.

"The collaborative capabilities were added into SDSC's VRBS [Virtual
Reality Behavior System] engine with which WebView communicates," said
SDSC programmer/analyst John Moreland. "A VRBS server was also
developed that ties ICE client applications together."

ICE also extends WebView, SDSC's own VRML browser, to let a user in
SDSC's VisLab navigate a VRML world using a FakeSpace Boom. The Boom
not only provides a stereoscopic interface for any VRML world, but
also allows the user to move around in the VRML world by moving bodily
in the real world.  ICE will eventually allow the user to trigger
actions with a hand-held wand developed by Moreland and containing a
Polhemus 3-D tracking system that provides position and orientation
information.

"One of our highest priority goals is to migrate the ICE environment
to VRML 2.0 for its content description and its 3D interaction," said
Allan Snavely, head of SDSC's interaction environments group. "We plan
to enable the ICE environment to run under any VRML 2.0-compliant
browser or plug-in and to extend and improve its tightly coupled 2-D
Web interface."

To produce 3-D output that complements the 3-D worlds, ICE provides a
user with the option of "printing" a solid model of a molecule on
SDSC's TeleManufacturing Facility (TMF). The TMF, centered around a
Laminated Object Manufacturing device in SDSC's VisLab, lets
researchers across the Internet produce solid models from 3-D geometry
sets. In ICE, a user can request to send a molecular model to the TMF
through the WebView browser.

"In fact, ICE contains no code that is specific to any one type of
scientific content," Snavely said. "If you want discipline-specific
features in an ICE application, you could easily add them. If you can
author it, ICE will support it."

SDSC, a national laboratory for computational science and engineering,
is sponsored by NSF, other federal agencies, the State and University
of California, and private organizations; is affiliated with the
University of California, San Diego; and is administered by General
Atomics. For more information, see http://www.sdsc.edu or contact Ann
Redelfs, SDSC, redelfs@sdsc.edu, 619-534-5032.

###



 Marc Bernatchez             |  E-mail: mbernat@gel.ulaval.ca
 C.O.P.L. (local plt-00307)  |============================================    
 Dep. Genie electrique       |  http://www.gel.ulaval.ca/~mbernat
 Universite LAVAL            |  http://www.imaginative.com/VResources
 Quebec, Canada              |============================================
 G1K 7P4                     | Virtual Reality is the future of computers
==========================================================================

