From: "Linda Jacobson" <lindaj@vrguru.asd.sgi.com>
Subject: Re: HUMAN-FACTORS: Immersion Studies
Date: Mon, 30 Sep 1996 13:29:19 -0700


Bob Jacobson wrote:
> With all due regard, respect, and affection for my faux-sister
> Linda, no.  We do not have a solution for professionals.  Pro-
> fessional what?  I would venture that fewer than 10 percent of
> all VR "solutions" are conceived with an understanding of cus-
> tomer needs first and foremost.
<...>

Bob, I'm glad you asked...some answers:

Professional athletes use VR technology to improve performance; check out:
www.sgi.com/Headlines/1996/July/virtual_athletes/wired_athletes.html

Professionals in medicine use VR to train in surgical procedures; check out
www.sgi.com/Headlines/1996/August/digital_doctors/

Professionals in engineering/construction use VR to design oil platforms; check
out www.sgi.com/Headlines/1996/May/trc.html

Professionals in live entertainment use it to captivate audiences; check out
www.dcuckoo.com under "innovative technologies"

Professionals in film/video/CD-ROM production use it to create characters now
seen on TV; check out www.demon.co.uk/mlab/ and also www.protozoa.com and
www.studio.sgi.com/Features/PerfAnimation/links.html

That's just a professional drop in the professional bucket.
You say "We do not have a solution for professionals," but certainly Fakespace
and Division and Sense8 do, as do HT Medical, MultiGen, Deneb, Boston Dynamics,
Virtools, Virtual Presence, and so many more would disagree.

Linda J.




