From: Joseph Michael <Joe@stellar.demon.co.uk>
Subject: Re: ONLINE: Holodeck System
Date: Mon, 07 Oct 96 00:23:25 GMT
Message-ID: <844647805snz@stellar.demon.co.uk>
Organization: Stellar Drive



In article <3250BEDE.41C6@nlr.nl> Hilbrink@nlr.nl "Niels Hilbrink" writes:

Firstly appologies for posting a typo in the URL - it should read

	http://www.stellar.demon.co.uk/holodeck.htm

>Looks very nice, little chape changing robots :), but how do you keep
>your subjects from walking of the platform ?

That is just a diagram. Obviously, the subject is in a controlled
environment like a room or a maze.

I have added some extra info to the pages like the concept
of teleporting and enclose them below:-

-------  http://www.stellar.demon.co.uk/holodeck.htm  --------

Introduction

     A proposal is enclosed here to build the world's first 
     holodeck system.

     Shape changing robots are ideally suited to provide a first 
     approximation synthesis of a holodeck system. Holodeck 
     is short for holographic projection deck - a concept made 
     popular in Star Trek series where you can enter a chamber 
     and interact with holograms as through they were real. One 
     cannot build such holodecks at present but in the not too 
     distant future a mass entertainment system that offers all the 
     delights of a real system could be built.

     So what is a holodeck? Its the addion of Hardware Reality 
     (HR) to a Virtual Realit (VR) helmet. If you could wear a 
     virtual reality helmet, walk into a room (built of shape 
     changing robotic cubes), command a chair to appear, walk 
     up to it and sit down then as in figure 1 above, then we 
     have the makings of a very good approximation of the 
     holodeck system!!

     Can we do this without the virtual reality helmet?

     At present this will be not possible. For instance, if we 
     look at the sky, the birds will not fly in the sky just because 
     we command it! Neither will it turn into a sunny day. If two 
     people were in the same vicinity of each other, then the 
     spaces occupied would immediately start to clash because 
     of the huge size of the spaces involved.

     We will always end up needing a virtual reality helmet or 
     something equivalent to feed our eyes with information that 
     fools us into believing that we are somewhere we are not. 
     We need to be sure that we can feed the eye with sufficient 
     information so that when we are looking at a bird flying in a 
     clear blue sky the eye is fooled without having to actually 
     construct such a huge environment around us. The virtual 
     reality helmet allows the physical environment size to be 
     reduced.

     Having built the environment, we must now add substance 
     to all the elements we could interact with. Shape changing 
     robots and their tools linked to the virtual reality helmet is 
     certainly good enough to create objects such as chairs, 
     tables, floor boards, steps, lifts, windows, doors etc. as 
     illustrated in figure 1 that would allow the sensory system 
     to be fooled into making us believe that we are interacting 
     in an environment that necessarily does not physically exist 
     in its entirety.

     Every time we get close to an object that we could interact 
     with physically, the shape changing robots change shape to 
     approximate that object so that we can interact with it 
     properly. Only the objects that we are close to need to be 
     synthesised to save energy while the other objects can be 
     masked out using the virtual reality headset.

     Shape changing robots can provide the tactile feedback we 
     need to sustain the illusion. Shape changing robots can be 
     made to react fast enough so that you could walk up to a 
     chair and find it exactly as you see on your visor. The 
     resolution of the robotic cubes determine the finest features 
     resolved to the human touch.

     The sensors within the robotic cubes gives the robot 
     reactive behaviour so that if you think you were looking at 
     a mattress and it was built of shape changing robots with 
     sensors then it can be made to sag to much the same 
     degree as you would expect a normal mattress to sag. 

     In well defined environments, where the options to view 
     and interact have been pre-limited, tooling such as real 
     mattresses can be brought in at the time of use to provide 
     the realism that may not be available straight away using 
     finer resolution robotic cubes.

Body Suits of The Future

     It should be pointed out here that if the shape changing 
     robots are around 0.1mm to 1mm in resolution and 
     provided they have adequate reaction speed, then they can 
     be worn as a suit and all the additional shape changing 
     robots can be dispensed with(!) Most of the time the suit 
     does not make contact with the body except where it is 
     attached as a garment. It is held within a millimetre reach of 
     the skin. When you reach out and touch something in the 
     virtual world, the suit deforms allowing you to make 
     contact with itself. This gives for example a hand the 
     sensation that it is touching something without the real 
     object having to be present. Providing the suit can react 
     fast enough to deformation requests, you could stroke the 
     virtual object and the suit would react against the skin as 
     through it were in contact with the actual object.

Adding Extra Realism

     Regardless of which way you implement the system, a 
     fundamental problem with these systems are the missing 
     sensations. You need heat, wind, sound and vibration 
     feedback which can all be present in the environment. 
     Fortunately, shape changing robots can tool up with 
     actuators that generate these stimuli which enhances the 
     interaction with the environment to a greater extent 
     providing its not a body wide suit. Body wide suites need 
     to carry tools to generate these which then makes the suit 
     exceptionally bulky.

Adding Extra Levels of Interaction

     Even after all this, there is still something missing and that is 
     the interaction of the user with the objects that are found in 
     the virtual world. For example, you could get wet but that 
     is not a problem if an actuator pumped fluid at you to give 
     that wet feeling. Free flowing fluids become a problem if it 
     spills into the environment and you had to re-image it and 
     present it back to the user so that he is aware of how much 
     is spilt and where its boundaries are if its lying in a puddle. 
     To overcome these problems, cameras must be mounted 
     on the user and around the user to determine how the 
     interaction between the user and the fluid object result set 
     looks like.

     If the user is carrying an object and drops the object, it is 
     necessary to re-image the object so that when he walks 
     away from the object, he can look back and view what he 
     has dropped. You have to install weight detection 
     equipment in the shoes of the user so that cameras 
     mounted on the user and around the person can detect 
     weight gain / loss and focus in on the objects that have 
     been picked up or dropped. You should for example be 
     able to pick up a piece of paper, read its contents because 
     camera has become aware of weight gain and allow you to 
     focus in on what you have picked up. Afterwards you 
     could crunch it and drop it and view the crumpled piece of 
     paper as it should look through the VR helmet.

Nano Technology

     Nano technologists dream about creating a holodeck that 
     could fulfil our desires to interact with environments not 
     possible in conventional reality. Whatever they do, 
     something close to a VR helmet must be provided in order 
     to complement the synthesised reality with that of our 
     expectations such as huge expanses of space. You can't go 
     around creating birds and deep blue skies except in the VR 
     helmet. If shape changing robots can provide this 
     functionality with technology that is infinitely cheaper than 
     nano technology, then that begs the question why do we 
     need nano technology to accomplish the same goals?? 
     Herein probably lies another nail in the coffin that may put 
     back the development of nanotechnology as we envision 
     today by a few more decades. A holodeck is a principle 
     target for implementation using utility fog and/or 
     conventional nano technology. But that can never happen 
     while cheaper alternative in the form of shape changing 
     robots exist.

Telepresence & Teleporting

     The kind of telepresence offered by this technology is quite 
     different from conventional robots. With this system, you 
     can

          1) Teleport objects

          2) You can teleport yourself

          3) You can grow and shrink

     but you can do all this and interact with the environment 
     that you create.

     For example you can appear inside a car in a car factory, 
     remove a defective radio and fit a new one, and then 
     teleport into another vehicle to fix its exhaust, and then 
     shrink to get inside the engine through the exhaust and 
     wrench the spark plug gaps apart on a defective spark plug 
     all without ever leaving the comfort of your home.

     You could do some of this using conventional robots but 
     you are limited with such technologies in what you can do 
     and how you interact with your environment. With this new 
     technology, you won't face those limitations. With spark 
     plug example, one millimetre robots carrying cameras can 
     enter the engine through the exhaust and present a digital 
     image of what is on view and provide the necessary 
     robotic tooling to repair fault. You can miniaturise yourself 
     and once inside touch the walls of the engine cylinder and 
     you will find it exactly to scale.

     Carrying this analogy further, if you knew that you needed 
     a special tool to affect repair, you can look for it in the 
     factory floor and 'teleport it' to where you are. The shape 
     changing robots will deform and fetch the object to where 
     you are. Once a teleport command is executed, the object 
     disappears in flash from your visor and reappears to where 
     you are. It will take some time of course while it jumps 
     from one point to another because the object has to be 
     physically transported across the factory floor but the 
     concept of teleporting yourself and/or objects around you 
     would become a familiar concept when these machines are 
     finally rolled out.

Virtual Design Studio

     The possibility of telepresence gives us the ability to be 
     present anywhere we want to be without having to be 
     actually being present. The marriage of HR and VR allows 
     the design of machines that can cater to every kind of whim 
     we may have about manufacturing. We could build a 
     system whereby we design a product and fully test & 
     assemble the product without ever having to be at the 
     manufacturing site.

     One such facility may be a machine shop. This machine 
     shop of the future as a facility has a wire through which you 
     log in, design your product, make it, assemble it and 
     package it ready for shipping. After you have paid, the 
     product is released and is shipped to your premises exactly 
     as you packaged it.

     How much time you log on into each piece of machinery 
     and how much materials you use is billed to you. The 
     greatest advantage is that you can get things make extremly 
     quickly. For low volume products, the design process and 
     the manufacturing process is one and the same. If you did 
     the operation once, then you merely download the project 
     file into the manufacturing site and wait the for the 
     manufactured product to be delivered.

     It may be that products from several different producers 
     have to be manfactured, assembled and shipped to your 
     facility for final assembly and integration. All this could also 
     be automated. All you would be expected to do is to 
     spend a lot of time designing and putting together the 
     components as design engineer. If you have a team and 
     other people at the manufacturing facility who can log into 
     your program, then a great deal of 'devolved' experience 
     could be brought into play to manufacture your product 
     more efficiently with better design decisions. Parallel 
     manufacturing activity could take place such as test 
     engineers going on line to test your product as it gets 
     manufactured, for tolerance checks, interference etc

     On top of all this, it is possible that over a period of time, 
     other parameters such as materials selection, clearance 
     parameters, etc. could be added to the design suite to 
     avoid making serious design mistakes. It also implies you 
     need less participation by other engineers. As an example, 
     if you wanted to make a plastic bearing, a materials menu 
     option could walk you through the advantages and 
     disadvantages of using common materials. It means you 
     won't need an engineer to run you through the material 
     selection process.

.--------------------.                        .--------------------------.
|  Joe Michael        \______________________/  joe@stellar.demon.co.uk  |
:                                            \__________________________/:
|  Futuristic  .  Shocking  .  Mind Blowing  .  Shape Changing Robots    |
:-------.                                                                :
|        \         http://www.stellar.demon.co.uk/                       |
`---------+--------------------------------------------------------------'
