From: broehl@ece.uwaterloo.ca (Bernie Roehl)
Subject: Re: INDUSTRY: The VR future (was Immersion studies)
Date: Wed, 9 Oct 1996 14:47:20 GMT
Message-ID: <Dz0Jqx.n4o@novice.uwaterloo.ca>
Organization: University of Waterloo


In article <535u1a$koa@news.bellglobal.com>,
Marc Bernatchez <mbernat@gel.ulaval.ca> wrote:
>Is it because the industry of VR is slowly dying?

I don't get the sense that it's "dying", so much as "evolving".
Certainly there's much, much more mainstream interest in real-time 3D
now than there ever has been before.  Accelerator boards, new input
devices, standard file formats, motion capture and performance
animation systems, "virtual sets"...  a lot of the pieces of what
we've called "VR" are falling into place at an astonishing rate.

It's true that the "VR" label isn't being used as often, mostly
because of all the hype it received in the early days.  However, the
industry is still alive and well, even if the buzzword isn't.

>Maybe we have come to a point where a major innovation
>must be put forward in the field in order to keep it on track.

Not really a "major innovation" so much as a price/performance
breakthrough.  There are some very, very good HMDs out there -- if you
have tens of thousands of dollars to spend.  There are also some very
reasonably priced HMDs on the market (under $1000), but sales have
been soft -- mostly because of limitations in resolution and field of
view.

A low-cost, high-quality HMD would revitalize the consumer VR market.

>The VR we know of is what could be compared to the good old DOS OS
>environment back in the 80's. I'm talking about the way we currently
>build our VR systems.  They are all very different and there is no
>standard interface.  [...] We seriously
>need to get a common ground platform for VR designer to sit on.

We have such a platform right now: VRML.

>The VRML isn't taking off partially because of that. It's no more than
>an other file format to represent 3D geometries for their displaying
>with a browser.

It's much, much more than that.  You can implement actual behaviors,
3D spatialized audio and real-time interaction all in VRML.  In fact,
you can do just about anything using VRML and Java that you could do
with any of the earlier VR systems.  You can also mix and match
authoring tools, and the "runtime" systems are free.

>There is no viable VRML authoring tool out there.

There are several tools out there right now.  They're in early beta,
but that's not surprising since the VRML 2.0 spec is only nine weeks
old.

Patience!  We've all waited many long years for a standard to appear
in the VR industry; we can wait a couple more months until good tools
start to appear.

-- 
   Bernie Roehl
   University of Waterloo Dept of Electrical and Computer Engineering
   Mail: broehl@sunee.uwaterloo.ca    Voice:  (519) 888-4567 x 2607 [work]
   URL: http://sunee.uwaterloo.ca/~broehl/bernie.html
