From: gsingh@iss.nus.sg (Gurminder Singh)
Subject: Re: HUMAN-FACTORS: A real, customer conceived VR app
Date: 10 Oct 1996 04:06:49 GMT
Organization: Institute Of Systems Science, National University Of Singapore.


Bob Jacobson (bluefire@well.com) wrote:
: Ian C R Mapleson writes,
: 
: >You guys (and I basically mean all the 'professionals' posting here)
: >have never really accepted that the *largest* commercial market for VR
: >systems, especially HMDs, is the entertainment market. 
: 
: Could be, Ian, but gamers have never proven ardent buyers of
: peripherals, other than joysticks.  All these little people dinking
: along with their Playmen, Playkids, and so forth are unlikely to don
: helmets while doing their thumbwork.

Howdy Bob. Looks like you're assuming games (or is it the domain of
entertainment) for "little people" only.

And, you know what, if little people are unwilling to don the
HMDs, there is no chance on earth that people aged 40+ would.

The fact of life (and business) is that if your technology is
accepted by little people, you've made it. Worry no more.

Gurminder
-- 
Dr. Gurminder Singh, Program Director - Creative Services,
Institute of Systems Science, National University of Singapore, Singapore 119597
Email: gsingh@iss.nus.sg, Phone: +65 772-3651, FAX:   +65 774-4998
http://www.iss.nus.sg/RND/cs
