From: mapleson@cee.hw.ac.uk (Ian CR Mapleson)
Subject: Re: HUMAN-FACTORS: A real, customer conceived VR app
Date: Thu, 10 Oct 1996 13:16:29 GMT
Message-ID: <Dz2A7I.AEJ@cee.hw.ac.uk>
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland


In article <1.5.4.32.19961008165245.006682d4@connecti.com> Ray Pettit <pettit@CONNECTI.COM> writes:
>"...this is your chance to solve many problems at once: ... produce a
>high quality low cost *proper* stereo HMD ...Who will take up the
>challenge? Whoever it is, for heaven's sake get a move on ...So where
>are the HMDs? You guys have yet to deliver..." - Ian
>
>Ouch, perhaps you could replace "your" with "our" and "you guys" with
>"we."  If there is adequate demand in the market for a particular
>product, in most cases someone will produce it.  Producing an HMD is a
>bit more complicated than conquering Doom :) - Ray

Heh, I should have said, I didn't want to imply that I was involved in
the design or production of HMDs or was qualified to do so. I consider
myself a 'visitor' in sci.v-w, a learner among professionals.

Btw, if life isn't fun, it isn't worth living. To an extent I think
the entertainment market ought to be *more* seriously considered
than other markets.

I always find it ironic that the people out there using multi-krillion
$ Onyx InfiniteReality systems are the ones designing IR Quake running
at 2400x2000 res at 60fps, with the Comso code mob doing the 3D sound.

Ian.
mapleson@cee.hw.ac.uk

PS. In my survey, the youngest person playing Doom was 8, the oldest
65 and the average was in the early 20s. Definitely not a 'kiddy' game.

