From: edlantz@aol.com (Edlantz)
Subject: Re: HUMAN-FACTORS: SIDs & HMDs
Date: 10 Oct 1996 22:44:50 -0400
Organization: America Online, Inc. (1-800-827-6364)


John Wann <J.P.Wann@READING.AC.UK> wrote:
<...>
>If you are using a SID for group experience there can only be 1
>"driver", who controls the viewpoint goemetry...

This can actually be an advantage.  An experienced and rehearsed
"navigator" can bring "passengers" for a walk-through or tour without
requiring HMD/DataGlove related training.  Anyone, including
handicapped, elderly, and technophobes can deal with this.  It's like
watching a movie.

 I would bet that most of the public at large would prefer a passive
viewing experience to a fully interactive one (of course, this is
probably changing).

>...and for all those who
>aren't at the "sweet-spot" the projection geometry is incorrect.
>(e.g. someone sat infront of or behind the driver, sees the scale
>slightly compressed or extended). SIDS present geometrically incorrect
>images for groups...

True.  But this is also true at the movies when you sit off-axis.  The
brain quickly compensates.  Extreme off-axis viewing, however, could
increase the risk of cybersickness for intense terrain/environment
flybys, since the optic flow is distorted.  We are looking into this.
Also, cylinder and dome screens exhibit a "graceful" degradation for
off-axis viewing as opposed to rectilinear SIDs such as the CAVE.

>SIDS present geometrically incorrect
>images for groups and this is a fundamental flaw if it was being used
>for a precise working environment.  

Without a head-tracked view point (possible for only one person in a
SID), there are applications for which the results are unacceptable.
For instance, a flight simulator using a cab (cockpit mock-up) appears
to be landing sideways to the co-pilot if the design eyepoint is
directed towards the pilot.  Collimated displays are used in this case
which place the virtual image at infinity.

>>Keep in mind that commercial SID systems are young and have not yet been
>>optimized for low cost.  "SimCenters" are emerging which lease time on
>>these systems making them (potentially) profitable.

>Even if the cost of projectors does plummet, then you still can't get
>round the requirement of a large dedicated space, and if the only
>option is booking time downtown, then this is fine to demo the product
>to your CEO, but not for a day-to-day visualisation aid.

We are looking at rear-projected desktop systems resembling a
"wrap-around monitor" for day-to-day visualization.

>>frankly, many of these corporations view HMD's as toys or lab
curiosities
>>as far as their applications are concerned.

>Thats my concern - I really have no issue with what you're saying
>about SIDs being useful for corporate sectors, and I'm not proposing
>that 5 execs should sit in a conference with HMDs on. But there is a
>real role for HMDs in design/visualisation where there are 1 or 2
>participants working together. A number of VR protagonists are eager
>to extol the virtues of the CAVE etc.. without also considering its
>limitations.  I think it would be a pity if the impetus was lost from
>the HMD market because the influential parties in "corporate VR" are
>pushing SIDs

I agree 100%.  My beef is that HMDs have received far more attention
and research $ from VR interests than SIDs.  Both have strengths and
weaknesses.  I am simply suggesting that SIDs can succeed at
presenting a VE experience in applications where HMDs have failed.
Consider that the content (the VE) is essentially the same in both
cases.  The delivery system (including HMI) is a bit different, but
you still have to model a VE and provide a means of navigation and
interaction, which is most of the work.  Setting up view ports and
external controllers is not that difficult once you have the model.  I
propose that SIDs give creators of VE experiences another method of
distributing and sharing their work.
 
Thanks, Dr. Wann, for another stimulating discussion.

Ed Lantz
Edlantz@aol.com


