From: edlantz@aol.com (Edlantz)
Subject: Re: HUMAN-FACTORS: Immersion Studies
Date: 15 Sep 1996 21:14:46 -0400
Organization: America Online, Inc. (1-800-827-6364)


John Draper <draperjv@ornl.gov> wrote:

<...>
>there is no evidence of
>performance benefits accruing from presence (Sheridan, 1992; Draper &
>Blair, 1996). There is also some evidence that characteristics of VR
>often associated with immersion and presence can produce simulator
>sickness (Kolasinski, 1995)...

This is an interesting point.  In a recent Siggraph panel I pointed
this out, and made the distinction between cognitive (as in measurable
learning of new skills or performance increases) benefits of presence,
and affective benefits (wow, it's really cool).  Having experimented
with very wide instantaneous FOV projected displays (not possible
using an HMD), I can say that the high visual immersion can both help
and hinder my productivity.  It helps in visualizing something in 3D
which cannot be represented accurately on a monitor.  Spatial
relationships between objects are better understood in a visually
immersive environment.  But it hinders when it overwhelms my visual
field with extraneous information...  in other words, most information
can be represented more simply, without the need to occupy my sense of
balance, motion, etc.

Total visual immersion is a high impact communication medium.  Perhaps
we have not learned how to effectively use it yet.  Perhaps its
benefit is more affective or emotional, since it drives sense
modalities which ordinary media cannot reach.  Time (and good
research) will tell...

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Ed Lantz  
Spitz, Inc. 
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