From: scivw@hitl.washington.edu
Subject: DIGEST: Virtual-worlds Info Booth [05.10]
Date: April 4, 1997
Organization: Human Interface Technology Laboratory, U of Washington, Seattle



Virtual-worlds Info Booth Digest
volume 05, number 10

Contents:

REFS: Looking for books on current state of VR
SPECS: VictorMaxx StuntMaster pinouts...
INFO: NES Power Glove
REFS: Walkthrough development environments

See the Sci.Virtual-Worlds FAQ, posted monthly
http://www.hitl.washington.edu/scivw/readfirst-faq.html, for more
details on the organization of this newsgroup.  

Sci.virtual-worlds WWW page is at:

	     http://www.hitl.washington.edu/scivw/

This Digest is archived at the sci.virtual-worlds archive site, URL:

	        ftp://ftp.hitl.washington.edu/pub/scivw/Digests/

Toni Emerson                                         
Moderator, sci.virtual-worlds               

                      <scivw-request@hitl.washington.edu>
                http://www.hitl.washington.edu/people/diderot

---------------------------------START OF DIGEST------------------------------ 

Date: Thu, 27 Mar 1997 19:29:42 -0500 (EST)
From: Steve Wilder <wilder@virtu.sar.usf.edu>
Newsgroups: sci.virtual-worlds
Subject: REFS: Looking for books on current state of VR
Message-ID: <Pine.SUN.3.96.970327192650.1486A-100000@virtu>

I'm doing my thesis on virtual reality in general, and I've been rooting
around for sources for awhile, but I haven't found any books that relate
to the current state of VR (i.e. new/recent technology, theory, etc.).
Could anyone recommend any books on these subjects? Any help at all is
appreciated. Thanks! =)

Steve Wilder
wilder@virtu.sar.usf.edu

[Please take a look at our reference list FAQ:

http://www.hitl.washington.edu/scivw/

Also, there is a good report available for download at the Scivw WWW site:

http://www.hitl.washington.edu/scivw/IDA/

-T.E.]

---------------------------------------

From: toadie4@aol.com (Toadie4)
Newsgroups: sci.virtual-worlds
Subject: SPECS: VictorMaxx StuntMaster pinouts...
Date: 3 Apr 1997 17:55:52 GMT
Organization: AOL http://www.aol.com
Message-Id: <19970403175401.MAA03641@ladder01.news.aol.com>


Does anyone have the pinouts to the Stuntmaster.  I would like to
interface it to my NTSC converter to play games. I saw these pinouts about
a year ago posted somewhere on the Web, but that link is no longer up.  If
you have any information or if you could at least point me in the way, I
would appreciate it.


---------------------------------------

From: "Mark 'Silly Head' Farinas" <trotsky@icanect.net>
Newsgroups: sci.virtual-worlds
Subject: INFO: NES Power Glove
Date: Thu, 03 Apr 1997 16:49:15 -0500
Organization: The Communist Party of Miami
Message-ID: <334425DB.5298@icanect.net>

Hi there all. I was told alot of you do work with the Nintendo Power
Glove and could help me out. What I need is a manual or any kind of
instructions on how to set-up, program, and use the glove. Thanks.


Mark Farinas

{As the moderator, I would be _very_ interested to know the percentage 
of this group that works with the PowerGlove.  However, start with the
following pages:

Chris Hand's --
 The PowerGlove (paper):
 http://www.cms.dmu.ac.uk/People/cph/pg2.html
 The Nintendo/Mattel PowerGlove
 http://www.cms.dmu.ac.uk/People/cph/pg.html
 PowerGlove Sources:
 http://www.cms.dmu.ac.uk/People/cph/glove-src.html

PowerGlove FAQ:
http://www.spies.com/jet/VR/faq-0.3.html

Dan Lau's PowerGlove Page (this moves around, last current URL:
http://www.cs.curtin.edu.au/archives/laud/web_docs/pg.html

Powerglove Interface:
http://www.rsol.com/pg/

PowerGlove Serial Interface FAQ:
http://www.acm.uiuc.edu/sigarch/pgsi/pgsifaq.html

and get the following books:

Hollands, R. (1996). The Virtual Reality Homebrewer's 
Handbook.  New York, NY:  John Wiley & Sons.

Jacobson, L.  (1993).  Garage Virtual Reality.  Indianapolis, IN: Sams 
Publishing.

Roehl, B.  (1994).  Playing God, Creating Virtual Worlds.  Corte Madera, 
CA: Waite Group Press.

Roehl, S., Bernie, R. and Eagan, J.  (1993).  Virtual Reality Creations: 
Create & Program Virtual Worlds on Your PC.  Corte Madera, CA: Waite 
Group Press. 

-T.E.]

---------------------------------------

From: Pablo Figueroa <pfiguero@ZEUS.UNIANDES.EDU.CO>
Subject: REFS: Walkthrough development environments

Some of you know methods, methodologies or environments to develop VR
applications for buildings walkthrough? Where can I get more information?

Thanks in advance,

-------------------------------------------------------------------
 Pablo Figueroa
 Professor
 Universidad de Los Andes
 Bogota, Colombia
 Address :        Carrera 1E # 18 A 10. Of. W302. Bogota, Colombia
 FAX:             +(57 1) 2 84 07 96
                  +(57 1) 2 84 15 70

 e-mail :              pfiguero@uniandes.edu.co
-------------------------------------------------------------------


[You might check my VR Architecture guides at:

http://www.hitl.washington.edu/projects/knowledge_base/VRArch/

http://www.hitl.washington.edu/projects/knowledge_base/archapps.html

-T.E.]

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