From: Dana Paterson <dpaterso@eagle1.eaglenet.com>
Subject: Re: TECH: Parallelism and VR
Date: Tue, 25 Feb 1997 20:19:22 -0500
Message-ID: <33138F9A.73BD@eagle1.eaglenet.com>
Organization: PERSONAL ACCOUNT


Marc Bernatchez wrote:
>         You would do me a big favor if you could tell me what are the
> current standard parallel protocols in use in today's VR systems. I
> have heard of PVM (parallel virtual machines). From what I've been
> told, it's pretty inadequate to real time VR applications due to its
> poor speed performances.
> 
Marc,
 
There are two "Standards" for DoD users which apply here.  The one that
is the most mature and probably has the most immediate applicability is
IEEE 1278.1 "Application Protocols for Distributed Interactive
Simulation (DIS)".  This provides lots of support for Being, Moving,
Shooting, & Dying.  It also provides for Communications between
Entities.  It exploits broadcast UDP Packets as its underlying
communications medium.

The other "Standard" is known as "The High Level Architecture (HLA) for
Defense Simulations".  It is not (yet) an IEEE Standard but will begin
that process next week in Orlando, Florida.  HLA is very new having
achieved its first baseline last August.  Experimental work was done
last year and this year hopes to see its first "real" use.  So, HLA is
probably not what you're after if you need something to use in the next
few months.

An interesting final note.  There are a bunch of DoD Realtime VR
simulations that are currently DIS compliant.  In the future, all DoD
simulations (with some exceptions) will be built to or become compliant
with the HLA.  So, there will be some impact to DIS applications and
work is already underway to reconcile DIS with the HLA.  Stay tuned.


    For HLA Info       http://www.dmso.mil/
    For DIS Info       http://siso.sc.ist.ucf.edu/


Dana Paterson
Computer Scientist
<dpaterso@eagle1.eaglenet.com>
