From: m.k.soby@ped.uio.no (Morten Sxby)
Subject: CONF: 6CYBERCONF
Date: Wed, 22 Jan 1997 17:07:49 +0200
Message-ID: <morten.soby-2201971707490001@pcped42.uio.no>
Organization: University of Oslo


Please distribute the following information among people who might be
interested. Sorry if you receive more than one call :>

Call for Papers:
6CYBERCONF
Sixth International Conference on Cyberspace
June 5th to 8th, 1997. University of Oslo

Website: http://televr.fou.telenor.no/cyberconf

We already live part-time in cyberspace, and that time is increasing
as fast as the quality of the experience is radically changing.  The
Sixth International Conference on Cyberspace addresses the social,
political and cultural implications of cyberspace from a critical
standpoint as well as practical standpoint. In the nets, there is a
growing society that ranges from researchers to Silicon Valley
sophisticates to neocyberpunks.  6CYBERCONF offers the opportunity for
exchange within and between these confluent and diverse interests and
encourages discussion between theoreticians and practitioners. Hosted
for the second time in Europe, this sixth edition of CYBERCONF
considers: cyborgs looking for a home, the future body,
interface/interaction breakthroughs, and the importance of
collaboration in virtual environments.


CONFERENCE FORMAT

The official opening of 6CYBERCONF is scheduled for Thursday
afternoon, June 5th. The conference will take place over three and a
half days. There will be 6 keynote speakers, 15 plenary sessions,
electronic art installations, special events, a pre- conference
workshop on immersive environment design, and a banquet dinner on
Saturday June 7th.  All sessions are designed to foster
discussion. Presentations will be in English. The themes are:

CYBERSPACE METAPHOR?

The cyberspace metaphor is a means of effecting instantaneous fusion
of two separate realms of experience (man/machine, good/bad,
self/world) into one illuminating, iconic, encapsulating image. Is the
metaphor still a way to proceed from the known to the unknown in
cyberspace? Is the metaphor a critical synthesis of complex
communications technologies, bio-sociality or techno-sociality? Is
cyberspace a new metanarrative of progress, or a story of paradise
lost?  Which language for the virtual age?

VIRTUAL SUBJECTS ON THE ROAD

A cyborg is a double articulation in which we find both the end of the
subject and a new dispersed and refracted subjectivity constructed in
cyberspace. The fabric of cyberspace dresses us in the cloth of
possibilities -the virtual subject as a switchboard of souls?  Can we
really construct and reconstruct any identities and personalities?
Will not the "real" subject implode in its multiplicity?  Or is it a
question of mastering ones avatar puppets on a global playground?  Do
we need psychiatrists for avatars?  Logged off, where does the will of
the cyberpersonality go?

HACKING THE FUTURE BODY

McLuhan argued that electronic media reintegrated the senses. How are
bodies represented through information technology? How can cyberspace
give priority to the lower senses?  How is desire constructed through
virtual worlds?  Are there darker domains of e-motional interference
beyond the emoticons? Is there a "violence of connectivity"? What
about cybersex?  Are we masturbating our way into the year 2000?  Will
sexuality become a post- biological phenomenon? Is the future body a
recombinant structure of flesh or schizoid realities?

ZONES / INTER-ACTION

i) INTER-FACE is the sensitive boundary zone of negotiation between
human and machine, allowing seamless crossings between the worlds:
Facilitating the disappearance of the difference between them -
emerging new set of human/machine relations - interweaving
calculation, simulation and post-modern culture. How can we design for
tacit knowledge and bricolage?  How can we account for differing
incentive structures between designers and users?  Which concealed
design codes promote or dissemble functionality?  How to extend the
interface into social/material space, transforming it into an
environmental power? Away from the daily prayer at the desktop, when
technology becomes transparent and disappears, where will it take us?
ii) The rapid development of Internet and WWW have limited the
definition of INTER-ACTION as the click of the mouse.  How can
interaction become a mutual and simultaneous activity on the part of
the participants (man-machine-man interaction) in art and education?
If the computer adds an interference to communication, how can it be
used creatively?  What is interaction beyond the Web?

LABORATORIES FOR COLLABORATION

Many of us are today involved in group interaction through
telecommunication networks.  In the future the 2D interface of the web
will shift to 3D interactive interfaces. How will this affect the way
we perceive our collaborators and our usage of information?  Will it
be a preferred medium to social interaction - opening up new
possibilities within a group, organisation or community?

INCLUSION - EXCLUSION

What about the politics of networks? Which impact will commerce have
on the the internet community?  How will the powerstructures of the
internet affect the behaviour of netizens?  What about the diversity
of cyberspace cultures?  What is "freedom of speech" in a global
context?

CALL FOR PAPER ABSTRACTS

To submit an abstract for the potential inclusion of your paper in the
6CYBERCONF programme, please follow these format guidelines:

 Title of the paper
 Author(s)
 Institutional affiliation (if any)
 Chosen 6CYBERCONF theme (from the list above)
 Abstract, 500 words maximum
 Brief biography, 100 words maximum
 Audio-visual equipment requirements
 Contact information (email preferred)


There are two ways to submit abstracts: 

1) Email with the subject topic to abstracts@televr.fou.telenor.no or 
2) mail both a printed copy and a PC or MAC diskette to: 6CYBERCONF/ Morten
Soby, University of Oslo, P.O. Box 1092, Blindern, 0317 Oslo, Norway.

The selection will be done by an international and a local committee
made up of academics, theorists, artists and technicians in the field.

Submission of an abstract indicates the submitter's intention and
capability to write and present the corresponding, full length paper,
if chosen.

Papers will be allotted a half hour for presentation in English.

Please be advised that the selection committees will not consider abstracts
that are not formatted as stated above nor papers that have been previously
published.

All abstracts and papers will be published in the proceedings (paper and
Web-edition).


DEADLINES

Deadline for reception of abstracts: March 15, 1996
Notification of selection for presentation: April 15, 1996
Deadline for registration: May 1, 1996


FINANCIAL ASSISTANCE

The registration fee will be waived for those presenting a paper in
6CYBERCONF. In addition, a limited number of grants are available to
those presenters who demonstrate financial need. These grants may
cover the costs of travel and accommodation.


FEES & REGISTRATION

The registration fee for attending 6CYBERCONF is US$ 250  (US$ 50 for
students). For detailed information on how to register and information on
travel and accommodation, check our Website or
mailto:info@televr.fou.telenor.no


LOCATION

6CYBERCONF will take place in an auditorium of the Helga Engs Building,
University of Oslo.


CONFIRMED KEYNOTE SPEAKERS

Arthur Kroker (Canada)
Marilouise Kroker (Canada)
Pierre Levy (France)
Allucquere Rosanne Stone (USA)
Florian Roetzer (Germany)


SPECIAL EVENTS

 Immersive Environment Workshop: The pre-conference workshop will give a
limited number of participants a unique opportunity to get hands on
experience on how to design and develop and use a variety of immersive
systems. Both technical and social science related topics will be covered.
The workshop will be tutored by scientist researchers from Telenor R&D.

 e~on exhibition - will focus on electronic art made in Norway, but will
include international participation as far the budget allows

 Public panel debate (with key note speakers and special guest)


 "Cyberdesign -97" presentation: the award winner of Telenor Research VR
design competition.

The list of keynote speakers and special events is preliminary; more to be
added. Please visit our Website for more information and updates on
6CYBERCONF.


ORGANIZERS

Cyberconf Director: Allucquere Rosanne Stone,
Professor and Director of the Interactive, Multimedia Laboratory at the
University of Texas at Austin
http://www.actlab.utexas.edu/~sandy

Conference Coordinator: Morten Søby,
Research Fellow, Institute for Educational Research, University of Oslo
Email: m.k.soby@ped.uio.no
http://www.uio.no/~mortenso/
Phone: + 47 22855383  Fax: + 47 22854250

Conference Coordinator: Ola Ødegård,
Researcher, Manager of The Televirtuality Research Group at Telenor
Research and Development.
Phone: + 47 63848885  Fax: + 47 63810076
Email: ola.odegard@kjeller.fou.telenor.no
http://televr.fou.telenor.no/~olao/olao.html

Coordinator Interactive Installations: Stale Stenslie,
Artist and Reseacher, Telenor R&D, Cologne/Oslo.
Phone: + 47 90562963  Fax: +47 63810076
Email: stahl@rosa.nta.no
http://televr.fou.telenor.no/~stahl/stahl.html


FOR FURTHER INFORMATION

Send e-mail to: info@televr.fou.telenor.no

See the Web site for continuous updates:
http://televr.fou.telenor.no/cyberconf - or contact directly

Registration, Hotel booking, Flights:
Project secretary 6Cyberconf: May Krosby
Phone: + 47 638 48 341  
Fax. + 47 63 81 98 10
Email: may.krosby@kjeller.fou.telenor.no
http://televr.fou.telenor.no/cyberconf/

Abstracts, Papers, Information:
Conference Editor: Vibeke Kløvstad
Phone:  + 47 22426980 / 22426892#126
Email: vibeke.klovstad@kulturkanalen.no

-- 
Hjemmeside:http://www.media.uio.no/prosjekt/medieped/morten.soby.3.html
Research Fellow  Morten Soby
University of Oslo, The Faculty of Social Science,
Institute for Educational Research
P.O. Box 1092, Blindern, 0317 N-Oslo
