From: Robert <rsaintj@earthlink.net>
Subject: ANNOUNCE: V-Realm Builder 2.0
Date: Fri, 07 Mar 1997 17:00:34 -0800
Message-ID: <3320BA32.49FF@earthlink.net>
Organization: Earthlink Network, Inc.


V-Realm Builder 2.0 (beta)

	Visit our web site http://www.ids-net.com/ids/public
	and download the first 'pure' VRML 2.0 authoring
	package for Windows 95 and NT

	This is our one and only Beta, good until April.
	Our price promotion is still available - purchase V-Realm
	Builder 1.1 and get the 2.0 version for $100 upgrade price

	IDS thanks our beta testers from the VRML community for
	their valuable feedback to help make V-Realm Builder the best
	application for true VRML authoring

		********************
    	    V-Realm Builder 2.0 FEATURES

Key Frame Editor for animating or including animation in VRML worlds.

Extrusion Editor for easily creating complex shapes.

Elevation Grid Editor for creating realistic topographical landscapes.

IndexFaceSet Editor allows construction of complex 3D models
  and polygon reduction

Scripting via JavaScript and VBScript

Support for Text and background nodes

Multiple editors easily manage transform, material, texture, light, 
  and viewpoint functions, as well as edit either individual or entire
  groups of objects

Simultaneous display of node tree and scene allows concurrent
 updating and  manipulation

Direct editing of all VRML nodes included without hand coding

Easy editing of ASCII Text, LOD, Normal, Normal Binding and
 Texture Coordinate node types

Use of VRML or plain English naming conventions for the node tree

Full compliance for VRML 2.0 as defined by the VAG

Movie Texture support via both MPEG and AVI

Supports Direct Sound=99 by Microsoft

Imports VRML 1.0, 3DStudio, RAW, SGI Wavefront,
  and Truespace files

Includes native VRML shape nodes for object construction=B7

Extensive object, texture, transform and material libraries
  allow for local storage and  re-use

Texture mapping using all popular formats

Test mode provides browser-like environment for testing
  worlds before publishing

Cut, copy, and paste between VRML files or use =93drag and drop=94
  simplicity

All VRML nodes and fields included allow automated VRML
  world construction

3D Shape Manipulation tools for object transformation,
  placement, and sizing

"Reuse" existing objects to help reduce file size

Displays up to four simultaneous, infinitely adjustable object views

Easy access to libraries from node dialogs and menus

Rendering Engine: OpenGL (of course!)

Enjoy!
--
Robert
--
Robert W. Saint John - rsaintj@earthlink.net
Administrator of VRML Development
Integrated Data Systems - San Francisco
http://www.ids-net.com/     (415) 437-6137

	See us at Spring Internet World booth #234


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