From: Toby Howard <toby@cs.man.ac.uk>
Subject: CONF: EG UK 97
Date: 11 Mar 1997 16:43:13 +0000
Organization: Department of Computer Science, University of Manchester



Eurographics UK Chapter
15th Annual Conference
University of East Anglia, 24-26 March 1997
http://info.ox.ac.uk/eg-uk/

BOOK NOW!

Eurographics UK Conference
==========================

This annual conference is being held at the University of East Anglia.

This year the conference themes are:

-       Virtual Reality in Edutainment
-       Graphics and Multimedia on the Internet
-       Interactive Systems Design in the Age of Multimedia

There is increasing use of Virtual Reality for simulation and
entertainment. An exciting development of these trends is to bring the
simulation and entertainment together and allow VR to be used in
tourist attractions to bring to life the historic environment. Work
related to this is being undertaken in Virtual Set building, Character
Animation, Immersive VR, Motion Simulation and the related areas of VR
in computer games. Other developments in the use of WWW and the
Internet are attempting to make downloadable machine independent
graphics programmes available over the Internet.

The conference will be held at UEA, Norwich which is situated three
miles west of the city centre. UEA is one of the purpose built
Universities founded in the 60's and is based on the idea of
interdisciplinary Schools of study.  Computer Graphics and its
applications have been a theme of research in the School of
Information Systems for over 20 years, with the themes of this
conference reflecting some of the current interests.

Social Events
=============

The social events are an important part of any conference as they enable
delegates to discuss issues and to build contacts. Delegates arriving on
Sunday evening are invited to a buffet supper. On the Monday night
delegates will dine in the Restaurant of the Sainsbury Centre for the
Visual Arts. On the Tuesday evening there will be a demonstration and
reception in the Motion Capture Studio followed by a move to an adjacent
pub for buffet meal and music by the MOJOs.


Accommodation and Meals
=======================

Accommodation is available to delegates in the University Guest Suite
which offers en suite rooms of a high standard.  Accommodation is part
of the conference package. For each day booked, the conference fee
includes coffee, lunch, tea and the precedings night's social and
accommodation.  Considerable reductions result if you book more than
one day at the event. We have such a good programme that we hope to
attract people for all 3 days!

Please enquire at the Conference Office if you wish to stay extra nights or
require guest accommodation, social event tickets or meals.

Applications
============

Applications should be sent to the conference office as soon as
possible. Please use the form on this flier.  Bookings may be accompanied
by the full payment, credit card details or by purchase order (but please
note that this method is subject to an administration surcharge). You can
also book via the Web (http://info.ox.ac.uk/eg-uk/).

Discounts and Offers
==================

Discounted attendance is available for members of Eurographics. A student
discount is also available.

Proceedings
============

If you are unable to attend but would like a copy of the proceedings, they
are available for 30 pounds.

Exhibition
==========

The conference will include an exhibition. Anyone wishing to receive
further information on participating in this or taking advantage of other
promotion possibilities should contact the local organiser.

Tutorial Programme - 24th March
===============================

The tutorial programme enables delegates to gain some in depth knowledge of
an area of relevance to some of the issues relating to today's technology.

Tutorials are half day events and are being held on the
first day of the conference.

Morning Tutorials
-----------------

VRML 2.0: Primitives to Animation
Chris Thornborrow (Silicon Graphics)

The Possible Pitfalls of DIY DTP
Terry Symonds and Geoff Sumner (Accent Graphics)

Afternoon Tutorials
-------------------

Practical Aspects of Optical Motion Capture
Marcus Tutt (Televirtual)

The Why and How of CD-ROM Production
Peter Stibbons and Neil Rowbottom (Anglia Multimedia)

=======================================================
Stop Press: VRML User Group

The inaugural Meeting of the UK VRML User Group is scheduled to take place
17.00 - 18.00 on 25th March. See the EGUK97 Web pages for details.

===============================================================

Tutorial Details
================

VRML 2.0: Primitives to Animation
Chris Thornborrow (Silicon Graphics)
------------------------------------

VRML 2.0 is the industry standard for transmitting 3D graphics across an
intranet or the internet in a device independent fashion. With its origins
in Open Inventor, VRML 2.0 is a high level, flexible, easy to write
graphics format.

This tutorial aims to teach beginners, familiar with simple concepts of
computer graphics, how to author VRML 2.0 worlds. The tutorial will cover
concepts such as viewing models, transform, interpolators etc., and will
then move into authoring.  Authoring will cover all aspects of the VRML
standard including primitives, transforms, interpolators, sensors, events,
prototyping, viewing models, level of detail, audio, textures, URNs and
routing.

Note that due to time constraints, scripting will be covered only
briefly. All course materials will be available on the EG-UK web site
including all examples, slides and a detailed guide including URL
references to further study material.

Pre-requisites: Basic computer graphics knowledge, internet concepts such
as URLs.

Chris Thornborrow is a graphics analyst with Silicon Graphics.  His
specialities are real-time graphics for simulation, entertainment and
the web.  He is a member of the Eurographics UK committee and heavily
involved in all aspects of VRML. In his spare time Chris likes to
pontificate on computer graphics over a malt whisky.

The Possible Pitfalls of DIY DTP
Terry Symonds and Geoff Sumner (Accent Graphics)
------------------------------------------------

The advent of affordable and readily available DTP systems has, in recent
years encouraged many people to attempt to produce their own
literature. This approach has highlighted three major problem areas:

1)      Illegible poorly designed literature.
2)      Expensive print production mistakes.
3)      Poor knowledge of applications and their specific
        functions (horses for courses).

Accepting the fact that many people will do the job themselves rather than
approaching a professional, we have tried to address many of the common
mistakes that occur.

This presentation's aim is to outline the role of photo- manipulation,
graphics and layout software and provide some basic design and typographic
"rules of thumb", that when applied will improve the average layout.
Common pitfalls in design are highlighted and an awareness of production
problems is given.  The lecture will show how an actual job is put
together, from design to print.  Various software will be demonstrated with
the emphasis on showing the capabilities of the computer and its
applications, rather than tuition in specific software.  The art of graphic
design cannot be taught in one session, but this tutorial should leave
delegates with an overview of the processes involved, and enough knowledge
to make informed decisions on what can be achieved 'at home' and when
professional help should be sought.

Practical Aspects of Optical Motion Capture.
Marcus Tutt (Televirtual)
--------------------------------------------

Motion capture is the simple answer to any animator's dream - isn't it?
Mark-up a human actor, record the data of his or her moves, and there you
have it: instant animation.  But is that really all there is to it? Can a
few dots moving on a screen solve all the animator's problems? After all,
what is the animator looking for - movements or rotations? What is the
final structure of the completed animation going to be? How will the moving
points be attached to the character: will it have a skeleton or merely a
surface? Will it be a sophisticated 3D model - or a series of animated
sprites? How will the way in which the human actor is marked up bear upon
all these issues?

And how will the eventual animation be executed? Will the animator use his
own rendering system or a proprietary package? Will the image be built in
3D Studio, Lightwave, Alias Wavefront or Soft Image? And is the eventual
application a high-end animation for TV or Cinema, or a speed-optimised
routine for a home PC? What are the consequences of these production
decisions? And if the desired image does not match the human actor's form?
Can it be changed? Can the image be given properties not there when the
recording was made?

Marcus Tutt is head computer scientist with Televirtual, operators of one
of Europe's largest optical motion capture studios.  In this seminar he
will demonstrate studio technique, sharing his practical experience,
warning of the pitfalls - and showing the undoubted advantages of properly
executed motion capture.

The Why and How of CD-ROM Production
Peter Stibbons and Neil Rowbottom (Anglia Multimedia)
-----------------------------------------------------

Anglia Multimedia, part of the United News and Media Group, is a Norwich
based company producing CD-ROMs and on-line services for the UK education
and retail markets.  Anglia Multimedia grew from a department of Anglia
Television.  Discs are produced for the PC, Mac and Acorn platforms, using
Anglia's proprietary authoring system.

There will be two presenters from Anglia.  Peter Stibbons, Director of
Development, will cover the topic "Why CD- ROM?", with some observations on
both the state of the technology and the state of the market, and an
overview of the development process for a disc.  Neil Rowbottom, Graphic
Designer, will speak to "How CD-ROM?", and will illustrate some of the
techniques used at Anglia to take forward the quality of disc design, yet
continuing to provide for a wide platform base.  Both sessions will include
illustrative material from Anglia's current projects.

Conference Papers - 25th and 26th March
=====================================

Note that the ordering of papers within each stream represents the
provisional running order and we will endeavour as far as possible to
maintain this order, but the organisers reserve the right to make any minor
changes that are necessitated by speaker indisposition or other unforseen
problems.  For full programme details with timings please watch the WWW
pages.

25th March, Morning
-------------------

Keynote
-------
Visualization and Multimedia: Past, Present and Future
Terry Hewitt, University of Manchester

Algorithms
----------

A Surface Construction Technique for Multi-valued Scalar
Functions
D Knight and G Mallinson

Space Subdivision for Finite Element Meshes
T Simpson and M W Jones

The Priority Face Determination Tree
A James and A M Day

Virtual Environments - Campus
-----------------------------

DIME - Object Oriented Scripting Language for the Automatic
Creation of Virtual Environments
D Morris, G Lajos, P Dew and R Drew

Technology Enhanced Learning:                                  
Pedagogical Effectiveness and Cultural Predictors
J Fraser

Structured Walkthroughs for a Virtual University
A Narayanan, G Penny and S Hudson

25th March, Afternoon
---------------------

VR Techniques
-------------

A Fast Collision Detection Technique for Modelling Virtual
Clothing
J N Anderson and M A Jack

SMUDGE: Stereo Morphing Using Differential Geometric Epipoles
G C Watson, M W Wright and R L Middleton

Real-time Behavioural Control and Procedural Animation of
Intelligent 3D Agents
S Zhukov and A Iones

Multimedia
----------

The design and implementation of a multimedia system for
the interactive and time-synchronised analysis of vehicle
crash tests
A Cole, J Robinson and C Athwal

Multimedia Synchronization through Interactive Active
Objects
D Gorgan and D A Duce

The Integration of Multimedia Information and Multimedia
Communication
J Ennis, M Chen and M K M Perrella

VR in Edutainment
-----------------

VRML Football Stadium: A Practical Application
P Felton and A M Day

Investigation into the 3 Dimensional Computer Reconstruction   
of the Badshahi Mosque, at Lahore, Pakistan
U A Khalid and N P Higgett

Imaging
-------

Statistical Techniques for the Automated Synthesis of Non-
photo-realistic Images
S M F Treavett and M Chen

The Knowledge Gallery: an image data service
A M Mumford

26th March, Morning
-------------------

Keynote:
--------
Inhabited TV: Collaborative Virtual Environments for the
Consumer
Chris Greenhalgh (University of Nottingham)

CSCW
----

Design Issues for Collaborative Virtual Worlds
A Huxor

VR Technologies
---------------

Developing Low-cost VR Technologies
M Walshe

Rendering Techniques
--------------------

Ray Tracing Mirages Using Approximated Ray Paths
M Khote and T Howard

An Efficient Shadow Detection Algorithm and the Direct
Surface Rendering Volume Visualisation Model
M W Jones

The Animation of Wind Blown Trees
M Aitken and H Jones

Visualisation/Virtual Environments
----------------------------------

Visualisation and analysis of sparse spatial data from the
earth sciences
M J Herbert and I M Brown

Visualisation techniques for Event Stream Analysis
S Haines, R Kennaway and R Sleep

Designing a Virtual Field Course
J Wood et al

26th March, Afternoon
---------------------

Keynote:
--------
I have seen the future, and it doesn't work!
Prof John A Vince (Bournemouth University)

Keynote Papers
==============

Inhabited TV: Collaborative Virtual Environments for the
Consumer
Chris Greenhalgh, University of Nottingham

The concept of Inhabited TV goes beyond interacting with content, to
actually situate the "viewers" (who are now participants) in a shared
virtual world in which they are also aware of and can interact with one
another. The technology to allow this can be seen developing in the field
of large-scale Collaborative Virtual Environments (CVEs). The state of the
art is seen in military (DIS- based) distributed training environments, in
emerging VRML- based on-line graphical chat systems, and in research
systems. Our own experiences of this technology include the development of
two generations of CVE system, and their use for public performance,
tele-conferencing and visualisation. In the light of this experience a
number of key issues and challenges are seen to face the development and
successful use of Inhabited TV. These include: scalability, to support
thousands or even millions of simultaneous users; rich interaction,
combining graphics, video, audio and other media; structuring and managing
content and interaction; embodying and representing users and other
entities; creating rich and appropriate content; and breaking down the
barriers between virtual and "real" (physical world) activities and events.

I have seen the future, and it doesn't work!
Professor John A Vince, Bournemouth University

It is hard to believe that just over one hundred years ago Thomas Edison
discovered the thermionic effect, which eventually triggered the electronic
revolution.  Five years after this event came Hertz's discovery of radio
waves in 1888, and in an avalanche of creative research, discovery and
invention we find ourselves approaching the next millennium wondering what
the future holds.

There is consensus that a future society will be based upon information,
its control and its dissemination; a society where it will be possible to
call up any historical fact and relate it to some current problem. Today we
are literally bursting with technology and ideas, and not everything will
survive. The future is not just about technology - it is about preserving
what is great about today, and combining it with only the best technology
has to offer.  This talk will explore, with the solemnity it deserves, what
the future has in store for us all.


***************************************************

Booking Form

Days attending:
	Mon
	Tue
	Weds

Choice of 4 tutorials:

Accommodation required for:
	Sun
	Mon
	Tues

Socials:
	Sun
	Mon
	Tues

Bus to station - indicate if needed at end conference: 

Any other special requirements:

Registration fees (UK pounds)

            1 day      2 days     3 days

EG member     165       260        355
Non member    185       290        395
Student       120       195        250

(inclusive of accommodation)

10% prompt payment discount for bookings received by 7 March.

To join EG: UKP 71.50

Surcharge for purchase orders: UKP 10 

Extra copy of Conference Proceedings: UKP 30

Credit/debit card booking details
---------------------------------

Name of credit/debit card:
Number of card:
Expiry date:
Name and address of cardholder used for billing:

Please return this form to:
Jane Neville, Conference Services, UEA, Norwich, NR4 7TJ
Tel 01603 593277, Fax 01603 250585, email bookings@eg-uk.co.uk

Local Organiser:

David Arnold (EG UK'97 Conference)
Professor of Computing Science
School of Information Systems
University of East Anglia
Norwich, NR4 7TJ
Telephone: 01603 592692
Fax: 01603 593344
Conference email: conference@eg-uk.co.uk
http://info.ox.ac.uk/eg-uk/

[ends]

-- 
--------------------------------------------------------------
Toby Howard, Lecturer          Co-editor, The Skeptic magazine
toby@cs.man.ac.uk             www.cs.man.ac.uk/aig/staff/toby/
Tel: +44(0)161-275-6274                Fax: +44(0)161-275-6236
Advanced  Interfaces  Group, Department  of  Computer  Science
University of Manchester, Oxford Road, Manchester, M13 9PL, UK
--------------------------------------------------------------

