From: Marc Bernatchez <mbernat@total.net>
Subject: Re: SCI: Systematic Classification of VR Systems
Date: Thu, 08 May 1997 09:44:19 -0400


>I would observe that you need to define what you mean by VR; it seems that
>you're including only graphics-rich environments in your list above. 
>However, presence and object manipulation are both present in text-based
>virtual realities, such as MUDs, as well as other less CPU-intensive kinds
>of VR.

This will be my opinion only but, to me, a MUD is not acceptable to be
classified as a VR medium. A virtual reality system must have the
following:

1 - synthetic generation of a scene (which must be 3D but not necessarily
stereoscopic)
2 - Immersion (the degree of immersion may vary significantly)
3 - Interactivity (let the user control the action in real-time)

Things that refer to dreams in a human brain isn't VR even if it can
surpass VR in many aspects (the feeling of being there and such). So,
to me MUDs, using a lot of this dream_imaging_by_the_brain isn't
VR. If we start to spread the meaning of VR too much...it will lose
all its usefulness.

Cheers


=====================================================================
         Marc Bernatchez         | www.imaginative.com/VResources
        mbernat@total.net        | www.gel.ulaval.ca/~mbernat
=====================================================================

