From: ejp@world.std.com (Eric J Pierce)
Subject: EVENT: BVRG Nov '97 - VR and Archeology
Date: Tue, 28 Oct 1997 21:56:51 GMT
Organization: The World Public Access UNIX, Brookline, MA



------------ FOR IMMEDIATE RELEASE DISTRIBUTE WIDELY------------

          THE ACM/SIGGRAPH AND BOSTON VIRTUAL REALITY GROUP

                  VIRTUAL REALITY FOR ARCHEOLOGISTS

                WEDNESDAY, NOVEMBER 5, 1997, 7:00 PM
                          GTE LABORATORIES
                           40 SYLVAN ROAD
                        WALTHAM, MASSACHUSETTS
________________________________________________________________


Join the Boston Virtual Reality Group and the Boston SIGGRAPH
Chapter of the ACM for a joint meeting on how interactive 3D
graphics is and can be applied to the field of archeology.

Virtual Reality is a valuable new aid in the study and practice
of archaeology. How can thousands of students visit a remote
temple on a mountain-top in Turkey?  How can archaeologists study
an Assyrian palace whose artifacts are scattered to museums all
over the world? How can a  popular Israeli tourist site be
preserved from the effects of thousands  of visitors?  How can an
archaeologist publish ALL the data for Neolithic village and still
make the data usable and affordable?  Using computer demonstrations,
video tape, and advanced hand-waving, Eben Gay will show how virtual
reality is solving these problems and providing unique new
possibilities in the fields of archaeology and education.

Eben Gay built his first virtual world in 1982; it displayed on a
character terminal (and ran quite fast, considering).  In 1992 he
started ERG Engineering, Inc. in order to build virtual worlds full
time.  Among other projects, he has built virtual worlds for museum
exhibits, medical applications, and industrial training systems.
He has trained teachers how to use VR in their curriculum, taught
courses in VR to school children, and produced virtual learning
environments for schools and museums.  He is currently supplying VR
expertise to Learning Sites, Inc. which builds educational virtual
worlds for studying archaeology. He is active in the Boston Virtual
Reality Group and has helped them build cutting-edge VR projects
for five SIGGRAPH conferences.  Eben holds a Bachelor's of Science
degree in Computer Science from Boston University.

________________________________________________________________

SIGGRAPH/Boston Contacts
WWW: http://www.siggraph.org/chapters/boston

SIGGRAPH/Boston maintains a mailing list for e-mail announcements
of meetings. Send e-mail to siggraphdistrib-request@cs.umb.edu
if you want be added or dropped from this list.

________________________________________________________________

MEETING DETAILS:
---------------

When:           Wed, November 5, 1997
                Networking time at 6:30pm
                Announcements & Feature presentation at 7:00pm

Location:
                GTE Laboratories
                40 Sylvan Road
                Waltham, Massachusetts

By Car:

>From Route 128 (interstate 95), get off at exit 27B, Winter Street,
in Waltham.

->From I-95 (128) South the exit leads you right onto Winter Street.

->From I-95 (128) North,
   turn right at the light at the end of the exit, onto Wyman Street,
   turn right again at the next opportunity, onto Winter Street and
   cross over I-95.

Go West on Winter Street through 3 closely spaced traffic lights,
staying in the right lane. The Cambridge Reservoir appears on your right
and the entrance to GTE Laboratories (40 Sylvan Road) is on the left.
About halfway past the buildings, turn right under a pedestrian bridge
joining two buildings.  The entrance is in the building on your right
from the central courtyard.  Park in the central lot, follow the
signs pointing to Lobby 2 and the Auditorium and sign in at Lobby 2
(in the northeast-most building).

________________________________________________________________

The Boston Virtual Reality Group meeting schedule for 1997-1998 is
now available on the web!

Check out http://www.media.mit.edu/~brenden/bostonVR/bostonVR.html
for the most current info on the meetings we will be having this
year.

=======================================================================
Boston VR Group - A Gathering of Minds for Cyberspace Development:
    The Group meetings are a great way to meet others who are "actually"
    developing Virtual Environments.  Whether you have an interest in the
    discussions, 3-D modelling, interactively generating and/or coding
    virtual worlds, or somewhere in between, there lots to do and talk
    about!!!

Boston VR Group Philosophy:
    The purpose of the Boston Virtual Reality Group is to provide an
    ongoing venue for developing virtual environments  as well as a forum
    for bringing scientists and developers together with VR
    enthusiasts/potential users. Through actively exploring both the
    technology and its cultural implications, exposing each to the other's
    thoughts and ideas, and "learning from" and "sharing with" industry
    leaders, we can help shape the future of this medium.
======================================================================

FOR MORE INFORMATION, CONTACT:
------------------------------

Director BCS-VRG:    Brenden C.Maher
Speaker Requests:    brenden@media.mit.edu
                     voice: (617) 621.3309


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