From: "Iestyn D.Bleasdale-Shepherd" <ucam_galileo@hotmail.com>
Subject: ENTERTAIN: -=The Galileo Project=-
Date: Wed, 29 Oct 1997 15:50:01 +0000
Message-ID: <34575B29.5671325B@hotmail.com>
Organization: Existence



For the past few months, we have been in the process of gathering
resources and people with the aim of creating the next great space
game. Our endeavour is named The Galileo Project and our newly updated
web pages can be found at <http://www.galileo.base.org>, or if this
fails (!) <http://www.geocities.com/CapeCanaveral/Lab/6697>.

Galileo will be the defining standard for the next generation of space
games. Like the Elite series of games, it will be broad in scope,
allowing players to explore a universe of the future in any way they
please. Unlike the Elite series of games, however, it will be a
*multiplayer* game (to be played over the Internet or on LANs) it will
be far less restrictive of the player, it will have cutting-edge
graphics, a continually changing environment and a sophisticated
built-in scripting language which will allow players to control their
world in ways they never before dreamed of.

Our project is not commercial. It is open to anyone and
we want as many people to join as possible. Only this can ensure the
quality of the game, ensure that it includes everything which those
who play it want. The more people we have on board - the
more beta-testers and people contributing their ideas and opinions,
the more discussion there is about the game - the better this game
will be. We currently plan to release Galileo to run under Windows 95,
but the more programmers we have helping us, the more ports we can do
to different platforms. We aren't working to company deadlines, we're
not constrained by commercial needs and we will not compromise the
content of our game just because our marketing department says we
should (because we don't _have_ a marketing department!). Our aim, and
our only aim, is to make the best space game ever. 

We have now reached the stage where we are ready to begin assigning
design and coding tasks to groups and get the underlying components of
Galileo ready. This is where you come in. We want as many people
involved as possible. It doesn't matter what you do, whether it be
write graphics code, design in-game artwork, construct the 3D models
to be used in the game, help maintain the web pages or simply
contribute ideas - we want **your** help. So, please read through the
material on our site and tell us what you think and where you might be
able to fit in.

Galileo will be the game that people have always dreamed of but never
expected to see. Do you want to be one of the people who made it? We
do.


	Ali and Iestyn (founders)

       _______    ___     __     __  __     ______ _____
      / _____/\  /   |   / /\   / /\/ /\   / ____// __  \
     / /\____\/ / /| |  / / /  / / / / /  / ___/\/ /\_/ /\
     \ \__/ /\ / / | | / /_/_ / / / /_/_ / /___\/ /_// / /
      \____/ //_/ /|_|/_____//_/ /_____//______/\_____/ /
       \___\/ \_\/ |_|\_____\\_\/\_____\\______\/\____\/
     email : ucam_galileo@hotmail.com
     WWW   : http://www.galileo.base.org




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