From: sellis@un-geocities.com (Sean Ellis)
Subject: Re: SOC: Virtual Reality and ethics
Date: Fri, 19 Sep 1997 08:14:08 GMT
Message-ID: <3422304e.1562807@news-reader.bt.net>
Organization: My Own Behalf


Evonne Cheung <Evonne_Cheung@design.wnp.ac.nz> wrote:

>I want to know what other people's opinions are on the topic of
>Virtual Reality and its ethics. Is it really necessary to create this
>'virtual' world and who will look after it? 

Virtual Worlds, plural. It's not like we're exploring some alternative
dimension here, it's just technology, and there are many people out
there using many different virtual worlds.

There are a whole series of reasons why people build virtual worlds:
commerce, simulation, advertising, entertainment. For some real-life
case studies, fire up your web browser and have a look at

	http://www.superscape.com/case/index.htm

(At this point I'll admit my bias - I work for Superscape VR.)

>Shouldn't we be more
>concerned with the present reality than creating another 'reality' for
>us to mind?

VR is like any other medium in which fiction is possible. TV, for
example. While it is laudable to argue that TV should be reserved for
reporting on weighty matters of news, or for education, enormous sums
are spent on programmes that are simply fiction. The same is true for
VR.

The bias in commercial VR at the moment appears to be toward
simulation (certainly from my point of view), although the best
selling games these days have the 3-dimensional interactivity that
characterises VR (eg Quake, Tomb Raider).

>Should there be censorship?

A knotty question regardless of the medium, and worthy of a whole
essay by itself!

>I am not opposing the idea of having a virtual world, but there are
>issues we have to look at before we actually get down and boogie with
>it.

A quick question - have you ever actually experienced VR? It seems
like you could incorporate a section in your essay on the difference
between the media's perception of VR (Lawnmower Man, VR5) with what it
actually is like.

Just my 2 cents worth.


Sean

sellis@un-geocities.com

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