From: Eben Gay <eben@ergeng.com>
Subject: Re: MISC: VR thoughts
Date: Fri, 16 Jan 1998 21:48:21 GMT
Organization: ERG Engineering, Inc.


>Linda Jacobson wrote:
> 
>  On Jan 13, 12:02pm, Jerry Isdale wrote:
>
> > Sometime last year I briefly got involved in a discussion here about the
> > best VR platform.  I still contend that a PC/3dfx system is much more cost
> > effective for a commercial system than the current SGI offerings.  I dont
> > believe in Face Suckers (HMDs) or body trackers for anything but showcase
> > VR projects. ...
>
> With all due respect for your credits and opinions, Jerry, your
> statement above is nonsense, and Silicon Graphics, Fakespace, Virtual
> Research, N-Vision, Division, Prosolvia and Multigen have the
> customers with the quantified return-on-investment success to prove
> it.

I'm afraid that I have to side with Jerry on this one.  The high-end
graphics workstation market is going the way of the main-frame: it's
going to be a steady business, but it's not where the explosive growth
is.  Also, the fancy I/O hardware (HMDs, gloves) doesn't cut it in 
volume applications.

For instance, we're currently developing a commercial medical VR app 
that is planned to be sold in the tens of thousands per year.  It's 
flat panel display, PC based.  There's no place for an HMD in an 
operating room and there's no need for an SGI in the hospital's budget 
(sorry!).  

We've shipped 36 VR projects in the last five years.  Two on SGI's, the
rest on PCs (although some were Intergraph workstations, which leave
regular PCs in the dust (they outrun Onyxes too, for most of our heavily 
textured applications, and are much less expensive (sorry!))). 

Unfortunately for SGI, we focus primarily on education (museums, 
schools, industry), and rarely does our project budget cover a
high-end computer.  The amazing improvements in PC software and 
hardware over the last few years have made it possible for us to 
deliver very nice virtual content on low-end platforms.  

We're using VRML for a number of our projects and like Cosmoplayer,
does that help?

SGI has really nice tools and lovely systems, but the PCs have moved
up in speed and graphics ability to the point that it is hard to 
justify the cost.  It used to be easier to say "yeah, PCs are cheap,
but the SGI environment is so much easier to use that you'll see
better productivity that pays for the system."   But a lot of that
has changed.  There are still a few tools that I wish were on the 
PC (Cosmo creator looks like one of the best VRML environments out
there - I am really looking forward to seeing it on NT...)  But most
of the things I need to do (C++, 3D modeling, Realtime graphics, 
3D sound) I can do as well (or better) on a PC these days.  Perhaps
if I could afford an Infinite Reality engine on my desk (with the
software to run on it), I'd have a different opinion.

Eben Gay

-- 
Virtual Reality consulting
"With imagination you can achieve virtually anything"
ERG Engineering, Inc., 2 Moore Road, Southboro, MA 01772
voice: (508) 460-0529  fax: (508) 229-0830
email: eben@ergeng.com  web page: http://world.std.com/~erg/
