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From: db@eos.arc.nasa.gov (Durand Begault)
Subject: Book on 3-D Sound
X-Status: 
Status: OR

Hello-
this recently released book may be of interest
to some of you out there. it was recently reviewed
in the March-April 95 issue of "VR World."
-db

Title: 3-D sound for Virtual Reality and Multimedia
Author: Durand R. Begault Ph.D., Visiting Researcher, NASA Ames Research Center
Publisher : Academic Press Professional
c. 290 pages 6x9 hardbound $49.95
ISBN: 0-12-084735-3
Ordering: 1-800-3131-APP; international 1-4017-345-2525;
fax 1-800-336-7377; mail: APP order dept., 6277 Sea Harbor Dr. Orlando FL 32877
email orders: app@acad.com; also at many technical bookstores.
WWW URL (picture of the cover and brief description):
http://bookweb.cwis.uci.edu:8042/Books/Academic/Indiv/Begault-3DSound.html

Overview: The first comprehensive book on 3-D sound
for VR and multimedia applications. key features include: 
introductions to physics and perception of sound and DSP related to spatial
hearing; covers the implementation of a 3-D sound system for control of
azimtuh, elevation and distance of virtual sound sources; includes
discussion of reverberation modeling and auralization for acoustical
desgin; overviews many differnet applications for spatialized sound,
including: auditory feedback; communication systems; aeronautics; computer
music; sonification; television; and computer interfaces.

Detailed TOC:

-Chapter One. Virtual Auditory Space:
        Context, Acoustics, and Psychoacoustics 
Context 
Source-Medium-Receiver Model:
Natural versus Virtual Spatial Hearing  
Application Types       
Virtual Audio: A Special Case   
Components      
So What Is 3-D Sound Good For?  
Surround versus 3-D Sound       
Characteristics of Sound Sources        
Describing Waveforms    
Periodic and Aperiodic Waveforms        
Digital Sound and Signal Processing     
Harmonics       
Fourier Analysis        
Amplitude Envelope      
Perception      
Psychoacoustics and Applications        
Perceptual Correlates of Frequency, 
Intensity, and Spectral Content 
Cognition 
      
-Chapter Two. Overview of Spatial Hearing
        Part I:  Azimuth and Elevation Perception       
Interaural Time and Intensity Cues      
Lateralization  
Physical Basis of Lateralization        
ITD Envelope Cue        
Perception of Lateralization    
The Precedence Effect   
ITD, IID, and Barn Owls: 
A Neurological Processing Model 
Head Movement and Source Movement Cues  
Head Movement   
Moving Sound Sources    
Spectral Cues Provided by the Pinnae    
Ambiguous ITD and IID Cues      
The Head-Related Transfer Function      
A Do-It-Yourself Experiment with 
Spectral Modification   
HRTF Magnitude Characteristics  
HRTF Phase Characteristics      
Localization with HRTF Cues     
Spectral Cues Provided by the HRTF      
Spectral Band Sensitivity       
Localization of Actual Sound Sources 
with HRTF Cues  
Localization of Azimuth and Elevation 
of Virtual Sources      
Nonindividualized HRTFs 
Reversals
       
-Chapter Three. Overview of Spatial Hearing 
        Part II: Sound Source Distance and 
        Environmental Context   
3-D Sound, Distance, and Reverberation  
Distance Cues   
Intensity, Loudness Cues        
Influence of Expectation and Familiarity        
Spectral and Binaural Cues to Distance  
Spectral Changes and Sound Source Distance
Frequency Dependent Attenuation at 
Large Distances 
Binaural Cues and Intensity     
Inside-the-Head Localization: Headphone Distance Error
Reverberation   
Physical Aspects of Reverberation       
Perceptual Aspects of Reverberation     
Late Reverberation      
The R/D ratio and Distance Perception   
The Auditory Horizon    
Effect of Reverberation on Azimuth
and Elevation Estimates 
Specific Perceptual Effects of Early Reflections        
Echolocation    
Timing and Intensity    
Concert Hall Reverberation
      
-Chapter Four. Implementing 3-D Sound:  
        Systems, Sources and Signal Processing  
Considerations for System Implementation        
Audio System Taxonomy   
Hardware and Software Integration Requirements  
Distributed versus Integrated Systems   
Perceptual Requirements 
DSPs for 3-D Sound Simulation   
Overview        
Thumbnail Sketch of DSP Theory  
Impulse Response of a System    
Simple DSP Systems      
Implementation of Lateralized Positions 
Digital Filtering and Convolution       
Implementing HRTF Cues  
Measurement of Binaural Impulse Responses       
Using Digital Filters for HRTFs 
Collecting HRTF Measurements    
Calculation of Generalized HRTF Sets    
Equalization of HRTFs   
Data Reduction of HRTFs 
Methods for Data Reduction      
Example Procedure for Formulating Synthetic 
HRTFs   
Interpolation, Moving Sources, and Head Movement        
Implementation  
Problems with Interpolation Algorithms  
Implementing Distance and Reverberation Models  
Distance Simulation     
Environmental Context Simulation        
Convolution with Measured Room Impulse 
Responses       
Synthetic Reverberation 
Auralization: HRTFs and Early Reflections       
Overview of Auralization        
Theory  
Implementation  
Summary 

-Chapter Five. Virtual Acoustic Applications   
Introduction    
Speech and Nonspeech Audio Input        
Representational Sounds 
An Aeronautical Application of Auditory Icons   
A Case Example: Illustrating MIDI Communication 
Head-Tracked 3-D Audio for Virtual Environments 
Crystal River Engineering       
Focal Point     
A Virtual Reality Application: NASA's VIEW System
Computer Workstation 3-D Audio  
A Generic Example       
Audio Windows   
Audio GUIs for the Blind        
Recording, Broadcasting , and Entertainment Applications        
Loudspeakers and Cross-talk Cancellation        
Binaural Processors for the Recording Studio    
AKG Corporation's Binaural Consoles     
HEAD acoustics  
Roland Corporation      
HRTF-Pseudo-Stereophony 
Voice Communication Systems     
Binaural Advantages for Speech Intelligibility  
The Ames Spatial Auditory Display       
Aeronautical Applications       
Head-up Spatial Auditory Displays       
Auralization Applications       
The Music of the Future is the Music of the Past        
3-D Techniques Applied to Headphone Music       
Gordon Mumma: Audioearotica
     
-Chapter Six. Resources.       
Finding Pertinent Information   
Books and Review Articles       
Virtual Reality 
Inspirational and Informative Works     
Light Technical Overviews       
Heavy-weight  Technical Overviews       
Multimedia      
Sound and Psychoacoustics       
Digital Audio and Computer Music        
Sound System Design     
Spatial Hearing References      
Room Acoustics and Perception   
Anthologies and Proceedings     
Journals        
HRTF Measurements       
3-D Sound Systems and Audio Cards       
3-D Audio Systems       
Sound Systems (Synthesis, Analysis, and Hardware)       
Head Trackers and Other Interactive Sensors     
Auralization Tools      
Headphones and Dummy Heads      
Relevant Software       
3-D Recordings  
Patents
 
-References      

-Index   


Durand Begault Ph.D.
MS 262-2 Room 130 
NASA Ames Research Center
Moffett Field CA 94035-1000
415 604 3920 FAX 415 604 3323



