From infobahn@trouble.cs.nps.navy.milThu Dec 29 11:12:21 1994 Date: Mon, 14 Nov 1994 12:14:25 -0800 From: Your VE info source To: scivw@hitl.washington.edu Subject: PRESENCE Call for Participation: The Human Figure in VE Systems [The following text is in the "iso-8859-1" character set] [Your display is set for the "us-ascii" character set] [Some characters may be displayed incorrectly] Encoding: 109 X-Zm-quoted-printable Content-Description: plain text Content-Type: text/plain X-Zm-Decoding-Hint: mimencode -q -u PRESENCE: Call for Participation: "The Human Figure in VE Systems" PRESENCE will devote a special issue to "The Human Figure in Virtual Environment Systems". Co-editors of this special issue are David Zeltzer of MIT and Michael Zyda of the Naval Postgraduate School. The focus of this issue is on both hardware and software technologies for integrating the human figure into VE systems, either as "autonomous actors" under program control, or as "guided actors" controlled by humans in a master/slave mode. Areas of interest include, but are not limited to: -- Applications that require or would benefit from the inclusion of human figures; -- Representing, controlling and interacting with autonomous human agents; -- Technology for instrumenting human VE participants; Software for recording and interpreting human movements and managing interactions with actors and objects in the virtual world; -- Technologies that allow combinations of human participants and autonomous or guided actors to jointly manipulate objects in the virtual world, perhaps with force feedback. Human figure simulation research has been ongoing for several decades. We are particularly interested in papers that survey and reflect on the "grand challenges" for human figure simulation and interaction, including discussions of the nature of progress made in the field in the intervening years, and the difficult problems that remain unsolved. What will be the likely state-of-the-art of human figure simulation in five years? In fifty years? We are interested in technical papers, position papers surveying the field and forum papers describing the frontiers of integrating the human figure into VE systems. We have the complete issue to fill, which means we desireÊtraditional research papers, lab reviews, and "What's Happening" submissions. For the What's Happening section, we request information on conference announcements, and other VE/teleoperation events. PRESENCE is the premier journal of teleoperation and virtual environments. Manuscripts are accepted for consideration with the understanding that they represent original material and are not being considered for publication elsewhere. Manuscripts should be in 12 point type, using double-spaced pages for all text, including references. For more information, see the "Instructions to Contributors" note on the inside back cover of PRESENCE Vol. 3 No. 2 and later issues. Please include an electronic mail address to which receipt acknowledgment can be sent. FAXed submissions will NOT be accepted. Send 7 copies of each submitted paper (one for each co-editor, and one for each of 5 reviewers) to David Zeltzer at the following address: David Zeltzer PRESENCE Human Figure Issue Massachusetts Institute of Technology Room 36-763, 50 Vassar Street Cambridge MA 02139 Tel: (617) 253-5995 FAX: (617) 258-7003 e-mail: dz@vetrec.mit.edu The deadline for submissions to this special issue is May 15, 1995. Submitted papers must be at MIT by that date in order for us to have sufficient review time for our publication schedule. Important deadlines: -- Submission of papers: May 15, 1995 -- Acceptance notification: July 15, 1995 -- Submission of final, camera-ready papers: September 1, 1995