Newsgroups: sci.virtual-worlds,sci.answers,news.answers
From: "Sci.Virtual-Worlds" <scivw@hitl.washington.edu>
Followup-To: sci.virtual-worlds
Subject: sci.virtual-worlds Reference FAQ

Archive-name: virtual-worlds/reference-faq
Posting-frequency: monthly
Last-modified: 1997/02/18
URL: http://www.hitl.washington.edu/scivw /reference-faq.html

sci.virtual-worlds Reference Frequently Asked Questions (FAQ)

The latest edition of this FAQ can always be retrieved from
<http://www.hitl.washington.edu/scivw/scivw-ftp/reference-faq>

This faq is meant to assist user in finding information on virtual reality.  
Basic questions such as VR Books, Magazines,  and online resources 
are covered.

This FAQ is written as an  introduction to the newsgroup sci.virtual-
worlds.  It is meant to be posted monthly on the 13th.  It is therefore 
written to be short and informative regarding subscribing  and posting to 
the newsgroup

Questions, comments, or suggestions should be sent to:

	<scivw-faq@hitl.washington.edu>

Snail-mail may be sent to:

	Sci.virtual-worlds
	c/o Toni Emerson, HITLab
	University of Washington,
	Human Interface Technology Laboratory
	PO Box 352412
	Seattle, WA, 98195-2412
	USA


Topics covered in this FAQ:
---------------------------
-1-What are the related VR WWW pages?
-2-Are there electronic publications on VR?
-3- VR Books to get you started
-4- VR Magazines and Journals to get you started
-5-What are the related VR related newsgroups?
-6-What are the related VR related mailing lists?
-7- Information on VRML
-8-Credits
------------------------------

Subject: -1-What are the related VR WWW pages?

There are quite a few VR WWW sites.  As a result, there are a number of 
excellent indices of VR sites available.  That's where you should begin:
There are quite a few VR WWW sites.  As a result, there are a number of 
excellent indices of VR sites available.  Where you should begin:

3D Web Site: <http://www.3dsite.com/3dsite/>

Cardiff's VR Page:  <http://www.cm.cf.ac.uk/User/Andrew.Wilson/VR/>

Chris's VR Stuff: <http://www.cms.dmu.ac.uk/People/cph/vrstuff.html>

Computer Graphics page at the UCSC Perceptual Science Laboratory:  
<http://mambo.ucsc.edu/psl/cg.html>

Dave Snowdon's VR Page: <http://www.crg.cs.nott.ac.uk/~dns/vr/>

Distributed VR Resource Page : 
<http://www.csh.rit.edu/~airwick/dist.html>

EInet Galaxy's Guide to VR: <http://galaxy.einet.net/galaxy/Engineering-
and-Technology/Computer-Technology/Virtual-Reality.html>

Hot Virtual Reality Sites: <http://www.nist.gov/itl/div874/ovrt/hotvr.html>

Ian's Buying Guide: <http://www.cs.jhu.edu/~feldberg/vr/vrbg.html>

Maddog's studio:<http://www.maddog.com/>

Meta Virtual Environments by Rob Kooper: 
<http://www.cc.gatech.edu/gvu/people/Masters/Rob.Kooper/Meta-VR/index.html>

On the Net: Information Resources in Virtual Reality
<http://www.hitl.washington.edu/projects/knowledge_base/onthenet.html>

Silicon Graphics Developers Program - Visual Simulation Directory <http://193.242.86.10/Products/appsdirectory.dir/MarketIXVisual_Simulation.html>

SunSite Virtual Reality Archive : <http://sunsite.unc.edu/dbarberi/software/vr/>

Ultimate Spatial Audio Index. <http://www.dform.com/inquiry/spataudio.html>

Virtual Reality Resource List: 
<http://enuxsa.eas.asu.edu/~rutledge/vrstuff.html>

Virtual Reality Web:  <http://tin.ssc.plym.ac.uk/vr.html>

Virtual Spaces MUD connections: 
<http://www.nova.edu/Inter-Links/v_spaces.html>

VR Resources:  <http://www.imaginative.com/VResources/>

Webspace at SGI <http://webspace.sgi.com/Repository/index.html>

Weblynx Ultimate Virtual World Library: http://weblynx.com.au/virtual.htm>.
   Contains the Beginners Guide to VRML at <http://weblynx.com.au/guide.htm>.

WWW Developers Library--VR List: <http://WWW.Stars.com/Vlib/Providers/VR.html>

Yahoo's Entertainment:  Virtual Reality 
<http://www.yahoo.com/Entertainment/Virtual_Reality>

--------------------------------

Subject: -2-Are there electronic publications on VR?


CyberEdge Electric, CyberEdge Journals WWW site:
<http://www.cyberedge.com/home/www/index.html>

Jones Multimedia Encyclopedia Update on VR:
http://www.digitalcentury.com/encyclo/update/vr.html

On the Net has a section on VR electronic documents:
<http://www.hitl.washington.edu/projects/knowledge_base/elec.html>

Virtualnomics: The Virtual Environments Special Interest Group 
Newsletter
<http://www.coe.neu.edu/~mourant/news1.html>

. 

------------------------------

Subject: -3- VR Books to get you started


Adams, L.  (1994).  Visualization & VIrtual Reality--3D Programming with 
Visual Basic for Windows.  New York, NY: WIndcrest/McGrawHill.

Ames, A.L., Nadeau, D.R. and Moreland, J. (1996).  The VRML Sourcebook. New York, NY: John Wiley & Son

Angel, E. (1997). Interactive 3D Graphics: A Top-Down Approach with Open GL. New York, NY: Addison Wesley.

Aukstakalnis, S. and Blatner, D.  (1992).  Silicon Mirage:  The Art & 
Science of Virtual Reality.  Berkeley, CA:  Peachpit Press.

Badler, N. I., Phillips, C. B., and Webber, B. L.  (1993).  Virtual Humans 
and Simulated Agents.  New York, NY: Oxford University Press.

Barfield, W. and Furness, T. (Eds.).  (1995).  Virtual Environments and 
Advanced Interface Design.  Oxford, UK:  Oxford University Press.

Begault, D.  (1994).  3-D Sound for Virtual Reality and Multi-Media 
Applications.  San Diego, CA:  Academic Press.

Benedikt, M. L. (Ed.).  (1991).  Cyberspace:  First Steps.  Cambridge, MA:  
MIT Press.

Bertol, D. (1997).  Designing Digital Space: An Architect's Guide to Virtual Reality.  New York, NY: John Wiley & Sons.

Best, K.  (1994).  The Idiot's Guide to Virtual World Design.  Little Star.

Biocca, F. and Levy, M. R. (Eds.).  (1994).  Communication in the Age of 
Virtual Reality.   Hillsdale, NJ: Lawrence Erlbaum Associates.

Burdea, G. and Coiffet, P.  (1994).  Virtual Reality Technology.  New York, 
NY:  John Wiley and Sons.

Carr, K. and England, R. (Eds).  (1995).  Simulated and Virtual Realities:  
Elements of Perception.  Hampshire, UK: Taylor and Francis.

Cavazos, E. A. and Morin, G.  (1994).  Cyberspace and the Law:  Your 
Rights & Duties in the On-Line World.  MIT Press.

Chorafas, D. N. and Steinmann, H. (1995).  Virtual Reality:  Practical 
Applications in Business and Industry.  Indianapolis, IN: Prentice Hall.

Committee on Virtual Reality Research and Development, National 
Reseach Council.  (1994).  Virtual Reality: Scientific and Technological 
Challenges.  Washington, DC: National Academy Press.

Cooper, et al.  (1994).  Virtual Reality Tracking Technology.  San Diego, 
CA: Academic Press.

Earnshaw, R., Jones, H. and Gigante, M.  (1993).  Virtual Reality 
Systems.  Orlando, Fl:  Academic Press. 

Earnshaw, R.A., Vince, J.A., Jones, H. (1995).  Virtual Reality Applications.  Orlando, FL: Academic Press. 

Eddings, J. (1994).  How Virtual Reality Works.  Emeryville, CA: Ziff-Davis 
Press.

Ellis, S. R.  (Ed.).  (1991).  Pictorial Communication in Virtual and Real 
Environments (2nd ed).  London:  Taylor and Francis.

Fishwick, P. (1995). Simulation Model Design & Execution: Building 
Digital Worlds.  Indianapolis, IN: Prentice Hall.

Glassner, A. S. (1994).  Principles of Digital Image Synthesis.  San 
Mateo, CA: Morgan-Kaufmann.

Gradecki, J.  (1994).  The Virtual Reality Construction Kit.  New York, NY: 
John Wiley and Sons.

Gradecki, J.  (1994).  Virtual Reality Programmer's Kit.  New York, NY: 
John Wiley and Sons

Heim, M.  (1993).  The Metaphysics of Virtual Reality.  New York:  Oxford 
University Press.

Helsel, S. K. and Roth, J. P. (Eds.).  (1990).  Virtual Reality Practice, 
Theory, and Promise.  Westport, CT:  Meckler Publishing.

Hollands, R. (1996). The Virtual Reality Homebrewer's 
Handbook.  New York, NY:  John Wiley & Sons.

Jacobson, L.  (1993).  Garage Virtual Reality.  Indianapolis, IN: Sams 
Publishing.

Jacobson, L. (Ed.).  (1992).  Cyberarts:  Exploring Art & Technology.  San 
Francisco, CA:  Miller Freeman, Inc.

Kalawsky, R.  (1993).  The Science of Virtual Reality and Virtual 
Environments.  Reading, MA:  Addison-Wesley.

Krueger, M.  (1991).  Artificial Reality II.  Reading,   MA: Addison-Wesley.

Latham, R., (1995).  The Dictionary of Computer Graphics and Virtual 
Reality," New York:  Springer-Verlag.

Laurel, B.  (1991).  Computers as Theatre.  Reading, MA: Addison-
Wesley.

Loeffler, C. E. and Anderson, T. (Eds.).  (1994).  The Virtual Reality 
Casebook.  New York, NY: Van Nostrand Reinhold.

MacDonald, L. and Vince, J. (1993).  Interacting with Virtual 
Environments.  New York, NY: John Wiley and Sons, Inc.

McAllister, D. F.  (Ed.).  (1993).  Stereo Computer Graphics and Other 
True 3D Technologies.  Princeton, NY: Princeton University Press.

McLellan, H.  (1994).  Virtual Reality:  Case Studies in Design for 
Collaboration & Learning.  Westport, CT: Meckler Corp.

Melzer, J.E. and Moffitt, K. W. (1997).  Head-Mounted Displays: Designing for the User.  New York,NY: McGraw Hill.

Moser, M. A. and MacLoed, D. (1995).  Immersed in Techology:  Art and Virtual Environments.  Cambridge, MA:  MIT Press.

Pimentel, K. and Teixeira, K.  (1993).  Virtual Reality: Through the New 
Looking Glass (2nd ed.).  New York, NY: Intel/Windcrest/McGraw Hill.

Rheingold, H.  (1991).  Virtual Reality:  Exploring the Brave New 
Technologies.  New York, NY:  Simon and Schuster Trade.

Roehl, B.  (1994).  Playing God, Creating Virtual Worlds.  Corte Madera, 
CA: Waite Group Press.

Roehl, S., Bernie, R. and Eagan, J.  (1993).  Virtual Reality Creations: 
Create & Program Virtual Worlds on Your PC.  Corte Madera, CA: Waite 
Group Press. 

Rothman, P.  (1994).  Intelligent Agents, Artificial Intelligence & Virtual 
Reality.  Indianapolis, IN: Sams Publishing.

Sheridan, T. B.  (1992).  Telerobotics, Automation, and Human 
Supervisory Control.  Cambridge, MA and London: The MIT Press.

Stuart, R. (1996).  The Design of Virtual Environments.  New York: McGraw Hill.

Thalmann, N. and Thalmann, D.   (1991).  New Trends in Animation and 
Visualization.  New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1993).  Virtual Worlds and Multimedia.  
New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D.  (1994).  Artificial Life and Virtual Reality.  
New York, NY, USA: Wiley.

Warwick, K., Gray, J. and Roberts, D. (Eds.) (1993).  Virtual Reality in 
Engineering.  Piscataway, NJ: IEEE.

Wexelblat, A.  (1993).  Virtual Reality:  Applications and Explorations.  
Orlando, FL: Academic Press. 

Wilson, J.R., D'Cruz, M.D., Cobb, S.V.G. and Eastgate, R.M. (1995).  Virtual Reality for Industrial Application: Opportunities and Limitations. Nottingham: Nottingham University Press. 

Then, you can't forget science fiction! 

Besher, A. (1994).  "RIM: A Novel of Virtual Reality".  New York, NY: 
HarperCollins West.

Card, Orson Scott.  (1991).  "Ender's Game."  New York, NY: Tom 
Doherty Associates. ISBN: 0-812-51349-5.  

Gibson, William. (1984). "Neuromancer."  New York, NY: ACE Science 
Fiction. ISBN: 0-553-28174-7.  

Gibson, William. (1993). "Virtual Light."  New York: Bantam Books. ISBN: 
0-553-07499-7.  

Jacobson, Karie (Ed.) (1993). "Simulations: 15 Tales of Virtual Reality."  
New York, NY: Citadel Press.  

Stephenson, Neal. (1992). "Snow Crash."  New York: Bantam Books.  

Vinge, Vernor. (1987). "True Names...and Other     Dangers."  New York, 
NY: Baen.  

------------------------------

Subject: -4- VR Magazines and Journals to get you started

Cadence: The World's Largest Independent AutoCAD Magazine.  
Published monthly by Miller Freeman, 600 Harrison St., San Francisco, 
CA, 94107.  ISSN 0887-9141

Communications of the ACM.  Published monthly by the Association of 
Computing Machinery.  ISSN 0001-0782.

Computer Graphics Forum:  Journal of the European Association for 
Computer Graphics.  Amsterdam : North Holland.  ISSN 0167-7055.

Computer Graphics World.  Published monthly by PennWell Publishing 
Company. Subscription inquiries: 918-835-3161.  ISSN 0271-4159.

Computer Graphics.  Published by the Special Interest Group on 
Computer Graphics of the Association for Computing Machinery.  ISSN 
0097- 8930.

Computers & Graphics: An International Journal of Systems & 
Applications in Computer Graphics.  J. L. Encarnacao, Editor in Chief.  
New York: Pergamon Press.  ISSN 0097-8493.

CyberEdge Journal's Virtual Reality Products.  Published six times 
yearly.  Ben Delaney, editor. 
CyberEdge Journal: The World's Leading Newsletter of Virtual Reality.  
Published six times yearly.  Ben Delaney, editor.  The Delaney 
Companies, #1 Gate Six Road, Suite G, Sausalito, CA, 94965.  Tel: 415-
331-EDGE (3343).   <http://www.cyberedge.com/ >

Displays: Technology and Applications.  Butterworth Heinemann, Oxford, 
UK.  ISSN  0141-9382.

Emerging Media Report: The Newsletter of VR, TV, CD, & BPC and 
Entertainment Marketing.  Emerging Media Report, Subscription Dept., 
250 Mercer Street, #B1303, New York, NY, 10012.  Tel: 212 388-0842

Feedback:  Virtual Reality Society Newsletter.  Bi-monthly publication by 
the VRS.  Informs of VRS developments, as well as the general VR 
industry.

Human Factors.  Journal of the Human Factors and Ergonomics Society.  
ISSN 0018-7208.

IEEE Computer Graphics and Applications.  Los Alamitos, CA:  IEEE 
Computer Society. ISSN 0272-1716.

IEEE Engineering in Medicine and Biology Magazine.  Published 
monthly by the Engineering in Medicine and Biology Society.  ISSN 
0739-5175.

IEEE Spectrum Magazine.  Published month by The Institute of Electrical 
and Electronic Engineers.  ISSN 0018-9235.  

IEEE Transactions on Visualization and Computer Graphics. Published by The Institute of Electrical and Electronic Engineers.  ISSN 1077-2626.

Image and Vision Computing.  Butterworth Heinemann, Oxford, UK.  
ISSN 0262-8856.

Insight: The Visual Performance Technical Group Newsletter.  Visual 
Performance Technical Group, Human Factors Society.

International Journal of Virtual Reality .  Editorial Office Richard A. Blade. 
Ph.D., Editor-in-Chief 2608 North Cascade Avenue, Colorado Springs, 
Colorado 80907  Phone/FAX: 800/333-0220  Email: 
rblade@serf.uccs.edu  Business Office J. Fred Henderson, Ed.D., 
Managing Editor P.O. Box 925, Leadville, CO 80461 Phone: 800/474-
4587 (800/IPI-IJVR)  FAX: 719/486-3652 Email: ijvr@usa.net

Interactive Update.  Published bimonthly by Alexander and Associates.  
Alexander and Assoc. is a market research business planning firm 
specializing in entertainment.  Contact Alexander and Assoc., 38 E. 29th 
St., 10th Fl., New York, NY, 10016.  Tel:  212-684-2333, Fax:  212-684-
0291.

IRIS Universe: The Magazine of Visual Computing.  Published quarterly 
by Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop 
415, Mountain View, CA  94039-7311.  Subscriptions are available to 
qualified users.  ISSN 1061-6608.

Journal of Medicine and Virtual Reality.  Publication of the International 
TeleSurgery Society (ITS).  For subscription information contact:  Stanley 
Goldstein, SIG-ADVANCED APPLICATIONS, INC, 1562 First Avenue, 
Suite 286, New York, NY 10028.  Telephone: 212-517-3995 Fax:  212-
861-0588/89.

Journal of the Audio Engineering Society:  Audio/Acoustics/Applications.  
Audio Engineering Society (AES), New York, NY.  ISSN 0004-7554
Journal of Visualization and Computer Animation.  Published quarterly 
by John Wiley and Sons Inc., 605 Third Avenue, New York, NY 10158, 
USA.  ISSN 1049-8907.

Optical Engineering.  Published monthly by the Society of Photo-optical 
Instrumentation Engineers (Bellingham, WA: SPIE). ISSN 0091-3286. 
PIX-elation.  Bi-monthly publication of VRASP (Virtual Reality Alliance of 
Students and Professionals. Contact: VRASP PO Box 4139, Highland 
Park, NJ 08904-4139.

Personal Technologies.  Published quarterly. , ISBN 0949-2054.  Springer-Verlag London Ltd., Sweetapple House, Catteshall Lane, Godalming, Surrey, GU8 3DJ.  Tel: 00 44 1483 415142/Fas: 00 44 1483 415144.  Email:  PeTe-enquiries@csm.uwe.ack.uk.
http://gate.uwe.ac.uk:8000/csm/research/PIM/PeTe.html

Presence: Teleoperators and Virtual Environments.  Published quarterly 
by the MIT Press, Cambridge, MA 02142.    ISSN 1054-7460.  
Subscription requests should be addressed MIT Press Journals 55 
Hayward Street Cambridge, Massachusetts 02142-1399 (617) 253-2889 
(617) 258-6779 (fax) E-mail: journals-orders@.mit.edu.  WWW link: 
http://www-mitpress.mit.edu/jrnls-catalog/presence.html

Real Time Graphics.  The Newsletter of Virtual Environment 
Technologies and Markets, 10/yr, CGSD Corporation [2483 Old 
Middlefield Way #140, Mt. View, CA, 94043] 415-903-4924, fax 415-967-
5252, e-mail  <rtg@cgsd.com>, URL <http://www.cgsd.com>

Real-Time Imaging.  The first issue will be published the first quarter of 
1995 by Academic Press, London, UK.  Sample copies are available 
from Marketing Department,  Academic Press,  24-28 Oval Road, London 
NW1 7DX,  UK.  Fax: 44-71-2670362,  or by email, with your full address 
to: <rti@apuk.co.uk>. 

Realta' Virtuale.  [Italian].  Diego Montefusco, editor.  Via Rombon 11, 
20134 Milano, Italy.  6 issues/year.  Tel: +39 02-26412898/Fax: +39 02-
26413279.  E-mail: <montefus@ghost.dsi.unimi.it>.

Simulation.  Published monthly by Simulation Councils, Inc. Editorial and 
Circulation: Society for Computer Simulation (SCS) P.O. Box 17900, 
San Diego, California 92177.  Tel:619-277-3888. ISSN 0037-5497.

Virtualnomics, The Virtual Environments Special Interest Group 
Newsletter.  Available online, WWW: 
<http://www.coe.neu.edu/~mourant/news1.html>

Virtual Reality Monthly.   Joe Dysart, Editor and Publisher,  Email:  
dysart@delphi.com.  Voice:  (805) 498-2013/Fax:  (805) 499-7014
Virtual Reality Special Report.  Published bimonthly by Miller Freeman 
Inc., 600 Harrison St., San Francisco, CA  94107, Tel: 415-905-2200.  
ISSN 1074-1038.

Virtual Reality Update.  Toni Emerson, editor.  [On-line].  This is an 
electronic publication published quarterly on the Usenet newsgroup 
sci.virtual-worlds.  VRU contains new articles, conference papers and 
electronic sources that will be added to the comprehensive bibliography, 
Virtual Interface Technology: Selected Citations to the Literature.  
Available on the HITL WWW site: 
<http://www.hitl.washington.edu/projects/knowledge_base/vru/>

Virtual Reality: Research, Development and Application:  The Journal of 
the Virtual Reality Society.  This journal is an official publication of the 
Virtual Reality Society. There are different subscription rates for the 
journal, with members receiving the journal at a discounted rate. The 
rates are as follows:   non-members and institutions: UKP175/US$350 
and members of the VRS: UKP95/US$190  To subscribe to the journal, 
contact:  Journal Subscription Department, The Virtual Reality Society, 
PO Box 316, Haywards,  HeathWest Sussex, RH17 5YA, UK.  Available 
on WWW: <http://www.enc.hull.ac.uk:80/VRS/Journal.html>

Virtual: Mensile di Realita Virtuale e Immagini di Sintesi.  [Italian] Contact: 
Edizioni Wilson srl, via Ravizza 53/A, 20149 Milano, Italy. Tel: 
02/48010171 - 4987826. Fax" -24092-09, email: 
<info@virtual.it>.  

Visual Computer: International Journal of Computer Graphics.  Official 
journal of the Computer Graphics Society.  Published by Springer 
International, Berlin.  ISSN 0178-2789.

VR News - The Virtual Realty Newsletter.  Mike Bevan, editor.  Published 
ten times per year.  Cydata Limited, PO Box 2515, London N4 4JW, 
England; Tel and Fax: (44) 81-292-1498.  

Virtual Reality Investor by Andrew Moulden of CN Media Ltd. 
Email address: offshore@netcomuk.co.uk   Available on WWW:
<http://www.netcomuk.co.uk/~offshore/index.html>
Investment newsletter, the VRI provides information and advice
to private investors and those in the financial community

------------------------------

Subject: -5-What are the VR related newsgroups?

There are many Usenet newsgroups which contain information
relevant to various aspects of the diverse virtual-worlds community.

Newsgroup:	Description:

comp.graphics	Computer graphics, art, animation, image 
processing.
comp.human-factors	Issues related to human-computer interaction 
(HCI). 
comp.multimedia	Interactive multimedia technologies of all kinds.
comp.realtime	Issues related to real-time computing.
comp.research.japan	The nature of research in Japan. (Mod)
comp.robotics	All aspects of robots and their applications.
comp.simulation	Simulation methods, problems, uses. (Mod)
comp.sys.sgi.graphics	Graphics packages and issues on SGI 
machines.
comp.theory.dynamic-sys 	Theory of dynamic systems.
sci.cognitive	Perception, memory, judgement and reasoning.
sci.med.telemedicine	Clinical consulting through computer 
networks.
sci.optics	Discussion relating to the science of optics.
sci.research	Research methods, funding, ethics, and whatever.
sci.virtual-worlds	Virtual Reality technology and culture. (Mod)


------------------------------

Subject: -6-What are the related VR related mailing lists?

BattleTech VR Mailing List 
 "Fan" page dedicated to, but not sponsored by, the VR games 
"BattleTech" and "Red Planet" put out by Virtual World Entertainment. 
Run by Norman "Beaver-1" Choe and Charlotte "Freya" Henkle, the list 
offers pilots hints, tips, rumors and stories with pilots around the world, 
including the international Virtual World sites in Japan and Australia. 
Representatives from VWE are present on the list, though not in any 
official fashion. For subscription information, send email to btech-
request@world.std.com, and an automated reply will be sent to you.
        To receive a copy of the FAQ (one is sent when joining the list), send 
the words "info btech" in the body of a message to 
"majordomo@world.std.com". The FAQ is also available online by ftp and 
www.  <ftp://ftp.xensei.com/pub/users/normanc/btech/faq.*>
<http://http.bsd.uchicago.edu/~c-henkle/>

CBNVEE at mcmuse.mc.maricopa.edu
Subject: Building Educational Environments Using Networked Virtual 
Reality Software.
Purpose: A place for those building educational environments using 
networked virtual reality software such as MUSE, TinyMUSH and Moo to 
pool knowledge and discuss issues.
E-mail subscription request to <cbnvee@mcmuse.mc.maricopa.edu>  
with an informal message to subscribe.


Distributed Interactive Simulation Protocol and NPS software 
implementation, DIS-List:
E-mail subscription request to <dis-maint@taurus.cs.nps.navy.

The Distributed VR Mailing List: 
Maintained by Eric Van Hensbergen.
Discussion of issues involved with distributed virtual reality
environments. Topics include architecture, protocol, file formats,
standards, permissions, and other design details.  Send e-mail to
distributed-vr-request@mail.csh.rit.edu with the subject: subscribe
The FAQ URL is < http://www.csh.rit.edu/~airwick/FAQ.txt> Hypermail
archive is available at < http://www.csh.rit.edu/~airwick/hyper.html>


DIVE Mailing List:
A list for users of the DIVE VR system.  The list is called "divers@sics.se.  
Mail sent to this address will be sent to all members.  To subscribe to this 
list send e-mail to <majordomo@sics.se> with "subscribe divers" in the 
body of the message.

Glove List
The glove-list was created in 1991 to provide a rapid communication 
channel to hackers adapting the Power Glove for use in low-cost VR 
systems. J. Eric Townsend, jet@well.sf.ca.us, was the administrator for 
this list.   The actual PowerGlove Mailing list is nonactive. To quote the 
administrator, "The PowerGlove mailing list is dead. (It fell on its head)." 
However, there is a great HTML doc available on the WWW: 
<http://www.spies.com/jet/vr/faq-0.3.html>

Haptics List
This purpose of the list is to create a forum for research discussion,
questions, etc. as well as to provide information
on the latest applications, devices, software, etc 

To subscribe to the list, send a message to <majordomo@asel.udel.edu>
with SUBSCRIBE HAPTICS in the body. The
Subject: will be ignored. Upon subscription, you will receive more
information about the list, and how to obtain
information on list operation. 

If there are any problems, please send a message to
haptics-approval@asel.udel.edu or myself at
j.p.fritz@ieee.org


Homebrew-vr
Non-commercial list server for those interested in "low-cost" virtual reality 
devices.  To join, send e-mail:  <homebrew-vr-request@acm.uiuc.edu>   
with  subject of "subscribe." 

Immersion Quest 
Not exactly a mailing list, but I didn't have anywhere else to put it.
Part of Howard Rheingold's www.minds.com site, this "conversation" is
with the wise and funny Linda Jacobson (Silicon Graphics very own VR guru).
You'll hear about events and occurrences relevant to virtual reality,
"experiential computing," and immersive technologies and applications.
To get there, http://www.minds.com and click on "Conversations".  Linda's
"Immersion Quest" is listed under "Edge Tech Conversations".


Iris On-Line: 
This is a mailing list based on the SGI monthly news magazine. The
types of articles published are: SGI press releases, SGI and related
product announcements, technical articles, training course schedules
and general information regarding SGI products and services. To
subscribe, E-mail: list-manager@sgi.com and put the message "subscribe
nyn-emag". You can also subscribe at:
http://www.sgi.com/Technology/Publications/iris_on_line_sub.html

RenderWare List
ftp site ftp.canon.co.uk
A mailing list for information about RenderWare  If you want to join the list 
send mail to listproc@canon.co.uk with
the first line: "subscribe RW-LIST <Full Name>.  There is also an ftp site 
at ftp.canon.co.uk.

VeRGe-Events
To subscribe to the VeRGe-Events mailing list, send a message to:  " 
verge-events-request@cyberworks.com " with the message: "subscribe 
verge-events- " in the body of the message.

VIRTPSY - Virtual Reality Psychology
VIRTPSY is open to researchers, practitioners, and students of 
psychology who are interested in the social contracts and interactions 
within the enviroments known as Virtual Reality.  It shall explore the 
impacts of both text and graphic based enviroments on these new 
avenues of interpersonal relations. VIRTPSY is available by free 
subscription.  To subscribe, send an email message to:   
LISTSERV@SJUVM.BITNET or LISTSERV@SJUVM.STJOHNS.EDU  
No subject heading is needed.  In the BODY of the message write the 
following:  SUBSCRIBE VIRTPSY First Name Last Name  

VIRTU-L
The Mailing List, sci.virtual-worlds is bounced off a BITNET site, 
UIUCVMD at the University of Illinois at Urbana- Champaign.  To sign on 
this list, send a mail message to listserv@listserv.uiuc.edu or  listserv@postoffice.cso.uiuc.edu

The body of the message should read: <subscribe virtu-l yourname>.  Put 
your full name as a replacement for <yourname>, of course.  Greg Newby 
is the administrator for virtu-l.  To post messages send to:
virtu-l@listserv.uiuc.edu
or      virtu-l@postoffice.cso.uiuc.edu
Any questions about the list should be  directed to him at: gbnewby@uiuc.edu.

Virtual Humans Mailing List
A forum for the exchange of information between people
interested in the topic of virtual humans.
To subscribe send email to : majordomo@ece.uwaterloo.ca
with the words 'subscribe v-humans' in the body of the message.


vworlds-list
The vworlds-list is an unmoderated list with the charter to discuss the 
aesthetic and artistic aspects of virtual worlds freed from technical 
constraints.  To subscribe, send mail to vworlds-list-
request@netcom.com for instructions. List Owner: Kevin Goldsmith 
(kevin@unitcircle.org).


Vworlds-biz Mail List
The list includes topics about any virtual world business from
text-based muds to 3D Quake-like worlds, to full body-armor VR. To
subscribe regular list, send mail to:

vworlds-biz-request@lists.best.com
with this in the body:
subsingle OR 
subsingle youraccount@youraddress

subscribe digest, send mail to: 
vworlds-biz-request@lists.best.com
with this in the body:
subscribe OR
subscribe youraccount@youraddress


VR Net:
Mailing List for VR Professionals.
Posting address:  <vr-net@mtn.org>
Administrative Address:  <vrpa@mtn.org> (VR Professional Association)

WTK - World ToolKit SIG
If you would like to join, send email to sig-wtk-
request@artemis.arc.nasa.gov
with in the body of the message the text "subscribe".
Maintained by NASA Ames Research Center, to submit postings email:  
sig-wtk@artemis.arc.nasa.gov.

------------------------------

Subject: -7-Information on VRML

Usenet groups: comp.lang.vrml, alt.lang.vrml

_VRML Mailing Lists_

VRML Mailing List, <http://vag.vrml.org>
To join the VRML standards discussion, please subscribe to the www-vrml mailing list. Send mail to: www-vrml-request@vag.vrml.org.  With a single word in the message body, "subscribe".

VRML Lists at SDSC, <http://www.sdsc.edu/vrml/mailing.html>
vrml-behaviors@sdsc.edu 
          Technical discussion on describing behaviors within VRML. Topics include how to add interaction and animation behaviors to VRML, scripting language issues, implementation details, and so forth   Unmoderated.

vrml-modeling@sdsc.edu 
          Technical discussion on geometry description issues in VRML. Topics include features of current and proposed geometric primitives, import/export tools, compatibility with existing systems, implementation details, performance issues, cross-platform issues, and so forth. Unmoderated.

vrml-vis@sdsc.edu 
          Technical discussion on the use of VRML in visualization. Topics include problems with the current VRML specification, suggestions for future VRML features, and design of a standard prototype set for visualization applications. Unmoderated.

www-vrml@wired.com   The principal mailing list on VRML providing general discussion on VRML topics.  Unmoderated. 
  To subscribe, email to majordomo@wired.com. In the message body type:    subscribe www-vrml [address]
  where the optional address is your email address. If you do not provide an address, the  return address of the email you send to majordomo is used. 
  To unsubscribe, email to majordomo@wired.com. In the message body type:    unsubscribe www-vrml [address]
  where the optional address is your email address. If you do not provide an address, the  return address of the email you send to majordomo is used. 


_On the Net_ document:
http://www.hitl.washington.edu/projects/knowledge_base/vrm.html

_Online VRML Publicatons_

VRML Review
http://www.imaginative.com/Chuck/vrml/

VRMLSite Magazine
http://www.vrmlsite.com/

ZD3D:
http://www.zdnet.com/zdi/vrml/

_VRML Books and Magazines_

VRML Browsing and Building Cyberspace by Mark Pesce
http://www.mcp.com/general/news7/vrml2.html

VRML Sourcebook by Ames, Nadeau and Moreland.
http://www.wiley.com/compbooks/k26.html

VRML World Magazine by MecklerMedia
http://www.mecklerweb.com/netday/vrml.html

------------------------------
Subject: -8-Credits


  Comments about, suggestions about or corrections to this posting are 
welcomed.  If you would like to ask me to change this posting in 
someway, the method I appreciate most is for you to email me the 
proposed change.  Make sure to indicate the section; preferably 
attaching the original "text" that you propose to change as well.

  The following people assisted in the creation of this article:

Aaron Pulkka for his work in writing the _MetaFAQ_.
Mark DeLoura for his work on the original FAQ, _TheRealFAQ_.

This article was originally written by:
        Toni Emerson, <temerson@hitl.washington.edu>.



