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 diderot@hitl.washington.edu (Toni Emerson))
Subject: GreenSpace Release
Status: OR

                                                        FOR IMMEDIATE RELEASE
                                                        FROM: L.G. Blanchard
                                                              (206) 543-2580
                                                        DATE: Nov. 14, 1994

NOTE TO EDITORS/REPORTERS: The system described below will be demonstrated
for the first time today (Monday, Nov. 14) immediately following a short
briefing for reporters at 4:30 p.m. Go to room 215, Washington Technology
Center (Fluke Hall, on the east side of the main UW campus). Limited
B-roll video is available upon request.

__________________________________________________________________
"Virtual common" experiment to span the Pacific Rim with live 3-D
telecommunications
__________________________________________________________________


A cooperative U.S.-Japanese team is testing a long-distance virtual
reality system its creators say could spark a new era in teleconferencing.

The system is being demonstrated for the first time this week on both
sides of the Pacific. The demonstration also is believed to be the
first-ever direct virtual reality link between North America and Asia.

Using an existing, 5,200 mile-long fiber optic cable under the North
Pacific, the system enables users to see animated, photo-realistic 3-D
likenesses of each other's faces and to interact in real-time across
thousands of miles within a shared, graphically high- quality
environment--also in 3-D.

Consistent with the motif of a common--a park-like community meeting
place--the project has been named GreenSpace by its creators, Thomas A.
Furness III, director of the Human Interface Technology Laboratory at the
Washington Technology Center and a professor of industrial engineering at
the University of Washington College of Engineering; and Masahiro
Kawahata, an international telecommunications expert who is director of
the Fujitsu Research Institute in Tokyo, a professor at Tokai University
and an affiliate professor of industrial engineering at the UW.

"Through GreenSpace, we hope to form a dynamic virtual common in which
people can meet and interact using a worldwide transportation system for
their senses, without the need for traveling physically," Furness
explained. "The goal is to create a high- bandwidth international network
for bringing people, ideas and data bases together in a shared, virtual
environment that's rich in visual and aural cues."

The GreenSpace demonstration coincides with the Nov. 15-18 NICOGRAPH
(Nippon Computer Graphics) trade show held annually in Tokyo. For several
hours each day of the four-day demonstration, which starts today (Monday,
Nov. 14) in the Pacific U.S. time zone, participants located at the UW
campus laboratory and the NICOGRAPH conference will be able to give
GreenSpace a trial run.

In the demonstration, up to two persons at both ends of the network will
don head-mounted video displays and come together in specially created
virtual meeting rooms equipped with either Occidental or Oriental
furnishings, suggesting that they have traveled to the network's other
shore. However, participants will have the impression that everyone is in
the same room sitting around the same conference table. They then will
play a short, interactive game in which creatures will materialize that
only can be captured with the cooperation of two or more participants
using conventional, magnetic hand-movement tracking devices.

Future GreenSpace demonstrations, now planned to take place next summer,
will add tactile cues and computerized, photo-realistic maps of
participants' faces that will move as they speak, Furness explained. When
synchronized with actual voice audio, this will create the impression of
actual facial movement.

A number of technical problems had to be solved to make the system work,
according to Paul Danset, chief project engineer. Even a relatively simple
virtual reality network such as the one developed for GreenSpace involves
a high degree of complex coordination between computer software and
hardware at several points.  The system must be capable of processing
continuous, two-way exchanges of large amounts of digitized information.

The initial GreenSpace demonstration uses a small portion of the North
Pacific Cable, the largest-capacity fiber optic cable under the
Pacific--capable of carrying 1,260 megabits per second, equivalent to
85,000 simultaneous telephone calls.  Associated hardware and software
used in the demonstration include Onyx and Indy machines from Silicon
Graphics; head-mounted displays from Virtual Research Systems Inc.;
magnetic trackers from Polhemus; and a video teleconferencing system from
PictureTel.

Principal funding for the Greenspace project was provided by a $200,000
grant from Fujitsu Research Institute. Trans-Pacific cable access for the
project was donated by Pacific Telecom Cable Inc. of Vancouver, Wash.
Additional support was provided by U S West Communications Inc.,
International Digital Communications Inc., Nippon Telephone and Telegraph
Inc., IDB WorldCom Inc., Gandalf Systems Inc., ADC Kentrox Inc., SJI
Corp., Cisco Systems Inc. and Ascend Communications Inc.

                                #uw133#

For more information, contact Furness at (206) 685-3215; in Japan,
Kawahata can be reached at (011) 03-3437-3271.




From diderot@hitl.washington.eduThu Dec 29 11:11:57 1994
Date: Mon, 14 Nov 1994 10:28:54 -0800
From: Toni Emerson <diderot@hitl.washington.edu>
To: scivw@hitl.washington.edu
Subject: GreenSpace Tech Sheet


GreenSpace
NETWORK PROVIDERS

Joe Buongiorno, Joseph Chan, Jim Elias, and John Larson of
U S WEST Communications
provided local carrier services and hours of consulting
Scott Mah of UW Telecommunications provided campus
telecommunications services and consulting
Mike Williams of IDB WorldCom
provided interstate network services
Dennis Zanone of Pacific Telecom Cable, Inc.
provided trans-Pacific network services
IDC provided trans-Pacific network services


COMMUNICATIONS EQUIPMENT

Craig Perry of ADC Kentrox provided DSU/CSUs
Merrill McAdams of Cisco Systems provided IP routers
Pat Yantis of Gandalf Systems provided terminal adapters

VENDORS

Silicon Graphics provided Onyx and Indy computers
NTT provided local carrier service in Japan
Mike Rushing of SJI provided ISDN routers
PictureTel provided a videoconferencing system

The GreenSpace Project
Human Interface Technology Laboratory
Washington Technology Center, University of Washington

The Human Interface Technology Laboratory (HITL) has developed a
demonstration of a
"virtual common" system, in which participants separated by great
geographical distances can
meet together in a virtual room to interact and share ideas. The
demonstration is intended to
promote interest in virtual environments technology, and lead to further
development of high
bandwidth networks and multiple endpoints. The GreenSpace project is funded
by Fujitsu
Research Institute (Japan).
Two computational engines are used at each endpoint of the demonstration.
One Onyx Reality
Engine from Silicon Graphics computes and renders the local representation
of the virtual
environment. An Indy workstation works in tandem with the Onyx to provide
audio and video
processing.
Before a participant enters the virtual common, his/her face is digitized
in various expressions
with a video camera. The player then dons a head-mounted display and is
presented with a
view of the virtual world which is tracked to the player's head position.
The participant
controls the location of a virtual hand using a position-sensing glove.
Participants are able to
hear each other by sending 8KHz 8-bit audio data over the network. This
data stream is also
processed by a phoneme recognition system and used to modify how the user's
face appears to
other participants.
One significant technical barrier is information compression. We chose to
use ISDN digital
telephony for our connectivity due to its international availability. The
diagram below
indicates the configuration of the system. This connectivity option limits
the data exchange
between terminal sites to 384 kpbs. This restriction is overcome with a
carefully specified
communication protocol.


Another important design hurdle is the lag time inherent in a long-distance
network. In our
configuration, a packet takes approximately 1/3 second to make a round trip
between Seattle
and Tokyo due to the switches and repeaters between both sites. Further lag
is introduced in the
time it takes to read head and hand positions, and in the delay introduced
when computing the
graphical displays.
The desired outcome of the project is to create a virtual common which
eliminates the physical
distance between participants. In the demonstration, players will cooperate
and interact
together by herding a flock of imaginary creatures. The purpose of the game
is to demonstrate
how participants, in geographically disparate locations, can use virtual
environments
technology to interact in an intuitive, physical manner to solve problems
together.
Future plans for the GreenSpace project include the use of high-bandwidth
wide area network
technologies such as ATM. This will facilitate multiple endpoint
conferences with more
participants and a more realistic experience for the participants. Another
possibility is using
spatialized audio to enhance the participants' sense of presence.

- end -



--------------------Toni Emerson, Research Consultant-------------------

 "An ideal map would contain the map of the map,
 the map of the map of the map...endlessly." --Alfred  Korzybski

-------------------HIT Lab, FJ-15, UofW, Seattle, WA  98195-------------


