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Date:         Fri, 14 Oct 1994 15:46:00 EST
Reply-To: "STARS::PSOTKA" <PSOTKA%STARS.decnet@ALEXANDRIA-EMH2.ARMY.MIL>
Sender: "VR / sci.virtual-worlds" <VIRTU-L%UIUCVMD.BITNET@uga.cc.uga.edu>
From: "STARS::PSOTKA" <PSOTKA%STARS.decnet@ALEXANDRIA-EMH2.ARMY.MIL>
Subject:      SCI:  Superior memory for Augmented Reality than for VR
Comments: To: VIRTU-L <VIRTU-L%UIUCVMD.BITNET@pucc.Princeton.EDU>
To: Multiple recipients of list VIRTU-L <VIRTU-L%UIUCVMD.BITNET@uga.cc.uga.edu>
Status: OR

I have just finished a short experiment comparing recall of
21 objects in a circle around you (things like a fan, coke machine,
robot, cactus, etc).  You could either look at them for 5 secs, one
at a time in the circle around you using a VR or a seethru HMD
that we constructed out of a Sharp VGA overhead projection panel.
The objects were cartoons constructed in REND 386 on a 486 pc with
a logitech tracker.

What was amazing to me was the real diffrence in recall of teh
21 objects.  In the VR condition recall for the first 10 times
this was done was almost half of the AR (augmented or seethru)
condition:  12 out of 21  versus  18 out of 21 (weel 2/3rds anyway).

Both conditions were monocular using the same resolution panel and
tracker and computer.

So why the difference?

I think it has to do with losing  your frame of reference and
coordinate system in the VR condition.  You don't remember where
the objects are because when you look out from the HMD to do the
recall a minute later, you can't remember where the objects
were.  In the AR, the objecrts are in some sense still "there"
with you in the room when you do the recall ...

Any ideas or explanations form you all?

Joe

