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From: sfisher@portola.com (Scott S. Fisher)
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Subject: APPS: Telepresence Museum Project for Sapporo Beer - Press Release
Date: Wed, 23 Nov 1994 16:12:29 -0800
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NEWS RELEASE

FOR IMMEDIATE RELEASE
For additional information, please contact
Telepresence Research
415-854-4420


TELEPRESENCE RESEARCH CREATES "VIRTUAL BREWERY ADVENTURE" TO IMMERSE
VISITORS IN SAPPORO BEER


Portola Valley, California -- November 14, 1994 -- Telepresence Research
announced the official opening on October 8, 1994 of its "Virtual Brewery
Adventure" at the Sapporo Beer Visitor's Center, Yebisu Garden Place,
Tokyo. Telepresence Research directed and produced the interactive,
immersive experience, provided system design and integration, and installed
the hardware on site. In the first three weeks since it opened, thousands
of viewers have already explored the virtual brewery, choosing what they
see and where they move through virtual space.
        Sapporo wanted an innovative, high-tech centerpiece for its new
Visitor's Center in the multibillion-dollar complex, built on the site of
the original Sapporo Brewery. The exhibit had to be interactive,
educational, fun to use, and accessible to a large number of people.
Sapporo modestly projected around 150,000 visitors for the exhibit's first
year -- but in the first three weeks alone, 70,000 people have flocked to
the Center to learn about beer, real and virtual.

TEAMWORK AND PLANNING
        Sapporo contacted Telepresence Research in the fall of 1993 for
preliminary negotiations and storyboard planning. By April 1994, after the
experience content was agreed upon, the firms signed a formal agreement for
the project implementation. Four months later Telepresence delivered the
hardware and software, and spent a month in Tokyo installing everything.
        Telepresence Research produced, directed, and designed the
brewery's virtual world. The company drew on the expertise of its strategic
alliance for help with the innovative sound system, graphics, and
interactive viewing platform. The project team included  Fakespace, Inc.,
Crystal River Engineering, Silicon Graphics, Inc., and Magic Box
Productions.

VIRTUAL BREWERY DEVELOPMENT TEAM

Producer/Director:              Scott S. Fisher, Telepresence Research, Inc.
Executive Producer:             Hirofumi Ito, Magic Box Productions, Inc.
Art Direction & Design:         Perry Hoberman, Telepresence Research, Inc.
Virtual Worlds Software:        Glen Fraser, Telepresence Research, Inc.
Sound Design:                   Mark Trayle

System Design & Integration:    Telepresence Research, Inc.
Technical Support (Audio):      Crystal River Engineering, Inc.
Technical Support (Displays):   Fakespace, Inc.
Technical Support (CG):         Silicon Graphics, Inc.

*****

EXHIBIT DESIGN
        The Brewery Adventure was designed to allow different levels of
interaction with the virtual world. The primary viewing station is a
Fakespace BOOM 3C+ Viewer, a stereoscopic color viewer that works like a
pair of wide-angle binoculars at the end of a counterbalanced mechanical
linkage. Beer adventurers grip the handles below the eyepiece and look
directly into the virtual world, manipulating the viewer with six degrees
of freedom. As they fly through a virtual vat of beer, they can turn their
attention anywhere, even behind them. A Silicon Graphics ONYX Reality
Engine II generates the virtual environment in real time as visitors choose
their flight path. As they crash into yeast particles or zip through
filters, they hear 3-D localized sound through speakers next to each ear,
thanks to the "Acoustetron II" sound system developed by Crystal River
Engineering and unique sounds by composer Mark Trayle.
        The exhibit includes twelve additional 3-D viewing stations where
other visitors can see and hear the experience from the viewpoint of the
BOOM user. Telepresence Research decided on the use of static viewers
because of the volume of visitors expected by Sapporo. Telepresence
contracted Fakespace, Inc. to build the viewers, which will now become part
of Fakespace's product line.
        For the faint of heart, a large rear-screen video projector and
several monitors provide sounds and two-dimensional images from the virtual
world.


THE TOUR EXPERIENCE
        The "Virtual Brewery Adventure" takes you on a physically
impossible journey that lasts about five minutes. Your ride begins outside
the old Sapporo Brewery, which has disappeared from the physical world but
flourishes in this virtual space. You may examine the building from the
outside, taking a few seconds to admire the surrounding foliage and an
impressive, looming Mount Fuji. The texture-mapped guide who greets you at
the door waves you through to a corridor lined with giant, glass-walled
tanks full of bubbling brew. More guides in the control room explain each
of four possible experiences. They direct your attention to four large
windows through which you glimpse particular stages in the beer-making
process: brewing, fermentation, filtration, and bottling. You choose one
segment by plunging into the control panel below the appropriate window ...
and then things get molecular.
        You shrink to the size of a tiny beer particle. As you fly through
the brewing tank, enormous hops whiz past, explode noisily by your left ear
or below your feet. You ferment along with yeast structures that float
around you in giant colonies. If you dare look backwards as you careen
through the filter processing world, you can see colored impurities stick
in the weblike mesh and disappear behind you. In the bottling plant  you
watch lines of softly clanking bottles fill with liquid and hear the
pneumatic "thwack!" of labels on glass. When you have finished exploring
one segment and regained normal size, you are free to wait in line again to
view a different world.
        Artistic director Perry Hoberman helped design the look and feel of
the Virtual Brewery. "This is an artistic interpretation of a scientific
process," he says. "Some of the environments are quite realistic, others
are highly stylized and even surreal. Still they are all clear, engaging
representations of the brewing process."

INNOVATIONS
        The "Virtual Brewery Adventure" is the only publicly accessible,
commercial Virtual Reality site of its size in Japan. Telepresence Research
designed it to accommodate a large number of viewers; and this
consideration drove innovation in hardware and content. Contrary to
head-mounted displays, which are often too delicate for public
installations, the Fakespace BOOM 3C+ and static viewers comfortably handle
thousands of visitors a day. The BOOM is intuitive to use, easily
controlled, and delivers high-resolution optic and aural information very
quickly. Because participants can control and change their viewpoint
constantly, they never have the same experience twice.
        Like "Menagerie," a virtual experience Telepresence Research
exhibited at the Centre Georges Pompidou in Paris in 1993, the "Virtual
Brewery Adventure" provides content that appeals to all ages. It is also an
experiment in non-photorealistic virtual environments. Telepresence
Research's managing director Scott Fisher comments, "In this project we
combined a photorealistic structure, like the old Sapporo Brewery, with a
'non-realistic' fantasy environment. We were free to imagine a whole world
on the microscopic level. The point was to give viewers an immersive
experience they can never have in the physical world -- letting them see
the unseen."
        Telepresence Research anticipates further software development with
Sapporo. Other possible markets for this technology include entertainment
applications and education. Telepresence can customize systems and software
to suit each client's particular needs.
*****

        Telepresence Research is based in Portola Valley, California. The
company provides contract research and development services including
concept development, product design and prototyping, system integration,
and world design for computer-generated Virtual Environments and
video-based Remote Presence experiences. Products include the Telepresence
Mobile Robot System, and a high-performance graphics and display platform
for Virtual Environment presentations.  For online information and graphics
please access our Web page:
http://www.portola.com/TR/index.html

###



________________________________________

Scott S. Fisher                                   |  sfisher@media.mit.edu
Telepresence Research, Inc.                |  sfisher@telepresence.com
320 Gabarda Way                              |  415 854 4420
Portola Valley, CA                                |  415 854 3141 FAX
USA 94028

Home Page:   http://www.portola.com/TR/index.html




