ARToolKit | Mailing List Archive |
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From: | Alexandre Gillet <gillet@s ..........> | Received: | Feb 25, 2003 |
To | artoolkit <artoolkit@h ..................> | ||
Subject: | image size and problem with mirror image. | ||
Hi, A few week a go, someone wrote about modify the video image size at the initialisation step. I lost the email about it.Can someone send it back to me? I am running artoolkit 2.52, with DirectX on windows using a Fire-i camera. I want to be able to run 640*480. What is the best way to do it? do I have to recompile the code? I have also a problem, the simple example code give a mirror image of what I am suppose to get. if an object is on the right of the camera, the image display the object on the left. the answer might already been address, sorry if I ask again but I don't have an archive of it. Thanks Alex -- o Alexandre Gillet email: gillet@s .......... / The Scripps Research Institute, o Dept. Molecular Biology, MB-5, \ 10550 North Torrey Pines Road, o La Jolla, CA 92037-1000, USA. / tel: (858) 784-2053 o fax: (858) 784-2860 |
From: | Alexandre Gillet <gillet@s ..........> | Received: | Feb 25, 2003 |
To | artoolkit <artoolkit@h ..................> | ||
Subject: | image size and problem with mirror image. | ||
Hi, A few week a go, someone wrote about modify the video image size at the initialisation step. I lost the email about it.Can someone send it back to me? I am running artoolkit 2.52, with DirectX on windows using a Fire-i camera. I want to be able to run 640*480. What is the best way to do it? do I have to recompile the code? I have also a problem, the simple example code give a mirror image of what I am suppose to get. if an object is on the right of the camera, the image display the object on the left. the answer might already been address, sorry if I ask again but I don't have an archive of it. Thanks Alex -- o Alexandre Gillet email: gillet@s .......... / The Scripps Research Institute, o Dept. Molecular Biology, MB-5, \ 10550 North Torrey Pines Road, o La Jolla, CA 92037-1000, USA. / tel: (858) 784-2053 o fax: (858) 784-2860 |
From: | "Fivos DOGANIS" <Fivos.Doganis@i .................> | Received: | Feb 26, 2003 |
To | "Alexandre Gillet" <gillet@s ..........>, "artoolkit" <artoolkit@h ..................> | ||
Subject: | RE: image size and problem with mirror image. | ||
Hi, Your main function should look like the one in any example of the ARToolKit package, with some minor modifications: camera.Init(0, 640, 480); // Initialize framegrabber to 640*480 camera.DisplayProperties(); // Toggle the following in order to flip the image the way you want: //camera.SetFlippedImage(true); camera.SetFlippedImageVertical(true); camera.SetFlippedImageHorizontal(false); Don't forget to change xsize and ysize in the rest of the code from 320 and 240 to 640 and 480. Regards, Fivos PS: We definitely NEED a forum, an archive and an FAQ! PPS: How's the Fire-i? Are the optics and image quality good? -----Message d'origine----- De : owner-artoolkit@h .................. [mailto:owner-artoolkit@h ..................]De la part de Alexandre Gillet Envoye : mardi 25 fevrier 2003 23:46 A : artoolkit Objet : image size and problem with mirror image. Hi, A few week a go, someone wrote about modify the video image size at the initialisation step. I lost the email about it.Can someone send it back to me? I am running artoolkit 2.52, with DirectX on windows using a Fire-i camera. I want to be able to run 640*480. What is the best way to do it? do I have to recompile the code? I have also a problem, the simple example code give a mirror image of what I am suppose to get. if an object is on the right of the camera, the image display the object on the left. the answer might already been address, sorry if I ask again but I don't have an archive of it. Thanks Alex -- o Alexandre Gillet email: gillet@s .......... / The Scripps Research Institute, o Dept. Molecular Biology, MB-5, \ 10550 North Torrey Pines Road, o La Jolla, CA 92037-1000, USA. / tel: (858) 784-2053 o fax: (858) 784-2860 |
From: | "Fivos DOGANIS" <Fivos.Doganis@i .................> | Received: | Feb 26, 2003 |
To | "Alexandre Gillet" <gillet@s ..........>, "artoolkit" <artoolkit@h ..................> | ||
Subject: | RE: image size and problem with mirror image. | ||
Hi, Your main function should look like the one in any example of the ARToolKit package, with some minor modifications: camera.Init(0, 640, 480); // Initialize framegrabber to 640*480 camera.DisplayProperties(); // Toggle the following in order to flip the image the way you want: //camera.SetFlippedImage(true); camera.SetFlippedImageVertical(true); camera.SetFlippedImageHorizontal(false); Don't forget to change xsize and ysize in the rest of the code from 320 and 240 to 640 and 480. Regards, Fivos PS: We definitely NEED a forum, an archive and an FAQ! PPS: How's the Fire-i? Are the optics and image quality good? -----Message d'origine----- De : owner-artoolkit@h .................. [mailto:owner-artoolkit@h ..................]De la part de Alexandre Gillet Envoye : mardi 25 fevrier 2003 23:46 A : artoolkit Objet : image size and problem with mirror image. Hi, A few week a go, someone wrote about modify the video image size at the initialisation step. I lost the email about it.Can someone send it back to me? I am running artoolkit 2.52, with DirectX on windows using a Fire-i camera. I want to be able to run 640*480. What is the best way to do it? do I have to recompile the code? I have also a problem, the simple example code give a mirror image of what I am suppose to get. if an object is on the right of the camera, the image display the object on the left. the answer might already been address, sorry if I ask again but I don't have an archive of it. Thanks Alex -- o Alexandre Gillet email: gillet@s .......... / The Scripps Research Institute, o Dept. Molecular Biology, MB-5, \ 10550 North Torrey Pines Road, o La Jolla, CA 92037-1000, USA. / tel: (858) 784-2053 o fax: (858) 784-2860 |
From: | Alexandre Gillet <gillet@s ..........> | Received: | Feb 26, 2003 |
To | Fivos DOGANIS <Fivos.Doganis@i .................> | ||
Subject: | Re: image size and problem with mirror image. | ||
Hi, which version of ARToolKit are you using? My function camera.Init accept only one argument , the device number. I am using ARToolKit DirectShow 2.52 and I do not have the following function:SetFlippedImageVertical(true); SetFlippedImageHorizontal(false); We just start using our Fire-i camera, so far we like it.Good image quality, and a good frame rate comparing to our usb camera. Alex Fivos DOGANIS wrote: > Hi, > > Your main function should look like the one in any example of the ARToolKit > package, with some minor modifications: > > camera.Init(0, 640, 480); // Initialize framegrabber to 640*480 > > camera.DisplayProperties(); > > // Toggle the following in order to flip the image the way you want: > > //camera.SetFlippedImage(true); > camera.SetFlippedImageVertical(true); > camera.SetFlippedImageHorizontal(false); > > Don't forget to change xsize and ysize in the rest of the code from 320 and > 240 to 640 and 480. > > Regards, > > Fivos > > PS: We definitely NEED a forum, an archive and an FAQ! > PPS: How's the Fire-i? Are the optics and image quality good? > > -----Message d'origine----- > De : owner-artoolkit@h .................. > [mailto:owner-artoolkit@h ..................]De la part de Alexandre > Gillet > Envoye : mardi 25 fevrier 2003 23:46 > A : artoolkit > Objet : image size and problem with mirror image. > > > Hi, > > A few week a go, someone wrote about modify the video image size at the > initialisation step. I lost the email about it.Can someone send it back > to me? > I am running artoolkit 2.52, with DirectX on windows using a Fire-i > camera. I want to be able to run 640*480. What is the best way to do it? > do I have to recompile the code? > > I have also a problem, the simple example code give a mirror image of > what I am suppose to get. if an object is on the right of the camera, > the image display the object on the left. the answer might already been > address, sorry if I ask again but I don't have an archive of it. > > Thanks > Alex > -- > o Alexandre Gillet email: gillet@s .......... > / The Scripps Research Institute, > o Dept. Molecular Biology, MB-5, > \ 10550 North Torrey Pines Road, > o La Jolla, CA 92037-1000, USA. > / tel: (858) 784-2053 > o fax: (858) 784-2860 > > > > > -- o Alexandre Gillet email: gillet@s .......... / The Scripps Research Institute, o Dept. Molecular Biology, MB-5, \ 10550 North Torrey Pines Road, o La Jolla, CA 92037-1000, USA. / tel: (858) 784-2053 o fax: (858) 784-2860 |
From: | Alexandre Gillet <gillet@s ..........> | Received: | Feb 26, 2003 |
To | Fivos DOGANIS <Fivos.Doganis@i .................> | ||
Subject: | Re: image size and problem with mirror image. | ||
Hi, which version of ARToolKit are you using? My function camera.Init accept only one argument , the device number. I am using ARToolKit DirectShow 2.52 and I do not have the following function:SetFlippedImageVertical(true); SetFlippedImageHorizontal(false); We just start using our Fire-i camera, so far we like it.Good image quality, and a good frame rate comparing to our usb camera. Alex Fivos DOGANIS wrote: > Hi, > > Your main function should look like the one in any example of the ARToolKit > package, with some minor modifications: > > camera.Init(0, 640, 480); // Initialize framegrabber to 640*480 > > camera.DisplayProperties(); > > // Toggle the following in order to flip the image the way you want: > > //camera.SetFlippedImage(true); > camera.SetFlippedImageVertical(true); > camera.SetFlippedImageHorizontal(false); > > Don't forget to change xsize and ysize in the rest of the code from 320 and > 240 to 640 and 480. > > Regards, > > Fivos > > PS: We definitely NEED a forum, an archive and an FAQ! > PPS: How's the Fire-i? Are the optics and image quality good? > > -----Message d'origine----- > De : owner-artoolkit@h .................. > [mailto:owner-artoolkit@h ..................]De la part de Alexandre > Gillet > Envoye : mardi 25 fevrier 2003 23:46 > A : artoolkit > Objet : image size and problem with mirror image. > > > Hi, > > A few week a go, someone wrote about modify the video image size at the > initialisation step. I lost the email about it.Can someone send it back > to me? > I am running artoolkit 2.52, with DirectX on windows using a Fire-i > camera. I want to be able to run 640*480. What is the best way to do it? > do I have to recompile the code? > > I have also a problem, the simple example code give a mirror image of > what I am suppose to get. if an object is on the right of the camera, > the image display the object on the left. the answer might already been > address, sorry if I ask again but I don't have an archive of it. > > Thanks > Alex > -- > o Alexandre Gillet email: gillet@s .......... > / The Scripps Research Institute, > o Dept. Molecular Biology, MB-5, > \ 10550 North Torrey Pines Road, > o La Jolla, CA 92037-1000, USA. > / tel: (858) 784-2053 > o fax: (858) 784-2860 > > > > > -- o Alexandre Gillet email: gillet@s .......... / The Scripps Research Institute, o Dept. Molecular Biology, MB-5, \ 10550 North Torrey Pines Road, o La Jolla, CA 92037-1000, USA. / tel: (858) 784-2053 o fax: (858) 784-2860 |
From: | "Fivos DOGANIS" <Fivos.Doganis@i .................> | Received: | Feb 27, 2003 |
To | "Alexandre Gillet" <gillet@s ..........> | ||
Subject: | RE: image size and problem with mirror image. | ||
Hello again, I'm using ARToolKitDirectShow2.52vrml. My code looks like this (it is based on simpleVRML example): ... #include <AR/ARFrameGrabber.h> ... ARFrameGrabber camera; //-------------------------------------------------------------------------- ----------------- int main() { CoInitialize(NULL); init(); // Start the video capture camera.Init(0, 640, 480); // Initialize framegrabber to 640*480 camera.DisplayProperties(); //camera.SetFlippedImage(true); camera.SetFlippedImageVertical(true); camera.SetFlippedImageHorizontal(false); // Start the main event loop argMainLoop( NULL, keyEvent, mainLoop ); CoUninitialize(); return 0; } ... I can assure you it works fine! Reagrds, Fivos -----Message d'origine----- De : Alexandre Gillet [mailto:gillet@s ..........] Envoye : mercredi 26 fevrier 2003 22:37 A : Fivos DOGANIS Cc : artoolkit Objet : Re: image size and problem with mirror image. Hi, which version of ARToolKit are you using? My function camera.Init accept only one argument , the device number. I am using ARToolKit DirectShow 2.52 and I do not have the following function:SetFlippedImageVertical(true); SetFlippedImageHorizontal(false); We just start using our Fire-i camera, so far we like it.Good image quality, and a good frame rate comparing to our usb camera. Alex Fivos DOGANIS wrote: > Hi, > > Your main function should look like the one in any example of the ARToolKit > package, with some minor modifications: > > camera.Init(0, 640, 480); // Initialize framegrabber to 640*480 > > camera.DisplayProperties(); > > // Toggle the following in order to flip the image the way you want: > > //camera.SetFlippedImage(true); > camera.SetFlippedImageVertical(true); > camera.SetFlippedImageHorizontal(false); > > Don't forget to change xsize and ysize in the rest of the code from 320 and > 240 to 640 and 480. > > Regards, > > Fivos > > PS: We definitely NEED a forum, an archive and an FAQ! > PPS: How's the Fire-i? Are the optics and image quality good? > > -----Message d'origine----- > De : owner-artoolkit@h .................. > [mailto:owner-artoolkit@h ..................]De la part de Alexandre > Gillet > Envoye : mardi 25 fevrier 2003 23:46 > A : artoolkit > Objet : image size and problem with mirror image. > > > Hi, > > A few week a go, someone wrote about modify the video image size at the > initialisation step. I lost the email about it.Can someone send it back > to me? > I am running artoolkit 2.52, with DirectX on windows using a Fire-i > camera. I want to be able to run 640*480. What is the best way to do it? > do I have to recompile the code? > > I have also a problem, the simple example code give a mirror image of > what I am suppose to get. if an object is on the right of the camera, > the image display the object on the left. the answer might already been > address, sorry if I ask again but I don't have an archive of it. > > Thanks > Alex > -- > o Alexandre Gillet email: gillet@s .......... > / The Scripps Research Institute, > o Dept. Molecular Biology, MB-5, > \ 10550 North Torrey Pines Road, > o La Jolla, CA 92037-1000, USA. > / tel: (858) 784-2053 > o fax: (858) 784-2860 > > > > > -- o Alexandre Gillet email: gillet@s .......... / The Scripps Research Institute, o Dept. Molecular Biology, MB-5, \ 10550 North Torrey Pines Road, o La Jolla, CA 92037-1000, USA. / tel: (858) 784-2053 o fax: (858) 784-2860 |
From: | "Fivos DOGANIS" <Fivos.Doganis@i .................> | Received: | Feb 27, 2003 |
To | "Alexandre Gillet" <gillet@s ..........> | ||
Subject: | RE: image size and problem with mirror image. | ||
Hello again, I'm using ARToolKitDirectShow2.52vrml. My code looks like this (it is based on simpleVRML example): ... #include <AR/ARFrameGrabber.h> ... ARFrameGrabber camera; //-------------------------------------------------------------------------- ----------------- int main() { CoInitialize(NULL); init(); // Start the video capture camera.Init(0, 640, 480); // Initialize framegrabber to 640*480 camera.DisplayProperties(); //camera.SetFlippedImage(true); camera.SetFlippedImageVertical(true); camera.SetFlippedImageHorizontal(false); // Start the main event loop argMainLoop( NULL, keyEvent, mainLoop ); CoUninitialize(); return 0; } ... I can assure you it works fine! Reagrds, Fivos -----Message d'origine----- De : Alexandre Gillet [mailto:gillet@s ..........] Envoye : mercredi 26 fevrier 2003 22:37 A : Fivos DOGANIS Cc : artoolkit Objet : Re: image size and problem with mirror image. Hi, which version of ARToolKit are you using? My function camera.Init accept only one argument , the device number. I am using ARToolKit DirectShow 2.52 and I do not have the following function:SetFlippedImageVertical(true); SetFlippedImageHorizontal(false); We just start using our Fire-i camera, so far we like it.Good image quality, and a good frame rate comparing to our usb camera. Alex Fivos DOGANIS wrote: > Hi, > > Your main function should look like the one in any example of the ARToolKit > package, with some minor modifications: > > camera.Init(0, 640, 480); // Initialize framegrabber to 640*480 > > camera.DisplayProperties(); > > // Toggle the following in order to flip the image the way you want: > > //camera.SetFlippedImage(true); > camera.SetFlippedImageVertical(true); > camera.SetFlippedImageHorizontal(false); > > Don't forget to change xsize and ysize in the rest of the code from 320 and > 240 to 640 and 480. > > Regards, > > Fivos > > PS: We definitely NEED a forum, an archive and an FAQ! > PPS: How's the Fire-i? Are the optics and image quality good? > > -----Message d'origine----- > De : owner-artoolkit@h .................. > [mailto:owner-artoolkit@h ..................]De la part de Alexandre > Gillet > Envoye : mardi 25 fevrier 2003 23:46 > A : artoolkit > Objet : image size and problem with mirror image. > > > Hi, > > A few week a go, someone wrote about modify the video image size at the > initialisation step. I lost the email about it.Can someone send it back > to me? > I am running artoolkit 2.52, with DirectX on windows using a Fire-i > camera. I want to be able to run 640*480. What is the best way to do it? > do I have to recompile the code? > > I have also a problem, the simple example code give a mirror image of > what I am suppose to get. if an object is on the right of the camera, > the image display the object on the left. the answer might already been > address, sorry if I ask again but I don't have an archive of it. > > Thanks > Alex > -- > o Alexandre Gillet email: gillet@s .......... > / The Scripps Research Institute, > o Dept. Molecular Biology, MB-5, > \ 10550 North Torrey Pines Road, > o La Jolla, CA 92037-1000, USA. > / tel: (858) 784-2053 > o fax: (858) 784-2860 > > > > > -- o Alexandre Gillet email: gillet@s .......... / The Scripps Research Institute, o Dept. Molecular Biology, MB-5, \ 10550 North Torrey Pines Road, o La Jolla, CA 92037-1000, USA. / tel: (858) 784-2053 o fax: (858) 784-2860 |