ARToolKit | Mailing List Archive |
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From: | Charles Foetz <foetzc@d ............> | Received: | Mar 11, 2003 |
To | "Frerich, Volker, UNITY AG" <Volker.Frerich@u .......> | ||
Subject: | Re: AW: VRML editor for WinXP | ||
On Tue, 11 Mar 2003, Frerich, Volker, UNITY AG wrote: Hi Thanks Volker for your reply. Unfortunately what I'm looking for is a graphical VRML editor (that lets you create new cones or spheres, for example and drag and drop a colour on existin object parts). Sorry for not having been more precise in my initial enquiry. Anyone know of a free graphical VRML editor? To answer your own question about replacing a VRML object within ART: Have a look at simpleVRML (for example) on how to handle key events. What you could do is associate the new VRML object (that you want to replace the other one with) with a dummy marker (that you won't use with your application. You do this in the vrml_data file, just like you do normally, except that the dummy marker never appears in front of the camera. Assuming your marker has id 1 and the dummy marker has id 2, you could then use something like the following to replace your object: (insert into the keyEvent function): if (key == 'r') { object[1].vrml_id = object[2].vrml_id; } Hope that helps, Regards, Charlie Volker Frerich wrote: > Hello Charles > > It is a good question you have... > > We are using the textpad (it is not free but a full use trial version ) Just have a look at > > www.textpad.com > > It is a nice tool which can edit a lot of languages (with Highlightning,etc)... > > hope it will help you ... test it (no guarantee that it works in runnig progress) > > > You seem more advanced with the ARToolkit then me. > > Maybe you can give me a tip, how I can handle different actions (for example changing the vrml model in an running ARToolkit by KeyEvent.) Charles Foetz wrote: > Hi all, > > For my 4th year Software Engineering course project, I'm > implementing an application to evaluate and demonstrate the capabilities > of ARToolkit. > > I'm currently looking at finding a way to let the user edit a VRML file > from the ART environment. The user would press an "Edit" button next to > a VRML object, which should launch a VRML editor where the user can then > edit the object. The simplest (and only) way that has come to my mind > for doing this would be to associate files with a .wrl extension to the > VRML Editor in the Windows environment and then calling ShellExecute with > the "open" verb to launch the application. > > Problem is, I've not run across a free VRML editor that lets me do this. > Spazz3D and XYZ editor don't allow .wrl files to be opened directly (they > have to be imported), while Seamless3D and VRCreator don't want to run on > my machine. > > Does anyone know of a free VRML editor I haven't mentioned, so I could > give it a try. > > All help very much appreciated. > > Regards, > > Charlie Foetz > foetzc@d ............ > University of Glasgow |
From: | Charles Foetz <foetzc@d ............> | Received: | Mar 11, 2003 |
To | "Frerich, Volker, UNITY AG" <Volker.Frerich@u .......> | ||
Subject: | Re: AW: VRML editor for WinXP | ||
On Tue, 11 Mar 2003, Frerich, Volker, UNITY AG wrote: Hi Thanks Volker for your reply. Unfortunately what I'm looking for is a graphical VRML editor (that lets you create new cones or spheres, for example and drag and drop a colour on existin object parts). Sorry for not having been more precise in my initial enquiry. Anyone know of a free graphical VRML editor? To answer your own question about replacing a VRML object within ART: Have a look at simpleVRML (for example) on how to handle key events. What you could do is associate the new VRML object (that you want to replace the other one with) with a dummy marker (that you won't use with your application. You do this in the vrml_data file, just like you do normally, except that the dummy marker never appears in front of the camera. Assuming your marker has id 1 and the dummy marker has id 2, you could then use something like the following to replace your object: (insert into the keyEvent function): if (key == 'r') { object[1].vrml_id = object[2].vrml_id; } Hope that helps, Regards, Charlie Volker Frerich wrote: > Hello Charles > > It is a good question you have... > > We are using the textpad (it is not free but a full use trial version ) Just have a look at > > www.textpad.com > > It is a nice tool which can edit a lot of languages (with Highlightning,etc)... > > hope it will help you ... test it (no guarantee that it works in runnig progress) > > > You seem more advanced with the ARToolkit then me. > > Maybe you can give me a tip, how I can handle different actions (for example changing the vrml model in an running ARToolkit by KeyEvent.) Charles Foetz wrote: > Hi all, > > For my 4th year Software Engineering course project, I'm > implementing an application to evaluate and demonstrate the capabilities > of ARToolkit. > > I'm currently looking at finding a way to let the user edit a VRML file > from the ART environment. The user would press an "Edit" button next to > a VRML object, which should launch a VRML editor where the user can then > edit the object. The simplest (and only) way that has come to my mind > for doing this would be to associate files with a .wrl extension to the > VRML Editor in the Windows environment and then calling ShellExecute with > the "open" verb to launch the application. > > Problem is, I've not run across a free VRML editor that lets me do this. > Spazz3D and XYZ editor don't allow .wrl files to be opened directly (they > have to be imported), while Seamless3D and VRCreator don't want to run on > my machine. > > Does anyone know of a free VRML editor I haven't mentioned, so I could > give it a try. > > All help very much appreciated. > > Regards, > > Charlie Foetz > foetzc@d ............ > University of Glasgow |
From: | "Fivos DOGANIS" <Fivos.Doganis@i .................> | Received: | Mar 13, 2003 |
To | "Charles Foetz" <foetzc@d ............>, "Frerich, Volker, UNITY AG" <Volker.Frerich@u .......> | ||
Subject: | RE: AW: VRML editor for WinXP | ||
" Thanks Volker for your reply. Unfortunately what I'm looking for is a graphical VRML editor (that lets you create new cones or spheres, for example and drag and drop a colour on existin object parts). Sorry for not having been more precise in my initial enquiry. Anyone know of a free graphical VRML editor? " Hi, Have you tried 'WhiteDune'? I downloaded it recently but didn't have time to run it. Maybe you could give it a try! Regards, Fivos -----Message d'origine----- De : owner-artoolkit@h .................. [mailto:owner-artoolkit@h ..................]De la part de Charles Foetz Envoye : mardi 11 mars 2003 18:17 A : Frerich, Volker, UNITY AG Cc : artoolkit@h .................. Objet : Re: AW: VRML editor for WinXP On Tue, 11 Mar 2003, Frerich, Volker, UNITY AG wrote: Hi Thanks Volker for your reply. Unfortunately what I'm looking for is a graphical VRML editor (that lets you create new cones or spheres, for example and drag and drop a colour on existin object parts). Sorry for not having been more precise in my initial enquiry. Anyone know of a free graphical VRML editor? To answer your own question about replacing a VRML object within ART: Have a look at simpleVRML (for example) on how to handle key events. What you could do is associate the new VRML object (that you want to replace the other one with) with a dummy marker (that you won't use with your application. You do this in the vrml_data file, just like you do normally, except that the dummy marker never appears in front of the camera. Assuming your marker has id 1 and the dummy marker has id 2, you could then use something like the following to replace your object: (insert into the keyEvent function): if (key == 'r') { object[1].vrml_id = object[2].vrml_id; } Hope that helps, Regards, Charlie Volker Frerich wrote: > Hello Charles > > It is a good question you have... > > We are using the textpad (it is not free but a full use trial version ) Just have a look at > > www.textpad.com > > It is a nice tool which can edit a lot of languages (with Highlightning,etc)... > > hope it will help you ... test it (no guarantee that it works in runnig progress) > > > You seem more advanced with the ARToolkit then me. > > Maybe you can give me a tip, how I can handle different actions (for example changing the vrml model in an running ARToolkit by KeyEvent.) Charles Foetz wrote: > Hi all, > > For my 4th year Software Engineering course project, I'm > implementing an application to evaluate and demonstrate the capabilities > of ARToolkit. > > I'm currently looking at finding a way to let the user edit a VRML file > from the ART environment. The user would press an "Edit" button next to > a VRML object, which should launch a VRML editor where the user can then > edit the object. The simplest (and only) way that has come to my mind > for doing this would be to associate files with a .wrl extension to the > VRML Editor in the Windows environment and then calling ShellExecute with > the "open" verb to launch the application. > > Problem is, I've not run across a free VRML editor that lets me do this. > Spazz3D and XYZ editor don't allow .wrl files to be opened directly (they > have to be imported), while Seamless3D and VRCreator don't want to run on > my machine. > > Does anyone know of a free VRML editor I haven't mentioned, so I could > give it a try. > > All help very much appreciated. > > Regards, > > Charlie Foetz > foetzc@d ............ > University of Glasgow |
From: | "Fivos DOGANIS" <Fivos.Doganis@i .................> | Received: | Mar 13, 2003 |
To | "Charles Foetz" <foetzc@d ............>, "Frerich, Volker, UNITY AG" <Volker.Frerich@u .......> | ||
Subject: | RE: AW: VRML editor for WinXP | ||
" Thanks Volker for your reply. Unfortunately what I'm looking for is a graphical VRML editor (that lets you create new cones or spheres, for example and drag and drop a colour on existin object parts). Sorry for not having been more precise in my initial enquiry. Anyone know of a free graphical VRML editor? " Hi, Have you tried 'WhiteDune'? I downloaded it recently but didn't have time to run it. Maybe you could give it a try! Regards, Fivos -----Message d'origine----- De : owner-artoolkit@h .................. [mailto:owner-artoolkit@h ..................]De la part de Charles Foetz Envoye : mardi 11 mars 2003 18:17 A : Frerich, Volker, UNITY AG Cc : artoolkit@h .................. Objet : Re: AW: VRML editor for WinXP On Tue, 11 Mar 2003, Frerich, Volker, UNITY AG wrote: Hi Thanks Volker for your reply. Unfortunately what I'm looking for is a graphical VRML editor (that lets you create new cones or spheres, for example and drag and drop a colour on existin object parts). Sorry for not having been more precise in my initial enquiry. Anyone know of a free graphical VRML editor? To answer your own question about replacing a VRML object within ART: Have a look at simpleVRML (for example) on how to handle key events. What you could do is associate the new VRML object (that you want to replace the other one with) with a dummy marker (that you won't use with your application. You do this in the vrml_data file, just like you do normally, except that the dummy marker never appears in front of the camera. Assuming your marker has id 1 and the dummy marker has id 2, you could then use something like the following to replace your object: (insert into the keyEvent function): if (key == 'r') { object[1].vrml_id = object[2].vrml_id; } Hope that helps, Regards, Charlie Volker Frerich wrote: > Hello Charles > > It is a good question you have... > > We are using the textpad (it is not free but a full use trial version ) Just have a look at > > www.textpad.com > > It is a nice tool which can edit a lot of languages (with Highlightning,etc)... > > hope it will help you ... test it (no guarantee that it works in runnig progress) > > > You seem more advanced with the ARToolkit then me. > > Maybe you can give me a tip, how I can handle different actions (for example changing the vrml model in an running ARToolkit by KeyEvent.) Charles Foetz wrote: > Hi all, > > For my 4th year Software Engineering course project, I'm > implementing an application to evaluate and demonstrate the capabilities > of ARToolkit. > > I'm currently looking at finding a way to let the user edit a VRML file > from the ART environment. The user would press an "Edit" button next to > a VRML object, which should launch a VRML editor where the user can then > edit the object. The simplest (and only) way that has come to my mind > for doing this would be to associate files with a .wrl extension to the > VRML Editor in the Windows environment and then calling ShellExecute with > the "open" verb to launch the application. > > Problem is, I've not run across a free VRML editor that lets me do this. > Spazz3D and XYZ editor don't allow .wrl files to be opened directly (they > have to be imported), while Seamless3D and VRCreator don't want to run on > my machine. > > Does anyone know of a free VRML editor I haven't mentioned, so I could > give it a try. > > All help very much appreciated. > > Regards, > > Charlie Foetz > foetzc@d ............ > University of Glasgow |