ARToolKit | Mailing List Archive |
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From: | Arvind Lakshmikumar <kla@c .........> | Received: | Mar 16, 2003 |
To | artoolkit@h .................. | ||
Subject: | Stereo on NVIDIA GEForce4 460 | ||
Hello folks, I have posted this question before. I'm trying to do stereo rendering using AR and when I test a simple stereo application, I get the following error GLUT: Fatal error: pixel format with necessary capabilities not found. I assume this error means that my graphics card does not support stereo. I have downloaded the stereo3D drivers from Nvidia and updated drivers for Windows XP on which I'm running this app. Any help would be very appreciated. Thanks, Arvind Arvind Lakshmikumar Research Scholar Robotics Institute Carnegie Mellon University Pittsburgh, PA 15213-3890 Phone: 412 421 0824 (H) 412 268 5905 (W) email: kla@c ......... Linux is like a Teepee, No Windows, No Gates, Only Apache Inside! |
From: | Arvind Lakshmikumar <kla@c .........> | Received: | Mar 16, 2003 |
To | artoolkit@h .................. | ||
Subject: | Stereo on NVIDIA GEForce4 460 | ||
Hello folks, I have posted this question before. I'm trying to do stereo rendering using AR and when I test a simple stereo application, I get the following error GLUT: Fatal error: pixel format with necessary capabilities not found. I assume this error means that my graphics card does not support stereo. I have downloaded the stereo3D drivers from Nvidia and updated drivers for Windows XP on which I'm running this app. Any help would be very appreciated. Thanks, Arvind Arvind Lakshmikumar Research Scholar Robotics Institute Carnegie Mellon University Pittsburgh, PA 15213-3890 Phone: 412 421 0824 (H) 412 268 5905 (W) email: kla@c ......... Linux is like a Teepee, No Windows, No Gates, Only Apache Inside! |
From: | "David Nahon" <dn@z ......> | Received: | Mar 21, 2003 |
To | "Arvind Lakshmikumar" <kla@c .........>, artoolkit@h .................. | ||
Subject: | RE: Stereo on NVIDIA GEForce4 460 | ||
Hi, I guess ARToolkit needs the OpenGL quadbuffer stereo API, which only exists in quadro boards (so as for nvidia) You can trick the driver to believe your Geforce is a quadro with rivatunner, but you would need to plug your glasses somewhere, and only the Quadro hace a mini DIN 3 stereo jack. There are some hardware which can handle this directly from the subD15 (VGA) plug ... Long story Hope this helps D. ___________________________________________________________ D N David Nahon I A O Z-A Production R&D V H http://www.z-a.net 64, rue de la Folie Mericourt 75011 Paris - France tel:+33 1 48 06 65 66 fax:+33 1 48 06 48 75 - david@z ...... ___________________________________________________________ > -----Message d'origine----- > De : owner-artoolkit@h .................. > [mailto:owner-artoolkit@h ..................]De la part de Arvind > Lakshmikumar > Envoye : dimanche 16 mars 2003 17:40 > A : artoolkit@h .................. > Objet : Stereo on NVIDIA GEForce4 460 > > > Hello folks, > I have posted this question before. I'm trying to do stereo rendering > using AR and when I test a simple stereo application, I get the following > error > GLUT: Fatal error: pixel format with necessary capabilities not found. > > I assume this error means that my graphics card does not support stereo. > > > I have downloaded the stereo3D drivers from Nvidia and updated drivers for > Windows XP on which I'm running this app. > > Any help would be very appreciated. > > > Thanks, > Arvind > > > Arvind Lakshmikumar > Research Scholar > Robotics Institute > Carnegie Mellon University > Pittsburgh, PA 15213-3890 > Phone: 412 421 0824 (H) > 412 268 5905 (W) > > email: kla@c ......... > > Linux is like a Teepee, > No Windows, No Gates, > Only Apache Inside! > |