ARToolKit | Mailing List Archive |
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From: | Pedro Cervantes <pedrocp@u ......> | Received: | May 27, 2003 |
To | "Tegtmeier, Andre" <andre.tegtmeier@v ............>, ARToolKit Mailing List <artoolkit@h ..................> | ||
Subject: | Re: [FireWire-Camera] | ||
I'm using this camera and it works very well in Linux at full 640x480 x 30 fps. In Windows I can't make it work in ARToolKit applications at more than 320x200 x 30 fps but I belive it's a windows issue. Any way I don't use ART in Windows anymore. I had some problems with low light environments, but haven't tryied much in this situations. Maybe testing with other threshold values will solve it. You can mail me if you have more specific questions. ..I hope this can help you a little. Pedro Cervantes "Tegtmeier, Andre" <andre.tegtmeier@v ............> wrote: > Hi, > > i would like to buy the PYRO 1394 FireWire-WebCam from ADS Technologies ( > http://www.adstech.com/products/API203/intro/API203intro.asp?pid=API-203 > <http://www.adstech.com/products/API203/intro/API203intro.asp?pid=API-203> > ). > > If anybody could tell me his hands-on experiences with this camera I would > be deeply grateful. If you have further informations about other FireWire > Cameras you are using please accord them to me. > > Thanks in advance > > with regards > > > > André > > mailto:andre.tegtmeier@v ............ <mailto:andre.tegtmeier@v ............> > > > |
From: | "PATEL, NINA H. (JSC-SF) (NASA)" <nina.h.patel@n .......> | Received: | May 27, 2003 |
To | "Tegtmeier, Andre" <andre.tegtmeier@v ............>, ARToolKit Mailing List <artoolkit@h ..................> | ||
Subject: | RE: [FireWire-Camera] | ||
Hey, I use Creative Webcam Pro for some basic testing purposes with ARToolkit2.52vrml version and it works preety good on windows 2k environment. Also if you want to change the size of the video frame just remove the hardcoded 320 X 240 and make it 640 X 480 inside the code of artoolkit and it will give you larger frame size cause creative webcam pro supports that. I havent used firewire camera so dont know much about it. Nina. -----Original Message----- From: Pedro Cervantes [mailto:pedrocp@u ......] Sent: Tuesday, May 27, 2003 3:44 PM To: Tegtmeier, Andre; ARToolKit Mailing List Subject: Re: [FireWire-Camera] I'm using this camera and it works very well in Linux at full 640x480 x 30 fps. In Windows I can't make it work in ARToolKit applications at more than 320x200 x 30 fps but I belive it's a windows issue. Any way I don't use ART in Windows anymore. I had some problems with low light environments, but haven't tryied much in this situations. Maybe testing with other threshold values will solve it. You can mail me if you have more specific questions. ..I hope this can help you a little. Pedro Cervantes "Tegtmeier, Andre" <andre.tegtmeier@v ............> wrote: > Hi, > > i would like to buy the PYRO 1394 FireWire-WebCam from ADS Technologies ( > http://www.adstech.com/products/API203/intro/API203intro.asp?pid=API-203 > <http://www.adstech.com/products/API203/intro/API203intro.asp?pid=API-203> > ). > > If anybody could tell me his hands-on experiences with this camera I would > be deeply grateful. If you have further informations about other FireWire > Cameras you are using please accord them to me. > > Thanks in advance > > with regards > > > > André > > mailto:andre.tegtmeier@v ............ <mailto:andre.tegtmeier@v ............> > > > |
From: | Florent VIAL <florent.vial@c .....> | Received: | May 28, 2003 |
To | artoolkit@h .................. | ||
Subject: | RE: [FireWire-Camera] | ||
Hi, >In Windows I can't make it work in ARToolKit applications at more than 320x200 >x 30 fps but I belive it's a windows issue. Any way I don't use ART in Windows >anymore. I have the same problem and I would be very interested if someone knew about this specific Windows problem. How come that an application will run @ 30 fps under Linux and hardly @ 15 fps under Windows although it is the same code ?? If anyone has an idea about it, I would be thankful to hear about it. Florent Vial ------------------------------------------------- This mail sent through IMP: http://horde.org/imp/ |
From: | "k.]I[an" <k.man@g .....> | Received: | May 28, 2003 |
To | artoolkit@h .................. | ||
Subject: | Re: [FireWire-Camera] | ||
On Wed, 28 May 2003 00:24:10 +0200, Florent VIAL <florent.vial@c .....> wrote: > I have the same problem and I would be very interested if someone knew > about this > specific Windows problem. How come that an application will run @ 30 fps > under > Linux and hardly @ 15 fps under Windows although it is the same code ?? > If anyone has an idea about it, I would be thankful to hear about it. > > Florent Vial > > Hi. I'm using a modified version of AR-Toolkit 2.52 (with VRML) and the ARFrameGrabber-Versions of FH Hagenberg (fh-hagenberg.at) to grab my ibot Firewire images under Windows XP Pro. Using the Microsoft drivers delivered only 15 fps as well. After I changed these drivers (by hand, because otherwise Windows always takes his own (but worse) drivers) I could also grab with 640x480x30fps. Although not in every format: using RGB or some YUV-formats I could still only get 15 fps. The only format with 640x480x30 is YUV411. cu, Toby. -- - www.augmented.org -- www.footfighters.de - - My life for Aiur... uh, I mean Ner'zhul! - |
From: | Daniel Wagner <daniel@i ...............> | Received: | May 28, 2003 |
To | artoolkit@h .................. | ||
Subject: | Re: [FireWire-Camera] | ||
the windows frame-graber code that comes with artoolkit is not that optimial. if you want better performance with any type of camera try out the modification by Thomas Pintaric: http://www.ims.tuwien.ac.at/~thomas/artoolkit.php bye, Daniel |
From: | Thomas Pintaric <thomas@i ...............> | Received: | May 28, 2003 |
To | Florent VIAL <florent.vial@c .....> | ||
Subject: | RE: [FireWire-Camera] | ||
The performance problem with ARToolKit v2.52 for DirectShow (using the ARFrameGrabber) can be traced to redundant buffering within Microsoft's SampleGrabber (CLSID_SampleGrabber) filter. Note that, according to the MSDN DX9 documentation, the ISampleGrabber::GetCurrentSample() method is not currently implemented, so you're forced to use buffer queues via ISampleGrabber::GetCurrentBuffer(). The solution here is not to use ISampleGrabber at all. Instead, switch to a more efficient filter (preferrably a renderer) that offers the same functionality. Regards, --Thomas At 12:24 AM 5/28/2003 +0200, you wrote: Hi, >In Windows I can't make it work in ARToolKit applications at more than 320x200 >x 30 fps but I belive it's a windows issue. Any way I don't use ART in Windows >anymore. I have the same problem and I would be very interested if someone knew about this specific Windows problem. How come that an application will run @ 30 fps under Linux and hardly @ 15 fps under Windows although it is the same code ?? If anyone has an idea about it, I would be thankful to hear about it. Florent Vial ------------------------------------------------- This mail sent through IMP: http://horde.org/imp/ _________________________________________ Thomas Pintaric Interactive Media Systems Group Vienna University of Technology <pintaric@i ...............> http://www.ims.tuwien.ac.at/~thomas _________________________________________ |