ARToolKit | Mailing List Archive |
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From: | Fernando Giovanini <giovanini@u ............> | Received: | Dec 22, 2006 |
To | ARToolkit <artoolkit@h ..................> | ||
Subject: | GUI Lib example | ||
Hello, all. I'm having a big problem. I'm needing a GUI lib that works with ARToolkit. In the begining of my project I tryied to use the GLUI lib, but it seems to have some issues when used with ARToolkit. Then I tryied to use the FOX GUI Toolkit, but I don't have time to develop all the functions to show the camera image in the screen. Does anybody can help me sending a GUI lib + ARToolkit example (can't be GLUT bau need to be open source and work on windows and linux)? It will be very helpful. Thanks, Fernando |
From: | Fernando Giovanini <giovanini@u ............> | Received: | Dec 22, 2006 |
To | |||
Subject: | Re: GUI Lib example | ||
Hi Daniel, My biggest problem is to display the camera captured image. I'm not understanding how to do that. Is it so dificult or the problem is in me? :) Fernando. Daniel Wagner escreveu: > hi Fernando, > > as was already mentioned on this forum, basically any GUI LIB will work > with ARToolKit. > It will require a minimum understanding of OpenGL though to get both > working together... > > Daniel > > > |
From: | Daniel Wagner <daniel@i ...............> | Received: | Dec 22, 2006 |
To | Fernando Giovanini <giovanini@u ............> | ||
Subject: | Re: GUI Lib example | ||
hi Fernando, as was already mentioned on this forum, basically any GUI LIB will work with ARToolKit. It will require a minimum understanding of OpenGL though to get both working together... Daniel |
From: | Daniel Wagner <daniel@i ...............> | Received: | Dec 24, 2006 |
To | ARToolKit Mailinglist <artoolkit@h ..................> | ||
Subject: | Re: GUI Lib example | ||
Fernando Giovanini wrote: > My biggest problem is to display the camera captured image. I'm not > understanding how to do that. Is it so dificult or the problem is in > me? :) I have no idea which library you are using and what your problem is in general, but if you want to restrict rendering into a specific region of the target window try out glViewPort(). Besides that I suggest looking into an OpenGL book... Daniel |