READINGS
REQUIRED MATERIALS
- Norman, Donald A. (1988) The
Design of Everyday Things. New York,NY: Currency Doubleday.
- CoursePAKs to be picked up at
the Engineering Copy Center include:
- Dr. Furness' lecture slides
(CoursePAK #1)
- King, W. Joesph. "Evolution
of Symbiotic Interfaces". In Toward the Human-Computer
Dyad . unpublished HITL. (CoursePAK #2)
LECTURE/ASSIGNMENT READINGS available at HITL library
ARCADE GAME READINGS posted outside office: AERB 114A
- Crawford, C. (1990). "Lessons
from Computer Game Design". In Laurel, B. (Ed.) The Art
of Human-Computer Interface Design, Reading, MA: Addison-Wesley,
103-111.
- Crawford, C. (1982). "The
Art of Computer Game Design". Berkeley, CA: Osborne/McGraw
Hill, 77-92.
- Standifer, C. (1997). "Apparent
Intelligence or Inanimate Objects Make Good Friends," In
Proc. of Computer Game Developers Conference '97, April,
1997, Santa Clara, CA, USA, 771-776.
- Meretzky, S. (1997). "Humor
in Game Design," In Proc. of Computer Game Developers
Conference '97, April, 1997, Santa Clara, USA, 573-581.
- Wickens, C. (1992). "Spatial
Perception and Cognition and the Display of Spatial Information".
Chapter 4 in Engineering Psychology and Human Performance.
(2nd ed.)Harper Collins. New York: 116-166.
- Pausch, R. and Jon Snoddy. (1996)
"Disney's Aladdin:First Steps Toward Storytelling in Virtual
Reality". In Proc. of SIGGRAPH '96. August 4-9, 1996,
New Orleans, LA, ACM. 193-203.
SUGGESTED HCI READINGS available at Enginering Library
- Baecker, Ronald M. and William
Buxton [et al. eds.].(1998). Readings in human-computer interaction:toward
the year 2000. (2nd ed.)San Francisco, CA: Morgan Kaufman.
- Dix, Alan J. [et al.].(1998).
Human-computer interaction. New York,NY: Prentice Hall.
- Preece, Jenny. (1994). Human-computer
interaction. Reading,MA: Addison-Wesley.
- Norman, Donald A. (1988) The
Design of Everyday Things. New York,NY: Currency Doubleday.
- Schneiderman, Ben. (1988) Designing
the user interface: strategies for effective human-computer-interaction.
(3rd Ed.) Reading, MA: Addison Wesley Longman.
DEFINITIONS used
in class 9/30/99
- Human Engineering The designing of machines and associated
products to suit the needs of humans.
- Human-machine Interface The boundary at which people make contact
with and use machines; when applied to programs and operating
systems, it is more widely known as the user interface.
Microsoft (R) Bookshelf (R) Computer
and Internet Dictionary (C) 1997, Microsoft Corporation.
- Ergonomics The applied science of equipment design,
as for the workplace, intended to maximize productivity by reducing
operator fatigue and discomfort. Also called biotechnology, human
engineering, and human factors engineering.
Excerpted from The American Heritage
(R) Dictionary of the English Language, Third Edition (C) 1996,
Houghton Mifflin Company.
REPRESENTATIONAL
CONSTRUCT SLIDES used in class 11/09/99 (PowerPoint
presentation)