Last update: March 5, 1996
(c) 1993 Human Interface Technology Lab
Additions and corrections are welcome.
Periodicals
Special Issues
(Forthcoming, 1996). JCMC.
[Special Issue on Communication and the Design of Virtual Environments].
Edited by Frank Biocca, Communication Technology Group, Center for
Research in Journalism and Mass Communication, University of North
Carolina, Chapel Hill.
Adam, J. A. (1993, October). Virtual Reality. IEEE Spectrum [special report: Virtual Reality], 30 (10), 22-29.
Crawford, D. (1993, July). Computer-Augmented Environments: Back to the Real World [special issue]. Communications of the ACM, 36 (7).
Gambelin, A. M. (1993, August). Virtual Reality. [special issue]. IRIS Universe. Issue No. 25.
Gobel, M. (Ed.). (1993). Virtual Reality [special issue]. Computers &Graphics, 17 (6).
Helsel, S. K. and Chavez, W. (Eds) (1995). Virtual Reality Market Place 1995,VR World, 3 (4), pp. 42-84. Mecklermedia Corp.
Levy, M. R. (Ed.). (1993). Symposium: Virtual Reality: A Communication Perspective. [special issue on virtual reality]. Journal of Communication, 42 (4).
Machover, C. and Tice, S. E. (Eds.). (1994, January). IEEE Computer Graphics and Applications [special issue on Virtual Reality], 14 (1).
Pratt, D. R., Zyda, M. and Kelleher, K. (Eds.) (1995, July). IEEE Computer. [special issue on Virtual Environments], 28 (7).
(1994, December). Networked Reality [Special Issue]. IEICE Transactions on Information Systems, E77-D (12).
(1994). Virtual Reality: Venus Return or Vanishing Point. Leonardo [special section on art and virtual environments],.27 (4).
Selected Articles - Technical Literature
Ashline, P. C., and Lai, V. S. (1995, Winter) Virtual Reality: An
Emerging User-Interface Technology. Information Systems
Management, 12 (1), 82-85.
Bishop, G., Bricken, W., Brooks, F. P., et. al. (1992). Research Directions in Virtual Environments: Report of an NSF Invitational Workshop. Computer Graphics, 26 (3), 153-177.
Boman, D. K. (1995, June). International Survey: Virtual-Environment Research. Computer, pp. 57-65.
Durlach, N., Shinn-Cunningham, B.G., and Held, R.M. (1994). Supernormal Auditory Localization. I. General Background. PRESENCE: Teleoperators and Virtual Environments., 2 (2), 89-103.
Ellis, S. R. (1991). Nature and Origins of Virtual Environments: A Bibliographical Essay. Computing Systems in Engineering, 2 (4), 321-347.
Gobel, M. (1996, Jan) Projects in VR: Industrial applications of Ves. IEEE Computer Graphics and Applications, 16 (1), 10- 13.
Held, R. M. and Durlach, N. I. (1992). Telepresence. PRESENCE: Teleoperators and Virtual Environments., 1 (1), 109-112.
Holloway, R. and Lastra, A. Virtual Environments: A Survey of the Technology. TR93-033, University of North Carolina at Chapel Hill. Available: ftp://ftp.cs.unc.edu/pub/technical-reports/93-033.ps.Z.
Locke, J. (1995, Oct-Nov) Applying Virtual Reality. IEEE Potentials, 14 (4), 16-18.
Melzer, J.E. and Moffitt, K. W. (1997). Head-Mounted Displays: Designing for the User. New York,NY: McGraw Hill.
Minsky, M., Ouh-young, M., Steele, O., Brooks, F. P. J., and Behensky, M. (1990). Feeling and Seeing: Issues in Force Display. Computer Graphics [Proceedings of 1990 Symposium on Interactive 3D Graphics, ACM, Snowbird, UT]. 24 (4), 235-243.
Newby, G. (1993). Virtual Reality. In M. E. Williams (Ed.) Annual Review of Information Science and Technology, Vol. 28 (pp. 187-229). Medford, New Jersey: Learned Information for the American Society for InformationScience .
Journals
Computer Graphics. Published by the
Special Interest Group on Computer Graphics of the Association for
Computing Machinery. ISSN 0097- 8930.
Computer Graphics Forum: Journal of the European Association for Computer Graphics. Amsterdam : North Holland. ISSN 0167-7055 .
Computers & Graphics: An International Journal of Systems & Applications in Computer Graphics. J. L. Encarnacao, Editor in Chief. New York: Pergamon Press. ISSN 0097-8493. (Vol. 17, No. 6, 1993, special issue on Virtual Reality).
Communications of the ACM. Published monthly by the Association of Computing Machinery. ISSN 0001-0782.
Displays: Technology and Applications. Butterworth Heinemann, Oxford, UK. ISSN 0141-9382.
Human Factors. Journal of the Human Factors and Ergonomics Society. ISSN 0018-7208.
IEEE Computer Graphics and Applications. Los Alamitos, CA: IEEE Computer Society. ISSN 0272-1716.
IEEE Engineering in Medicine and Biology Magazine. Published monthly by the Engineering in Medicine and Biology Society. ISSN 0739-5175.
IEEE Spectrum Magazine. Published monthly by The Institute of Electrical and Electronic Engineers. ISSN 0018-9235.
Image and Vision Computing. Butterworth Heinemann, Oxford, UK. ISSN 0262-8856.
Journal of the Audio Engineering Society: Audio/Acoustics/Applications. Audio Engineering Society (AES), New York, NY. ISSN 0004-7554
Journal of Visualization and Computer Animation. Published quarterly by John Wiley and Sons Inc., 605 Third Avenue, New York, NY 10158, USA. ISSN 1049-8907.
Journal of Medicine and Virtual Reality. Published by Virtual Reality Solutions, Inc., P.O. Box 20636, New York, NY 10021-0072. Telephone: 212-517-3995/ F ax: 212-861-0588/89.
Optical Engineering. Published monthly by the Society of Photo-optical Instrumentation Engineers (Bellingham, WA: SPIE). ISSN 0091-3286.
Presence: Teleoperators and Virtual Environments. Published quarterly by the MIT Press, Cambridge, MA 02142. ISSN 1054-7460. Subscription requests should be addressed MIT Press Journals, 55 Hayward Street Cambridge, Massachusetts 02142-1399, Tel: (617) 253-2889, Fax: (617) 258-6779, E-mail: journals-orders@mit.edu. WWW link: http://www-mitpress.mit.edu/jrnls-catalog/presence.html.
Real-Time Imaging. The first issue will be published the first quarter of 1995 by Academic Press, London, UK. Sample copies are available from Marketing Department, Academic Press, 24-28 O val Road, London NW1 7DX, UK. Fax: 44-71-2670362, or by email, with your full address to: rti@apuk.co.uk.
Simulation. Published monthly by Simulation Councils, Inc. Editorial and Circulation: Society for Computer Simulation (SCS) P.O. Box 17 900, San Diego, California 92177. Tel:619-277-3888. ISSN 0037-5497.
Visual Computer: International Journal of Computer Graphics. Official journal of the Computer Graphics Society. Published by Springer International, Berlin. ISSN 0178-2789.
Virtual Reality: Research, Development and Application: The
Journal of the Virtual Reality Society
The aim of the journal is to disseminate research and provoke discussion
in the area of Virtual Reality. This journal is an official publication
of the Virtual Reality Society. There are different subscription rates
for the journal, with members receiving the journal at a discounted rate.
The rates are as follows: non-members and institutions: UKP175/US$350 and
members of the VRS: UKP95/US$190. To subscribe to the journal, contact:
Journal Subscription Department, The Virtual Reality Society, PO Box 316,
Haywards, HeathWest Sussex, RH17 5YA, UK.
WWW link:
http://www.enc.hull.ac.uk:80/VRS/Journal.html
Aerospace America. Published monthly by the American Institute of Aeronautics and Astronautics, 370 L'Enfant Promenade, SW, Washington., D.C. 20024. Tel: 202-646-7471O. ISSN 0740-722X.
Cadence: The World's Largest Indepen dent AutoCAD Magazine. Published monthly by Miller Freeman, 600 Harrison St., San Francisco, CA, 94107. ISSN 0887-9141
Computer Graphics World. Published monthly by PennWell Publishing Company. Subscription inquiries: 918-835-3161. ISSN 0271-4159.
CSERIAC Gateway. Published by the Crew System Ergonomics Information Analysis Center, Wright Patterson Air Force Base, Ohio, 45433-6573, Internet: cseriac@falcon.aamrl.wpafb.af.mil, Tel: 513-255-4842. URL: http://www.dtic.dla.mil/iac/cseriac/IAC.HTML
CyberEdge Journal: The World's Leading Newsletter of Virtual Reality. Published six times yearly. Ben Delaney, editor. The Delaney Companies, #1 Gate Six Road, Suite G, Sausalito, CA, 94965. Tel: 415-331-EDGE (3343).
CyberEdge Journal's Virtual Reality Products. Published six times yearly. Ben Delaney, editor.
Emerging Media Report: The Newsletter of VR, TV, CD, & BPC and Entertainment Marketing. Emerging Media Report, Subscription Dept., 250 Mercer Street, #B1303, New York, NY, 10012. Tel: 212 388-0842
Feedback: Virtual Reality Society Newsletter. Bi-monthly publication by the VRS. Informs of VRS developments, as well as the general VR industry.
Insight: The Visual Performance Technical Group Newsletter. Visual Performance Technical Group, Human Factors Society.
Interactive Update. Published bimonthly by Alexander and Associates. Alexander and Assoc. is a market research business planning firm specializing in entertainment. Contact Alexander and Assoc., 38 E. 29th St., 10th Fl., New York, NY, 10016. Tel: 212-684-2333, Fax: 212-684-0291.
IRIS Universe: The Magazine of Visual Computing. Published quarterly by Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop 415, Mountain View, CA 94039-7311. Subscriptions are available to qualified users. ISSN 1061-6608.
OE Reports. Rich Donnelly, managing editor. Published monthly by SPIE - International Society for Optical Engineering, news and commentary for theinternational optoelectronics industry. ISSN 1048-6879.
PIX-elation. Bi-monthly publication of VRASP (Virtual Reality Alliance of Students and Professionals. Contact: VRASP PO Box 4139, Highland Park, NJ 08904-4139.
Realta' Virtuale. [Italian]. Diego Montefusco, editor. Via Rombon 11, 20134 Milano, Italy. 6 issues/year. Tel: +39 02-26412898/Fax: +39 02-26413279. E-mail: montefus@ghost.dsi.unimi.it.
Real Time Graphics. 10 /yr. CGSD Corporation, 2483 Old Middlefield Way #140, Mt. View, CA 94043-2330; Tel: 415-903-4924/Fax: 415-967-5252; E-mail: roy_w_latham@cup.portal.com.
Virtual: Mensile di Realita Virtuale e Immagini di Sintesi. [Italian] Contact: Edizioni Wilson srl, via Ravizza 53/A, 20149 Milano, Italy. Tel: 02/48010171 - 4987826. Fax: -24092-09, E-mail: info@virtual.it.
Virtual Reality Special Report. Published bimonthly by Miller Freeman Inc., 600 Harrison St., San Francisco, CA 94107, Tel: 415-905-2200. ISSN 1074-1038.
Virtual Reality Update. Toni Emerson, editor. [On-line]. This is an electronic publication published quarterly on the Usenet newsgroup sci.virtual-worlds. VRU contains new articles, conference papers and electronic sources that will be added to the comprehensive bibliography, Virtual Interface Technology: Selected Citations to the Literature. Available on the HITL WWW site: URL = http://www.hitl.washington.edu/projects/knowledge_base/vru/
Virtual Reality Monthly. Joe Dysart, Editor and Publisher, Email: dysart@delphi.com. Voice: (805) 498-2013/Fax: (805) 499-7014
VR News - The Virtual Realty Newsletter. Mike Bevan, editor. Published ten times per year. Cydata Limited, PO Box 2515, London N4 4JW, England; Tel and Fax: (44) 81-292-1498. URL = ftp://ftp.netcom.com/pub/hi/hitchner/vrnews.html
Books
Introductory Books
Adams, L. (1994). Visualization & Virtual Reality--3D Programming
with Visual Basic for Windows. New York, NY: WIndcrest/McGrawHill.
Aukstakalnis, S. and Blatner, D. (1992). Silicon Mirage: The Art & Science of Virtual Reality. Berkeley, CA: Peachpit Press.
Benedikt, M. L. (Ed.). (1991). Cyberspace: First Steps. Cambridge, MA: MIT Press.
Best, K. (1994). The Idiot's Guide to Virtual World Design. Seattle, WA: Little Star.
Bogard, W. (1996). The Simulation of Surveillance: Hyper-Control in Telematic Societies. Cambridge University Press.
Cotton, B. and Oliver, R. (1993). Understanding Hypermedia: From Multimedia to Virtual Reality. London, UK: Phaidon Press.
Darling, D. (1995). Computers of the Future: Intelligent Machines and Virtual Reality. Silver Burdett Press.
Earnshaw, R., Jones, H., and Gigante, M. (1993). Virtual Reality Systems. Acedemic Press.
Earnshaw, R.A., Vince, J.A. and Jones, H. (1995). Virtual Reality Applications. London, UK: Academic Press.
Eddings, J. (1994). How Virtual Reality Works. Emeryville, CA: Ziff -Davis Press.
Goldman, G. and Zdepski, M. S. (1991). Reality and Virtual Reality. Assoc. for Computer Aided Design in Architecture (ACADIA).
Gradecki, J. (1994). The Virtual Reality Construction Kit. New York, NY: John Wiley and Sons.
Gradecki, J. (1994). Virtual Reality Programmer's Kit. New York, NY: John Wiley and Sons
Hamit, F. (1993). Virtual Reality: An Exploration of Cyberspace. Carmel, Indiana: Howard W. Sams/Prentice-Hall Publishers.
Hayward, T. (1993). Adventures in Virtual Reality. Carmel, IN: Que.
Heim, M. (1993). The Metaphysics of Virtual Reality. New York: Oxford University Press.
Helsel, S. K. (Ed.) (Available Winter 1996). The Official VR World VR Explorer. Mecklermedia Corp.
Helsel, S. K. and Roth, J. P. (Eds.). (1991). Virtual Reality Practice, Theory, and Promise. Westport, CT: Meckler Publishing.
Hollands, R. (1996). The Virtual Reality Homebrewer's Handbook. New York, NY: John Wiley & Sons.
Iovine, J. (1995). Step into Virtual Reality. Blue Ridge, PA: Tab Books.
Jacobson, L. (1993). Garage Virtual Reality. Indianapolis, IN: Sams Publishing.
Jacobson, L. (Ed.). (1992). Cyberarts: Exploring Art & Technology. San Francisco, CA: Miller Freeman, Inc.
Kroker, A. (1993). Spasm: Virtual Reality, Android Music and Electric Flesh. St. Martin's Press, Inc.
Krueger, M. (1991). Artificial Reality II. Reading, MA: Addison-Wesley.
Lampton, C. (1993). Flights of Fantasy, Programming 3-D Video Games in C++. Corte Madera, CA: Waite Group Press.
Langdell, T. (1994). Virtual Reality Beyond Imagination. Indianapolis, IN: Sams Publishing.
Larijani, L. C. (1993). The Virtual Reality Primer. New York, NY: McGraw-Hill.
Laurel, B. (1991). Computers as Theatre. Reading, MA: Addison-Wesley.
Lavroff, N. (1993). Virtual Reality Playhouse: Explore Artificial Worlds on Your PC. Corte Madera, CA: Waite Group Press.
Levy, J. R. (1994). Create Your Own Virtual Reality System. New York, NY: McGraw.
Loeffler, C. E. and Anderson, T. (Eds.). (1994). The Virtual Reality Casebook. New York, NY: Van Nostrand Reinhold.
Markley, R. (Ed.) (1995). Virtual Realities and Their Discontents. Johns Hopkins University Press.
McLellan, H. (1994). Virtual Reality: Case Studies in Design for Collaboration & Learning. Westport, CT: Meckler Corp.
Moser, M.A. and McLeod, D. (Eds.) (1995). Immersed in Technology Art and Virtual Environments. Cambridge, MA: MIT Press.
Oravec, J. A. (1996). Virtual Individuals, Virtual Groups: Human Dimensions of Groupware and Computer Networking. Cambridge University Press.
Perelman, B. (1993). Virtual Reality. New York, NY: Segue Books.
Pimentel, K. and Teixeira, K. (1994). Virtual Reality: Through the New Looking Glass (2nd ed.). New York, NY: Intel/Windcrest/McGraw Hill.
Rheingold, H. (1991). Virtual Reality: Exploring the Brave New Technologies. New York, NY: Simon and Schuster Trade.
Rheingold, H. (1994). The Virtual Community: Homesteading on the Electronic Frontier. Harper-Collins.
Roehl, B. (1994). Playing God, Building Virtual Worlds with Rend 386. Corte Madera, CA: Waite Group Press.
Stampe, D., Eagan, J. and Roehl, B. (1993). Virtual Reality Creations: Create & Program Virtual Worlds on Your PC. Corte Madera, CA: Waite Group Press.
Rothman, P. (1994). Intelligent Agents, Artificial Intelligence & Virtual Reality. Indianapolis, IN: Sams Publishing.
Shafer, R. (1993). Creating Virtual Reality: The Affordable Way to Explore Cyberspace. Indianapolis, IN: Sams Publishing.
Summit, P. and Summit, M. (1994). VR Basic: The Virtual Reality World Maker. Waite Group Press.
Stevens, L. (1994). Virtual Reality Now: A Detailed Look at Today's Virtual Reality. New York, NY, USA: MIS Press.
Watkins, C. and Marenka, S. (1994). Virtual Reality Excursions: With Programs in C. San Diego, CA : Academic Press.
Weiss, A. E. (1996). Virtual Reality: A Door to Cyberspace. Twenty-First Century Books, Inc.
Wodaski, R. (1995). Absolute Beginner's Guide to Virtual Reality. Indianapolis, IN: Sams Publishing.
Wodaski, R. (1995). Virtual Reality Madness! 1996. Indianapolis, IN: Sams Publishing.
Woolley, B. (1994). Virtual Worlds. New Jersey, USA: Viking Penguin.
Woolley, B. (1992). Virtual Worlds: A Journey in Hype and Hyperreality. Oxford, UK: Blackwell Publishers.
Technical Sources
Adams, L. A. (1993). Windows
Visualization Programming with C - C ++: Three-D Visualization,
Simulation and Virtual Reality. Blue Ridge, PA: Tab Books.
Badler, N. I., Phillips, C. B., and Webber, B. L. (1993). Virtual Humans and Simulated Agents. New York, NY: Oxford University Press.
Barfield, W. and Furness, T. (Eds.). (1995). Virtual Environments and Advanced Interface Design. Oxford, UK: Oxford University Press.
Begault, D. (1994). 3-D Sound for Virtual Reality and Multi-Media Applications. San Diego, CA: Academic Press.
Biocca, F. and Levy, M. R. (Eds.). (1995). Communication in the Age of Virtual Reality. Hillsdale, NJ: Lawrence Erlbaum Associates.
Boff, K. R., Kaufman, L. and Thomas, J. P. (Eds.). (1986). Handbook of Human Perception and Human Performance. New York, NY, USA: Wiley.
Burdea, G. (1996). Force & Touch Feedback for Virtual Reality. New York: John Wiley & Sons.
Burdea, G. and Coiffet, P. (1994). Virtual Reality Technology. New York, NY: John Wiley and Sons.
Carr, K. and England, R. (Eds). (1995). Simulated and Virtual Realities: Elements of Perception. Hampshire, UK: Taylor and Francis.
Cavazos, E. A. and Morin, G. (1994). Cyberspace and the Law: Your Rights & Duties in the On-Line World. MIT Press.
Committee on Virtual Reality Research and Development, National Reseach Council. (1994). Virtual Reality: Scientific and Technological Challenges. Washington, DC: National Academy Press.
Cooper, et al. (1994). Virtual Reality Tracking Technology. San Diego, CA: Academic Press.
Earnshaw, R., Vince, J. and Jones, H. (1995). Virtual Reality Applications. London: Academic Press.
Earnshaw, R., Jones, H. and Gigante, M. (1993). Virtual Reality Systems . Orlando, Fl: Academic Press.
Ellis, S. R. (Ed.). (1991). Pictorial Communication in Virtual and Real Environments (2nd ed). London: Taylor and Francis.
Fishwick, P. (1995). Simulation Model Design & Execution: Building Digital Worlds. Indianapolis, IN: Prentice Hall.
Glassner, A. S. (1994). Principles of Digital Image Synthesis. San Mateo, CA: Morgan-Kaufmann.
Kalawsky, R. (1993). The Science of Virtual Reality and Virtual Environments. Reading, MA: Addison-Wesley.
Laurel, B. (Ed.). (1990). The Art of Human-Computer Interface Design. Reading, MA: Addison- Wesley Pub. Co.
MacDonald, L. and Vince, J. (1993). Interacting with Virtual Environments. New York, NY: John Wiley and Sons, Inc.
McAllister, D. F. (Ed.). (1993). Stereo Computer Graphics and Other True 3D Technologies. Princeton, NY: Princeton University Press.
McClellan, H. (1994). Virtual Reality: Case Studies in Design for Collaboration and Learning. Learned Information.
Rix, J., Haas, S. and Teixeira, J. (Eds.) (1995). Virtual Prototyping: Virtual Environments and the Product Design Process. London, UK: Chapman Hall.
Rosenblum, L., Earshaw, R.A., Encarnacao, J., et al. (1994). Scientific Visualization: Advances and Challenges. San Diego: Academic Press.
Salvendy, G. and Smith, M. J. (1993). Human-Computer Interaction: Software and Hardware Interfaces. New York, NY,USA: Elsevier.
Sheridan, T. B. (1992). Telerobotics, Automation, and Human Supervisory Control. Cambridge, MA and London: The MIT Press.
Sherman, W. and Craig, A. (1996, forthcoming). Working with Virtual Reality. New York,NY: Morgan Kaufmann Publishers, Inc.
Shneiderman, B. (1992). Designing the User Interface: Strategies for Effective Human Interaction (2nd ed.). Reading, MA: Addison-Wesley.
Stuart, R. (1996). The Design of Virtual Environments. McGraw-Hill Series in Visualization. New York, NY: McGraw-Hill.
Thalmann,N. and Thalmann, D. (1994). Artificial Life and Virtual Reality. New York, NY, USA: Wiley.
Thalmann, N. and Thalmann, D. (Eds.) (1992). Creating and Animating the Virtual World. New York, NY, USA: Springer-Verlag.
Thalmann, N. and Thalmann, D. (1991). New Trends in Animation and Visualization. New York, NY, USA : Wiley.
Thalmann, N. and Thalmann, D. (1993). Virtual Worlds and Multimedia. New York, NY, USA: Wiley.
Warwick, K., Gray, J. and Roberts, D. (Eds.) (1993). Virtual Reality in Engineering. Piscataway, NJ: IEEE.
Watkins, C. D. and Berube, R. J. (1995). Learning Windows Programming with Virtual Reality: Fixing Your Window Pains. Orlando, FL: Academic Press, Inc.
Watson, M. (1996). AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++. New York, NY: John Wiley and Sons, Inc.
Wexelblat, A. (1994). Virtual Reality: Applications and Explorations. Orlando, FL: Academic Press.
Wilson, J.R., D'Cruz, M.D., Cobb, S.V.G. and Eastgate, R.M. (1995). Virtual Reality for Industrial Application: Opportunities and Limitations. Nottingham: Nottingham University Press.
Conference Proceedings
(1993). IEEE Annual Virtual
Reality International Symposium, 1993. Inst. of Electrical &
Electronics Engineers, Inc.
(1993). Virtual Reality Symposium, 1993 IEEE. IEEE Computer Society Press.
Ayache, N., Goos, G., Hartmanis, J. and Van Leeuwen, J. (Eds.) (1995). Computer Vision, Virtual Reality and Robotics in Medicine: First International Conference, CVRMed '95, Nice, France, April 3-6, 1995. Proceedings. New York, NY: Springer-Verlag.
Feldman, T. (Ed.) (1992). Virtual Reality International Ninety-Two: Impacts and Applications: Proceedings of the 2nd Annual Conference on Virtual Reality International. Mecklermedia Corp.
Helsel, S. K. (Ed.) (1992). Virtual Reality 'Ninety-One: Proceedings of the Second Annual Conference on Virtual Reality, Artificial Reality, and Cyberspace. Mecklermedia Corp.
Helsel, S. K. (Ed.) (1993). Virtual Reality `Ninety-Three: Electronic Proceedings of the Fourth Annual Virtual Reality Conference and Exhibition May 19-21, The Fairmont Hotel, San Jose, California. Mecklermedia Corp.
Helsel, S. K. (Ed.) (1992). VR Becomes a Business: Proceedings of the Third Annual Conference and Exhibition, (San Jose, September, 1992). Mecklermedia Corp.
Middleton, T. (Ed.) (1992). Virtual Worlds - Real Challenges: Papers from SRI's 1991 Conference on Virtual Reality. Mecklermedia Corp.
Sings, G., Feiner, S. and Thalmann, D. (1994). Virtual Reality Software and Technology: Proceedings of the Conference. World Scientific Publishing Company, Inc.
Government Reports
Office of Technology Assessment (OTA). (1994). Virtual Reality
and Technologies for Combat Simulation. Pittsburgh, PA: US Government
Printing Office. To order: call 202-512-1800/fax: 202-512-2250. URL =
ftp://otabbs.ota.gov/vr.military/hypertext/contents.htm
National Research Council, Committee on Virtual Reality Research and Development. (1994). Virtual Reality: Scientific and Technological Challenges. Washington, D.C.: National Academy Press.
United States Congress. (1992). Virtual Reality : Hearing Before the Subcommittee on Science, Technology, and Space of the Committee on Commerce, Science, and Transportation, and United States Senate. New Developments in Computer Technology. Washington, DC: U.S. GPO. (United States. Congress. Senate Hearing; 102-553).
Science Fiction
Card , O. S.. (1991). Ender's Game. New York, NY: Tom Doherty
Associates.
DeChancie, J (1992). Murder On-Line. Resnick, M. (Ed).Whatdunits. New York, NY: DAW Books, Inc.
Gibson, W. (1984). Neuromancer. New York, NY:ACE Science Fiction.
Gibson, W. (19 86). Count Zero. New York, NY: Arbor House.
Gibson, W. (1987). Burning Chrome. New York, NY: Ace Books.
Gibson, W. (1988). Mona Lisa Overdrive. New York: Bantam Books.
Gibson, W. (1993). Virtual Light. New York: Bantam Books.
Jacobson, K. (Ed.). (1993). Simulations: 16 Tales of Virtual Reality. New York, NY: Citadel Press.
Mixon, L. J. (1992). Glass Houses. New York, NY: Tom Doherty Assoc.
Robinson, F. M. (1991). The Dark Beyond The Stars. New York, NY: Tom Doherty Assoc.
Stephenson, N. (1992). Snow Crash. New York, NY: Bantam Books.
Thomson, A. (1993). Virtual Girl. New York, NY: ACE.
Vinge, V. (1987). True Names...and Other Dangers. New York, NY: Baen
Directories, Indexes and Bibliographies
Carande, R. J. (1993). Information Sources for Virtual Reality: A
Research Guide. Westport, Conn., USA: Greenwood Publishing Group,
Inc. A description of the book is available from a search of the catalog
at the publisher's WWW site. URL =
http://www.greenwood.com/.
Cotton, B. (1994). The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality. London, UK: Pha idon Press.
Cyberguide: The Virtual Reality Industry CD-ROM. (1995). Winter Garden, FL: Third Planet Publishing. An interactive multimedia "Who's Who"-style overview of the VR and simulation industries.
Emerson, T. (1993). Virtual In terface Technology: Selected Citations from the Literature. (Report No. B-93-2). Seattle, WA: Human Interface Technology Laboratory. Available as an HTML document on the HITL WWW site. URL = http://www.hitl.washington.edu/projects/knowledge_base/meta/
Emerson, T. (1994). Medicine and Virtual Reality: Resource Guide to the Literature. (Report No. B-94-1). Seattle, WA: Human Interface Technology Laboratory. [On-line] Available via anonymous ftp <ftp.hitl.washington.edu> Directory: /pub/tech-reports/b-94-1-emerson.txt (or .ps or .rtf).
Isdale, J. (1993). What is Virtual Reality? A Home-brew Introduction. [On-line] Available via anonymous ftp: URL = ftp://sunee.uwaterloo.ca/pub/vr/documents/whatisvr.txt and whatisvr.rtf
Latham, R. (1995). The Dictionary of Computer Graphics and Virtual Reality. Springer-Verlag.
McLellan, H. (1992). Virtual Reality: A Selected Bibliography. Englewood Cliffs, NJ: Educational Technology Publications, Inc.
Panos, G. (Ed.). (1992). Virtual Reality Sourcebook. Published by SophisTech Research, 6936 Seaborn St., Lakewood, CA 90713-2832. Telephone: 310-421-7295. [Print and CD-Rom].
Starks, M (1992). Stereoscopic Video and the Quest for Virtual Reality: An Annotated Bibliography of Selected Topics. In Merritt, J. O. and Fisher, S. S. (Eds.) Proceedings of the SPIE Vol. 1669. Stereoscopic Displays and Applications III.. (pp. 216-227). Bellingham, WA: Society of Photo-Optical Instrumentation Engineers.
Thompson, J. (Ed.) (1993). Virtual Reality Research & Development: An International Directory of Projects. Westport, CT: Meckler Corporation.
Marketing Information
3D PC Market Report. (1995, Nov.) Tiburon, CA: Jon Peddie Associates. Price: $2,995. [Online: WWW] URL=http://www.compulink.co.uk/~meko/pcgr.htm
Business Communications Company, Inc. RGB-175 The Virtual Reality Business, http://www.vyne.com/bcc/gb175.html
Chorafas, D. N. and Steinmann, H. (1995). Virtual Reality: Practical Applications in Business and Industry. New Jersey: Prentice Hall PTR. Book description is online at http://www.prenhall.com/~ray/013/185637/ptr/18563-7.html. Price: $42.00.
Christie, L. (Ed.). (Feb., 1992). Emerging Markets in Virtual Reality. New York, NY: FIND/SVP Market Intelligence Reports.
Electronics Industries Association. (1993). 29th Annual Ten-Year Forecast of Defense, NASA and Related Markets (FYs 1994-2003): Synthetic Environments Market Study. Prepared by: Electronic Industries Assoc., Government Division/Requirments Council, 2001 Pennsylvania Ave., NW, Washington, DC 20006-1813. Tel: 202-457-4944.
Emerging Markets for Virtual Reality. (1992). Comprehensive report regarding the virtual reality industry: technology, markets, trends, profiles of organizations, forecasts, related markets, and prospects for VR standards. Price is $2,995.00. IGI Consulting, Inc., 214 Harvard Ave., Boston, MA 02134. Tel: 617-738-8088/Fax: 617-734-8562.
European Virtual Reality Markets: A Strategic Report. (1996). New York, NY: Frost and Sullivan. Frost & Sullivan. Price: $3,950.
FTS Survey on Virtual Reality. (1992). FTS developed a survey questionnaire then collected the responses from 32 industry players. The survey provides information on user trends, projected worldwide market for products/systems, international market distribution and forecasts. Price is $200.00. Future Technology Surveys, Inc., 700 Indian Trail, Lilburn, GA 30247. Tel: 404-717-0779.
Market Intelligence Staff. (1993). U.S. Virtual Reality Hardware, Software, System & Sevice Markets: Current Applications Show Great Promise. New York, NY: Frost and Sullivan. Trade price: $2795.
Thierauf, R. J. (1995). Virtual Reality Systems for Business. Westport, Conn.: Quorum Books, Greenwood Publishing Group, Inc.
The Virtual Reality Business. (1995). Business Communications Company, Inc.
Virtual Reality Markets: Hardware, Software, Systems and Services. Frost & Sullivan Market Intelligence.
Virtual Reality: Markets & Opportunities. (1996). Norwalk, Ct: Business Communications Company, Inc. [Online: WWW] URL= http://www.vyne.com/bcc/. Trade price: $2850.
Virtual Reality Resources, Services and Products Guide. (1994). Rector Press, Ltd.
VR: The Next Revolution in Computer/Human Interface. A study of the Virtual Reality industry. Updated bi-monthly. Price: $950. Matrix Information Services, 18560 Bungalow Dr., Lathrup Village, Michigan 8076, Tel: (313)-559-1526.
VR News Special Report on 'Virtual Entertainment'. Published in bound loose-leaf form from continuously updated master copy, quarterly update service. Contact: VR News, PO Box 2515, London N4 4JW England. Tel: +44(0)81-292-1493/Fax: +44(0)81-292-1346. Inquiries via e-mail: mike@vrnews.demon.co.uk or to hitcher@netcom.com.
Who's Who in Virtual RealityWho's Who in Virtual Reality. Price: $129, or $95 for multi-media version on 3 1/2" disk. SophisTech Research, 6936 Seaborn St., Lakewood, CA 90713. Telephone: 1-800-4VR-SOURCE/Fax 310-425-0890.
Catalogs and Other Information Sources
1-900-VIRTUAL "Virtual Reality Information
Line", an interactive audiotex information service on virtual reality
topics. 1-900-VIRTUAL is a pay-per-call VR information line featuring a
wide variety of Virtual Reality related topics. The on-line price stands
at $1.25/minute for access. Produced by SophisTech Research.
3-D Catalog. To request a catalog, send information to: Reel 3-D Enterprises, Inc. P.O. Box 2368, Culver City, CA, 90231. The following numbers are for purchases only: Order Tel: 310-837-2368. Order Fax: 310-558-1653.
Art Com. Art Com, P.O. Box 193123, Rincon Annex, San Francisco, CA 94119-3123. Tel: 415-431-7524.
Datasets Catalog. A free 100 page catalog of 3D objects available in "virtually all 3D software formats". Produced by Viewpoint: The 3D Dataware Company, telephone: 1-800-DATASET.
Media Magic Catalog. P.O. Box 507, Nicasio, CA 94946. Customer Service Tel: 415-662-2426. This catalog filled with video tapes, books, journals and other interesting resources in the areas of Fractals, Chaos, Scientific Visualization, Computer Graphics, Virtual Reality, Computer Art, and Artificial Life. It is subtitled: "Computers in Science and Art--A Connoisseur's Catalog of Educational and Entertaining Books, Videotapes, Software and more...".
Real World Objects. Noumenon Labs. 1349 Empire Central, Suite 310, Dallas, TX 75247. Free Catalog and Real World Objects Demo Disk. Object files available in .DWG, .DXF, and .3DS formats. Tel: (214) 688-4100
On-line Resources
USENET Newsgroups
sci.virtual-worlds
The Newsgroup, sci.virtual-worlds is aimed at the discussion of aspects of virtual reality and its related technologies. The newsgroup is moderated by Toni Emerson, Research Consultant at the Human Interface Technology Laborartory, Univeristy of Washington - scivw-request@hitl.washington.edu.sci.virtual-worlds is also available as a mailing list, VIRTU-L.
Other recommended USENET groups:
alt.uu.vitual-worlds.misc: Learning about virtual worlds and virtual reality
comp.graphics: computer graphics
comp.graphics.visualization: computer graphics and visualization
comp.human-factors: Human Factors research
comp.research.japan: research in japan
comp.robotics: Robotics
comp.simulation: Simulation
SGI User Groups
A summary of information about 26 known Silicon Graphics
(SGI) User Groups around the world can be found on the World Wide Web at
the following URL:
http://www.cc.gatech.edu/services/sgiusers.html
The summary can also be found at the following Anonymous FTP locations:
ftp://viz.tamu.edu/pub/sgi/lists/usersgroups
ftp://ftp.cc.gatech.edu/pub/people/randy/sgiusers.txt
Mailing Lists and Electronic Magazines
BattleTech VR Mailing List
"Fan" page dedicated to, but not sponsored by, the VR games "BattleTech" and "Red Planet" put out by Virtual W orld Entertainment. Run by Norman "Beaver-1" Choe and Charlotte "Freya" Henkle, the list offers pilots hints, tips, rumors and stories with pilots around the world, including the international Virtual World sites in Japan and Australia. Representatives from VWE are present on the list, though not in any official fashion. For subscription information, send email to btech-request@world.std.com, and an automated reply will be sent to you.
To receive a copy of the FAQ (one is sent when joining the list), send the words "info btech" in the body of a message to "majordomo@world.std.com". The FAQ is also available online by ftp and www. ftp://ftp.xensei.com/pub/users/normanc/btech/current_faq. * http://http.bsd.uchicago.edu/~c-henkle/btech.html.
CBNVEE at mcmuse.mc .maricopa.edu
Subject: Building Educational Environments Using Networked Virtual
Reality Software.
Purpose: A place for those building educational environments using
networked virtual reality software such as MUSE, TinyMUSH and Moo to
pool knowledge and discuss issues.
E-mail subscription request to cbnvee@mcmuse.mc.maricopa.edu with an informal message to subscribe.
CyberMaxx BBS:
Tel: 708-267-0041
Contact: Harold Knaack, Timeworks5@aol.com
Distributed Interactive Simulation Protocol and NPS software implementation, DIS-List:
E-mail subscription request to dis-maint@taurus.cs.nps.navy.mil.
The Distributed VR Mailing List:
email distributed-vr@mail.csh.rit.edu. To subscribe: mail to distributed-vr-request@mail.csh.rit.edu., with subject: subscribe.
DIVE Mailing List:
A list for users of the DIVE VR system. The list is called "divers@sics.se." Mail sent to this address will be sent to all members. To subscribe to this list send e-mail to majordomo@sics.se with "subscribe divers" in the body of the message.
Homebrew-vr
Non-commercial list server for those interested in "low-cost" virtual reality devices. To join, send e-mail: homebrew-vr-request@acm.uiuc.edu with subject of "subscribe."
HOTT - electronic magazine
Hot Off The Tree -- is a FREE monthly electronic newsletter featuring the latest advances in computer, communications, and electronics technologies. Each issue provides article summaries on new and emerging technologies, including VR (virtual reality), neural networks, PDAs (personal digital assistants), GUIs (graphical user interfaces), intelligent agents, ubiquitous computing, genetic and evolutionary programming, wireless networks, smart cards, video phones, set-top boxes, nanotechnology, and massively parallel processing.
To subscribe send e-mail to: listserv@ucsd.edu and leave the "Subject" line blank. In the body of the message input: SUBSCRIBE HOTT-LIST. If at any time you choose to cancel your subscription input: UNSUBSCRIBE HOTT-LIST
Iris On-Line
This is a mailing list based on the SGI monthly news magazine. The types of articles published are: SGI press releases, SGI and related product announcements, technical articles, training course schedules and general information regarding SGI products and services. To subscribe, E-mail: list-manager@sgi.com and put the message "subscribe nyn-emag".
IRIS Performer List.
IRIS Performer is an object-oriented 3D graphics toolkit that supports programmers developing applications that need to achieve high graphics performance across Silicon Graphics product line. This list is an unmoderatedt echnical forum to discuss the toolkit and its use in applications.
Subscriptions: info-performer-request@sgi.com
List Archive: ftp://sgigate.sgi.com/pub/Performer/monthly-archives
Web Page: http://www.sgi.com/Technology/Performer
PowerGlove Serial Interface (PGSI)
Send mail to "pgsi@uiuc.edu"
REND386
This list is moderated by the creators of REND386, Dave Stampe and Bernie Roehl. All subscription and unsubscription requests should now be sent to majordomo@sunee.uwaterloo.ca instead of rend386-request@sunee.uwaterloo.ca, and are of the following form: "subscribe rend386-announce" and "subscribe rend386-discuss". These will add you to the announcement and discussion lists, respectively. You're probably already on both lists, so you probably shouldn't need to subscribe. To unsubscribe to either list, just use "unsubscribe" instead of "subscribe". If you like, you can also send the following messages to majordomo: "which", "info rend386-announce", or "info rend386-discuss". The 'which' command tells you which of the lists you're on. The 'info' commands will mail you a copy of the "welcome to the list" messages.
RenderWare List
A mailing list for information about RenderWare. If you want to join the list send mail to listproc@canon.co.uk with the first line: "subscribe RW-LIST <Full Name>. There is also an ftp site at ftp.canon.co.uk
VeRGe-Events
To subscribe to the VeRGe-Events mailing list, send a message to: verge-events-request@cyberworks.com with the message: "subscribe verge-events" in the body of the message.
VIGIS-L
Moderator: Thomas Edwards. New newsgroup for discussion of uses of VR interfaces for Geographic Information Systems (GIS) and spatial information support systems. To subscribe e-mail listserv@uwavm.bitnet with message <Subscribe VIGIS-L (yourname)>.
VIRTPSY - Virtual Reality Psychology
VIRTPSY is open to researchers, practitioners, and students of psychology who are interested in the social contracts and interactions within the enviroments known as Virtual Reality. It shall explore the impacts of both text and graphic based enviromen ts on these new avenues of interpersonal relations. VIRTPSY is available by free subscription. To subscribe, send an email message to: LISTSERV@SJUVM.BITNET or LISTSERV@SJUVM.STJOHNS.EDU. No subject heading is needed. In the BODY of the message write the following: SUBSCRIBE VIRTPSY First Name Last Name
VIRTU-L
The Mailing List, sci.virtual-worlds is bounced off a BITNET site, UIUCVMD at the University of Illinois at Urbana-Champaign. To sign on this list, send a mail message to listserv@uiucvmd.bitnet (or whatever the appropriate manner for sending mail to bitnet might be at your site). The body of the message should read: <subscribe virtu-l yourname>. Put your full name as a replacement for <yourname>, of course. Greg Newby is the administrator for virtu-l. Any questions about the list should be directed to him at: gbnewby@alexia.lis.uiuc.edu.
vworlds-list
The vworlds-list is an unmoderated list with the charter to discuss the aesthetic and artistic aspects of virtual worlds freed from technical constraints. To subscribe, send mail to vworlds-list-request@netcom.com for instructions. List Owner: Kevin Goldsmith (kevin@unitcircle.org).
VRML Mailing List:
To join the VRML standards discussion, please subscribe to the www-vrml mailing list. Send mail to: majordomo@wired.com, No subject, message body: subscribe www-vrml your-email-address
WTK - World ToolKit SIG
If you would like to join, send e-mail to sig-wtk-request@artemis.arc.nasa.gov with in the body of the message the text "subscribe". Maintained by NASA Ames Research Center, to submit postings email: sig-wtk@artemis.arc.nasa.gov.
Bulletin Boards
America On-line.
Contact AOL: 1-800-827-6364, ext. 5894. Jon Neill is the VR Resource Consultant, <PCRVRJon@aol.com>. The AOL FAQ is available at: < ftp.hitl.washington.edu/pub/scivw/faq/other/FAQ-AOL-VR > To access the VR Resource Area directly through Keyword VR or through the main menu of the PC GRAPHICS and ANIMATION Forum, Keyword PGR. The AOL VR Resource Center is a service of the AOL PC Graphics and Animation Forum. It provides information, discussion, files relating to Virtual Reality.
BYTE Information Exchange (BIX)
BIX's Virtual World Conference. Type "join virtual.world" to join in extended discussions of all aspects of virtual reality, from entertainment to fiction to hardware. Moderated by Dan Duncan (dunc@bix.com), the conference is a good source of information on meetings and other events of interest to virtual-reality buffs.
CompuServe
There are a number of areas on CompuServe (CIS) that would be of interest to the readers of sci.v-w and the VR community. The largest and most active area is CyberForum, with 19 different discussion areas on Building Realities, VR Technology, Gaming and Entertainment, Visual Compuserve (a project to build a VR interface to CIS), Cyber Arts, NanoTech, Artifical Life, Computers and Society, etc. The forum also offers a large number of files in its libraries. These range from fictional stories and art work to source code and virtual worlds for Mac and PC. There are several regular weekly online conferences (Chats) scheduled at different times for the convience of our American and European members. Other CompuServe forums that have discussion areas on VR include AIExpert (sponsored by Miller Freeman Magazine - VR Special Report folks) , EdResearch (Educational Research) and the GameDev (Game Developers) Forum. The latter is home to a number of noted authors and developers. Another area of interest might be the GraphDev forum, which is still home to the Fractal (FractInt) and Raytracing (POV Ray) developers.
For information on CompuServe, call (800)848-8990 or (614) 457-8650. (This section is an excerpt from Jerry Isdale's What is Virtual Reality? A Home-brew Introduction).
Diaspar Virtual Reality Network
For more info modem to 714-376-1649, voice number is 714-831-1776. Also accessible on the Web. <http://www.diaspar.com>.
Diaspar Virtual Reality Network - Sense8 V-NET
Diaspar offers "virtual offices" for rent, these are called "virtual networks" or "V-Nets" and are areas for use by individuals and groups or businesses. Sense8 has such a V-NET available. The system supports up to 20 phone lines and the PC Pursuit long distance network (800-736-1130). To log onto the BBS, simply do the following:
dial: 714-831-9101 (2400 baud)/714-362-9995 (9600 baud). Type new and fill out application. If you use only the Sense8 V-NET, you won't be billed for any other services. To upload or download files, follow the instructions for using the "emporium" in V-NET (make sure you are in the right V-NET after logging-on). Now also available via the Internet, diaspar.com (192.215.11.1).
GEnie
Echo of sci.virtual-worlds. This BBS is an echo of the sci.virtual-world feedt o a GEnie topic in what is called the Space and Science RoundTable BBS. The feed is managed by Randall Severy, he can be reached on GEnie as RSEVERY, and has a uunet based address 'severy%ge@uunet.uu.net' or 'ge!severy@uunet.uu.net'. GEnie has two RoundT ables that have Virtual Reality discussions going on in addition to the Usenet and Internet echoes. None of the echoes, however, can be considered "full", Severy moderates the postings and cuts down volume of the postings on GEnie.
TOR-VR-SIG-BBS - Devoted to VR and 3D Rendering
Toronto Virtual Reality Special Interest Group Bulletin Board System. (416) 631-6625, 16.8K, 8/N/1, 24 hours. This has files/messages and information on commercial/research Virtual Reality as well as low cost Home Brew (Basement) Virtual Reality. The BBS contains information files, FAQS (mirrors of Usenet Frequently Asked Questions, Usenet archives for Rend386, Glove-list and sci.virtual-worlds, source code, ray tracing, and 3-object files).
Virtual Ventures
VR Special Interest Group
Contact: Dave Blackburn, E-mail:
breeder@well.sf.ca.us
VR-386
VR-386 is a freeware VR program for the IBM PC (386 and higher) compatibles. It supports many VR devices, including stereo flicker glasses, HMDs, the Nintendo PowerGlove, joysticks, and so on. VR-386 has the fastest drawing speed of any VR software in its class, exceeding 20,000 polygons per second. Currently, VR-386 is available on a trial basis by anonymous FTP: ftp.psych.toronto.edu/pub/vr-386 . The development package is vr386.zip. Many new video drivers are available in video.zip including source code. A driver for the Cyberscope is available as cyber.zip. (excerpted from posting by Dave Stampe, Jan. 21, 1994, sci.virtual-worlds.
VR Information Sites. Guide to Internet Resources by Bill Cockayne.
FTP: ftp.apple.com/pub/VR/vr_sites
VR Topic on the `WELL
'WELL (Whole Earth 'Lectronic Link), Internet address: well.sf.ca.us, WWW site: <http://www.well.com/>. For information call 415-332-4335 or for modem connection 415-332-6106. The Well's VR topic's host is Peter Rothman, managing partner of DIVE Labs (avatarp@well.sf.ca.us). The VR News-Wire is a new topic on the WELL's Virtual Reality conference. The purpose of the NewsWire is to provide a single unified list of VR related press releases for use by both the industry and media. If you have a press release or other related item, send to: avatarp@well.sf.ca.us, include the statement "VR NewsWire" in the subject line. If you must send it via snail mail, send it to: Peter Rothman, 13140 Central Avenue, Boulder Creek CA 95006. Attn: VR NewsWire
WebStars in Cyberspace
Virtual Reality Web Page
World Wide Web URL=
http://guinan.gsfc.nasa.gov/WebStars/VR.html
An ongoing forum for bringing scientists and developers together with
VR enthusiasts/potential users who do not normally attend VR-industry
gatherings. The Boston Computer Society is the world's largest non-profit,
independent computer user group. Contact: Brenden C. Maher , Program
Director, email: bmaher@world.std.com. Mail:
The BCS VR Group, 101 First Avenue, Suite 2, Waltham, MA 02154, USA, Tel:
(617) 290-5700/Fax: (617) 290-5744
Chicago VRSIG (Virtual Reality Special Interest Group)
Contact: Nina Adams, 3952 Western Ave, Western Springs,
Chicago, IL 60558. Tel: (708) 246-0766 E-mail:
ninaa@mcs.com.
Edinburgh Virtual Reality Special Interest Group
Contact: E-mail vr-sig@ed.ac.uk
GRV - Grupo de Realidade Virtual ("Virtual Reality Group")
Indian VR-SIG , under the auspices of the Department of Electronics
(DoE), has just started functioning. It maintains an Internal Mailing list
at
vr@soochak.ncst.ernet.in.
Los Angeles VRSIG (Virtual Reality Special Interest Group)
Contact Virtual Ventures/Dave Blackburn, 1300 The Strand, Suite A,
Manhattan Beach, CA 90266 Tel: 310-545-0369, E-mail: breeder@well.sf.ca.us.
SigVR
SigVR is the
University of Illinois at Urbana-Champaign's Association for Computing
Machinery's Special Interest Group for Virtual Reality. A group of
indivduals interested in creating low-cost virtual reality hardware and
software. WWW site:
http://www.acm.uiuc.edu/sigvr/.
SIRV (Italian VR Society)
via Brenta 7, 40139 Bologna, Italia. Tel: +39 51 452936/Fax: +39 51
544695. Email:
trfh13k1@bologna.nettuno.it (Luigi Taruffi)
UK Virtual Reality Special Interest Group (UK VR-SIG)
If you wish to join the UK VR-SIG then send an e-mail message to R.Hollands@sheffield.ac.uk
or to S.M.Clark@lut.ac.uk you
will be added to the group's mailing list and will be informed of future
events. The UK VR-SIG's e-mailing list is the primary means of
communication between the group's members. At present it contains e-mail
addresses for over 80 active VR researchers and users in the UK. If you
have any information that you would like to have posted to the list then
please e-mail it to
vr-sig-request@lut.ac.uk. WWW site:
http://www.crg.cs.nott.ac.uk/ukvrsig/
VE-SIG
The VE-SIG is a special interest group of the Human Factors and Ergonomics
Society (HFES). The purpose of the VE-SIG is to focus on humans in
connection with virtual environments systems. WWW page:
http://vered.rose.utoronto.ca/HFESVE.html
Virtual Reality Association
Based in Australia. WWW site:
http://www.vr.org.au/vra/. Includes information on the
Association as well as copies of our newsletter and net sites of interest
to VR enthusiasts in Australia.
Virtual Reality Educational Foundation, VeRGe Inc
snail - mailing list, call 415-826-4716. VeRge, 16050 Kings Creek Rd.,
Boulder Creek, CA 95006. Contact: Linda Jacobsen (E-mail: lindaj@well.sf.ca.us) and
Peter Rothman (E-mail: avatarp@well.sf.ca.us).
Virtual Reality Society: The International Society for VR Systems
Contact: The Virtual Reality Society PO Box 316 Haywards Heath West
Sussex, RH17 5YA U.K., E-mail: vrs@dcs.hull.ac.jk. Fax:
44-444-41-47-92, WWW page: http://web.dcs.hull.ac.uk/VRS
The Virtual Worlds Society
Contact: Joel Orr, E-mail: JOEL_ORR@mcimail.com, Tel:
1-800-vws-7711, WWW page:
http://www.hitl.washington.edu/consortium/VWS/
VR Alliance for Students and Professionals (VRASP)
PO Box 4139,Highland Park, New Jersey 08904-4139. E-mail:
kaugust@caip.rutgers.edu or
71033.702@compuserve.com.
WWW Page:
http://www.vrasp.org/vrasp/.
Organizations
Boston Computer Society Virtual Reality Group
"Escola Politecnica" - University of Sao Paulo - Brazil
Antonio Helio Guerra Vieira, PhD - Director
E-Mail:
grv@dee.poli.usp.br
Phone: 55 11 2112976, Fax: 55 11 8137415
GRV is a group that is studying two diferent areas of VR:
Telepresence and Computer Graphics.
Environments and Applications