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Starting Points - FAQ


Archive-name: faq/start-faq
Posting-frequency: every 30 days
Last-modified: Tuesday, June 20, 1995

sci.virtual-worlds admin Frequently Asked Questions (FAQ)

The latest edition of this FAQ can always be retrieved from

<ftp.hitl.washington.edu/pub/scivw/faq/start-faq>

This starting points faq is meant to assist the VR newbie in finding information on virtual reality. Basic questions such as VR Books, Magazines, online resources, and educational opportunities are covered.

This FAQ is written as an introduction to the newsgroup sci.virtual-worlds. It is meant to be posted monthly on the 13th. It is therefore written to be short and informative regarding subscribing and posting to the newsgroup

Questions, comments, or suggestions should be sent to:

<scivw-faq@hitl.washington.edu>

Snail-mail may be sent to:

Sci.virtual-worlds
c/o Toni Emerson, HITLab
University of Washington,
Human Interface Technology Laboratory
PO Box 352412
Seattle, WA, 98195-2412
USA


Topics covered in this FAQ:

  1. What are the related VR WWW pages?
  2. Are there electronic publications on VR?
  3. VR Books to get you started
  4. VR Magazines and Journals to get you started
  5. What are the related VR related newsgroups?
  6. What are the related VR related mailing lists?
  7. Credits


Subject: -1-What are the related VR WWW pages?


Date: 26 Jun 95 00:00:01 PST

There are quite a few VR WWW sites. As a result, there are a number of excellent indices of VR sites available. That's where you should begin:

3D Web Site: <http://www.lightside.com:80/3dsite/>

Bernatchez, Marc 's VR Pages: English Version <http://www.gel.ulaval.ca/~mbernat/vr.html>

Cardiff's VR Page: <http://www.cm.cf.ac.uk/User/Andrew.Wilson/VR/>

Chris Hands VR Page: <http://www.cms.dmu.ac.uk/People/cph/vrstuff.html>

Chuck D's Killer Graphics & VR Sites: <http://www.xmission.com/~gastown/imaginative/Chuck.html>

Computer Graphics page at the UCSC Perceptual Science Laboratory: <http://mambo.ucsc.edu/psl/cg.html>

CyberWeb VR List: <http://WWW.Stars.com/Vlib/Providers/VR.html>

Dave Snowdon's VR Page: <http://www.crg.cs.nott.ac.uk/~dns/vr/>

Dermot Kelly's VR Page <http://www.dsg.cs.tcd.ie/dsg_people/dbkelly/vr.html>

Distributed VR Resource Page : <http://www.csh.rit.edu/~airwick/dist.html>

EInet Galaxy's Guide to VR: <http://galaxy.einet.net/galaxy/Engineering-and-Technology/Computer-Technology/Virtual-Reality.html>

Hot Virtual Reality Sites: <http://nemo.ncsl.nist.gov/~sressler/hotvr.html>

Jon Neill's VR Related World Wide Web Sites <http://www.vrasp.org/vrasp/jon/vrwww.htm>

Luke Sheneman's VR Home Page: <http://www.cs.uidaho.edu/lal/cyberspace/VR/VR.html>

Maddog's studio:<http://www.maddog.com/>

Meta Virtual Environments by Rob Kooper: <http://www.cc.gatech.edu/gvu/people/Masters/Rob.Kooper/Meta.VR.html>

Oliver McBryan's VR Page: <http://www.cs.colorado.edu/homes/mcbryan/public_html/bb/149/summary.html>

SunSite Virtual Reality Archive : <http://sunsite.unc.edu/dbarberi/vr.html>

Virtual Reality Backstage: <http://ligwww.epfl.ch/matomira/en/vr_backstage.html>

Virtual Reality Resource List: <http://enuxsa.eas.asu.edu/~rutledge/vrstuff.html>

Virtual Reality Web: <http://tin.ssc.plym.ac.uk/vr.html>

Virtual Spaces MUD connections: <http://www.nova.edu/Inter-Links/v_spaces.html>

WebStar's VR Web Page : <http://guinan.gsfc.nasa.gov/WebStars/VR.html>

Yahoo's Entertainment: Virtual Reality <http://www.yahoo.com/Entertainment/Virtual_Reality>


Subject: -2-Are there electronic publications on VR?

Date: 26 Jun 95 00:00:01 PST

Bethel, W. (1994, Spring). Chemical Flooding in a Virtual Environment : A Survivor's Guide to VR Development. <http://blondie.lbl.gov/publications/avs94/avs94.html>.

Choe, Norman. (1995). "No Crash and Burn Here: A Study of the Users of Virtual World Entertainment's BattleTech." <http://www.xensei.com/users/normanc/www/paper.html>.

Cruz-Neira, C., Sandin, D. J., DeFanti, T. A. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE <http://www.eecs.uic.edu/~ccruznei/sig93.paper.html>

Dykstra, P. (1994). X11 in Virtual Environments: Combining Computer Interaction Methodologies <http://info.arl.army.mil/~phil/xvr/index.html>

Emerson, T. C., HITL Knowledge Base Technical Reports: Guides to VR Literature and Applications <http://www.hitl.washington.edu/projects/knowledge_base/>

Esposito, C. and Paley, W. Bradford. (1995). Of Mice and Monkeys: A Specialized Input Device for Virtual Body. <http://found.cs.nyu.edu/didi/current/m_paper.html>

Fishwick, P. (1995). Simulation Model Design and Execution: Building Digital Worlds. <http://www.cis.ufl.edu/~fishwick>

Grafica Obscura: Collected Computer Graphics Hacks. <http://www.sgi.com/grafica/>

Isdale, J. What is Virtual Reality? A Homebrew Introduction. [This is an excellent guide written by the moderator of the Compuserve GraphDev, VR Forum.]

<ftp://sunsite.unc.edu/pub/academic/computer-science/virtual-reality/papers/whatisvr.txt>

Journal of Computer-Mediated Communication, Special Issue on Communications and the Design of Virtual Environments.

Kooper, R. (1994, August). Treatment of Acrophobia by Using Virtual Reality Graded Exposure. Masters Thesis available on-line. Netherlands: Technical University of Delft.<http://www.twi.tudelft.nl/~kooper/Thesis/>

Leonardo, 27, No. 4. (1994). special VR section. Virtual Reality: Venus Return or Vanishing Point: <http://www-mitpress.mit.edu/Leonardo/isast/journal/fric274.html>

Loeffler, C. E. Distributed Virtual Reality :Applications for education, entertainment and industry.<http://www.nta.no/telektronikk/4.93.dir/Loeffler_C_E.html>

Office of Technology Assessment Combat Simulation Report : <ftp://otabbs.ota.gov/pub/vr.military/hypertext/contents.htm>

Psotka, J. (1994). Immersive Tutoring Systems: Virtual Reality and Education and Training. <http://198.97.199.60/its.html>

Pstoka, J. Memory in VR and Augmented VR. <http://alex-immersion.army.mil/serial.html">

Rosenblum, L. Realization Reports ONR European Office Computer Science Newsletter that reports on data visualization and virtual reality. <http://www.itd.nrl.navy.mil/rwd/onr_ffo_html/rosenblum.welcome.html>

Roy, T. M., Cruz-Neira, C., DeFanti, T. (1994). Cosmic Worm in the CAVE: Steering a High Performance Computing Application from a Virtual Environment.<http://www.eecs.uic.edu/~ccruznei/presence.paper.html>

Sneiderman, B. Virtual Reality and Telepresence (VRTP): <http://gimble.cs.umd.edu/vrtp/vrtp.html>. VRTP is an result of an experimental course taught by Dr. Ben Schneiderman. The course projects resulted in number of efforts--Journal of Virtual Environments (JOVE): <ftp://umd5.umd.edu/pub/vrtp/Jove/jove-main.html> and Encyclopedia of Virtual Environments (EVE) : <http://gimble.cs.umd.edu/vrtp/eve-main.html>

Snowdon, D. Populated Information Terrains <http://www.crg.cs.nott.ac.uk/crg/pits/pits.html>

Stereographics Corp. A Virtual Environment for Automotive Design: <http://infolane.com/infolane/stereog/gmvr.html>

Supercomputing '93: Experiential Science in the Virtual Reality Theater: <http://www.ncsa.uiuc.edu/EVL/docs/html/supercomp93.html>


Subject: -3- VR Books to get you started

Date: 26 Jun 95 00:00:01 PST

Adams, L. (1994). Visualization & VIrtual Reality--3D Programming with Visual Basic for Windows. New York, NY: WIndcrest/McGrawHill.

Adams, L. A. (1993). Windows Visualization Programming with C - C ++: Three-D Visualization, Simulation and Virtual Reality. Blue Ridge, PA: Tab Books.

Aukstakalnis, S. and Blatner, D. (1992). Silicon Mirage: The Art & Science of Virtual Reality. Berkeley, CA: Peachpit Press.

Badler, N. I., Phillips, C. B., and Webber, B. L. (1993). Virtual Humans and Simulated Agents. New York, NY: Oxford University Press.

Barfield, W. and Furness, T. (Eds.). (1995). Virtual Environments and Advanced Interface Design. Oxford, UK: Oxford University Press.

Begault, D. (1994). 3-D Sound for Virtual Reality and Multi-Media Applications. San Diego, CA: Academic Press.

Benedikt, M. L. (Ed.). (1991). Cyberspace: First Steps. Cambridge, MA: MIT Press.

Best, K. (1994). The Idiot's Guide to Virtual World Design. Little Star.

Biocca, F. and Levy, M. R. (Eds.). (1994). Communication in the Age of Virtual Reality. Hillsdale, NJ: Lawrence Erlbaum Associates.

Boff, K. R., Kaufman, L. and Thomas, J. P. (Eds.). (1986). Handbook of Human Perception and Human Performance. New York, NY, USA: Wiley.

Burdea, G. and Coiffet, P. (1994). Virtual Reality Technology. New York, NY: John Wiley and Sons.

Carr, K. and England, R. (Eds). (1995, forthcoming). Simulated and Virtual Realities: Elements of Perception. Hampshire, UK: Taylor and Francis.

Cavazos, E. A. and Morin, G. (1994). Cyberspace and the Law: Your Rights & Duties in the On-Line World. MIT Press.

Committee on Virtual Reality Research and Development, National Reseach Council. (1994). Virtual Reality: Scientific and Technological Challenges. Washington, DC: National Academy Press.

Cooper, et al. (1994). Virtual Reality Tracking Technology. San Diego, CA: Academic Press.

Cotton, B. and Oliver, R. (1993). Understanding Hypermedia: From Multimedia to Virtual Reality. London, UK: Phaidon Press.

Earnshaw, R., Jones, H. and Gigante, M. (1993). Virtual Reality Systems. Orlando, Fl: Academic Press.

Eddings, J. (1994). How Virtual Reality Works. Emeryville, CA: Ziff-Davis Press.

Ellis, S. R. (Ed.). (1991). Pictorial Communication in Virtual and Real Environments (2nd ed). London: Taylor and Francis.

Fishwick, P. (1995). Simulation Model Design & Execution: Building Digital Worlds. Indianapolis, IN: Prentice Hall.

Glassner, A. S. (1994). Principles of Digital Image Synthesis. San Mateo, CA: Morgan-Kaufmann.

Gradecki, J. (1994). The Virtual Reality Construction Kit. New York, NY: John Wiley and Sons.

Gradecki, J. (1994). Virtual Reality Programmer's Kit. New York, NY: John Wiley and Sons

Hamit, F. (1993). Virtual Reality: An Exploration of Cyberspace. Carmel, Indiana: Howard W. Sams/Prentice-Hall Publishers.

Hayward, T. (1993). Adventures in Virtual Reality. Carmel, IN: Que.

Heim, M. (1993). The Metaphysics of Virtual Reality. New York: Oxford University Press.

Helsel, S. K. and Roth, J. P. (Eds.). (1990). Virtual Reality Practice, Theory, and Promise. Westport, CT: Meckler Publishing.

Jacobson, L. (1993). Garage Virtual Reality. Indianapolis, IN: Sams Publishing.

Jacobson, L. (Ed.). (1992). Cyberarts: Exploring Art & Technology. San Francisco, CA: Miller Freeman, Inc.

Kalawsky, R. (1993). The Science of Virtual Reality and Virtual Environments. Reading, MA: Addison-Wesley.

Krueger, M. (1991). Artificial Reality II. Reading, MA: Addison-Wesley.

Lampton, C. (1993). Flights of Fantasy, Programming 3-D Video Games in C++. Corte Madera, CA: Waite Group Press.

Langdell, T. (1994). Virtual Reality Beyond Imagination. Indianapolis, IN: Sams Publishing.

Larijani, L. C. (1993). The Virtual Reality Primer. New York, NY: McGraw-Hill.

Latham, R., (1995). The Dictionary of Computer Graphics and Virtual Reality," New York: Springer-Verlag.

Laurel, B. (1991). Computers as Theatre. Reading, MA: Addison-Wesley.

Laurel, B. (Ed.). (1990). The Art of Human-Computer Interface Design. Reading, MA: Addison- Wesley Pub. Co.

Lavroff, N. (1993). Virtual Reality Playhouse: Explore Artificial Worlds on Your PC. Corte Madera, CA: Waite Group Press.

Levy, J. R. (1994). Create Your Own Virtual Reality System. New York, NY: McGraw.

Loeffler, C. E. and Anderson, T. (Eds.). (1994). The Virtual Reality Casebook. New York, NY: Van Nostrand Reinhold.

MacDonald, L. and Vince, J. (1993). Interacting with Virtual Environments. New York, NY: John Wiley and Sons, Inc.

McAllister, D. F. (Ed.). (1993). Stereo Computer Graphics and Other True 3D Technologies. Princeton, NY: Princeton University Press.

McLellan, H. (1994). Virtual Reality: Case Studies in Design for Collaboration & Learning. Westport, CT: Meckler Corp.

Perelman, B. (1993). Virtual Reality. New York, NY: Segue Books.

Pimentel, K. and Teixeira, K. (1993). Virtual Reality: Through the New Looking Glass (2nd ed.). New York, NY: Intel/Windcrest/McGraw Hill.

Rheingold, H. (1991). Virtual Reality: Exploring the Brave New Technologies. New York, NY: Simon and Schuster Trade.

Roehl, B. (1994). Playing God, Creating Virtual Worlds. Corte Madera, CA: Waite Group Press.

Roehl, S., Bernie, R. and Eagan, J. (1993). Virtual Reality Creations: Create & Program Virtual Worlds on Your PC. Corte Madera, CA: Waite Group Press.

Rothman, P. (1994). Intelligent Agents, Artificial Intelligence & Virtual Reality. Indianapolis, IN: Sams Publishing.

Salvendy, G. (Ed.). (1987). Handbook of Human Factors. New York, NY,USA: Wiley.

Salvendy, G. and Smith, M. J. (1993). Human-Computer Interaction: Software and Hardware Interfaces. New York, NY,USA: Elsevier.

Shafer, R. (1993). Creating Virtual Reality: The Affordable Way to Explore Cyberspace. Indianapolis, IN: Sams Publishing.

Sheridan, T. B. (1992). Telerobotics, Automation, and Human Supervisory Control. Cambridge, MA and London: The MIT Press.

Summit, P. and Summit, M. (1994). VR Basic: The Virtual Reality World Maker. Waite Group Press.

Thalmann, N. and Thalmann, D. (1991). New Trends in Animation and Visualization. New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D. (1993). Virtual Worlds and Multimedia. New York, NY, USA: Wiley.

Thalmann, N. and Thalmann, D. (1994). Artificial Life and Virtual Reality. New York, NY, USA: Wiley.

Warwick, K., Gray, J. and Roberts, D. (Eds.) (1993). Virtual Reality in Engineering. Piscataway, NJ: IEEE.

Watkins, C. and Marenka, S. (1994). Virtual Reality Excursions: With Programs in C. San Diego, CA: Academic Press.

Wexelblat, A. (1993). Virtual Reality: Applications and Explorations. Orlando, FL: Academic Press.

Wodaski, R. (1993). Virtual Reality Madness. Indianapolis, IN: Sams Publishing.

Woolley, B. (1992). Virtual Worlds: A Journey in Hype and Hyperreality. Oxford, UK: Blackwell Publishers.

Then, you can't forget science fiction!

Card, Orson Scott. (1991). "Ender's Game." New York, NY: Tom Doherty Associates. ISBN: 0-812-51349-5.

Gibson, William. (1984). "Neuromancer." New York, NY: ACE Science Fiction. ISBN: 0-553-28174-7.

Gibson, William. (1993). "Virtual Light." New York: Bantam Books. ISBN: 0-553-07499-7.

Jacobson, Karie (Ed.) (1993). "Simulations: 15 Tales of Virtual Reality." New York, NY: Citadel Press.

Stephenson, Neal. (1992). "Snow Crash." New York: Bantam Books.

Vinge, Vernor. (1987). "True Names...and Other Dangers." New York, NY: Baen.


Subject: -4- VR Magazines and Journals to get you started

Date: 26 Jun 95 00:00:01 PST

Aerospace America. Published monthly by the American Institute of Aeronautics and Astronautics, 370 L'Enfant Promenade, SW, Washington., D.C. 20024. Tel: 202-646-7471O. ISSN 0740-722X.

Cadence: The World's Largest Independent AutoCAD Magazine. Published monthly by Miller Freeman, 600 Harrison St., San Francisco, CA, 94107. ISSN 0887-9141

Communications of the ACM. Published monthly by the Association of Computing Machinery. ISSN 0001-0782.

Computer Graphics Forum: Journal of the European Association for Computer Graphics. Amsterdam : North Holland. ISSN 0167-7055.

Computer Graphics World. Published monthly by PennWell Publishing Company. Subscription inquiries: 918-835-3161. ISSN 0271-4159.

Computer Graphics. Published by the Special Interest Group on Computer Graphics of the Association for Computing Machinery. ISSN 0097- 8930.

Computers & Graphics: An International Journal of Systems & Applications in Computer Graphics. J. L. Encarnacao, Editor in Chief. New York: Pergamon Press. ISSN 0097-8493. (Vol. 17, No. 6, 1993, special issue on Virtual Reality).

CSERIAC Gateway. Published by the Crew System Ergonomics Information Analysis Center, Wright Patterson Air Force Base, Ohio, 45433-6573, Internet: cseriac@falcon.aamrl.wpafb.af.mil, Tel: 513-255-4842. <http://www.dtic.dla.mil/iac/cseriac/IAC.HTML>

CyberEdge Journal's Virtual Reality Products. Published six times yearly. Ben Delaney, editor.

CyberEdge Journal: The World's Leading Newsletter of Virtual Reality. Published six times yearly. Ben Delaney, editor. The Delaney Companies, #1 Gate Six Road, Suite G, Sausalito, CA, 94965. Tel: 415-331-EDGE (3343).

Displays: Technology and Applications. Butterworth Heinemann, Oxford, UK. ISSN 0141-9382.

Emerging Media Report: The Newsletter of VR, TV, CD, & BPC and Entertainment Marketing. Emerging Media Report, Subscription Dept., 250 Mercer Street, #B1303, New York, NY, 10012. Tel: 212 388-0842

Feedback: Virtual Reality Society Newsletter. Bi-monthly publication by the VRS. Informs of VRS developments, as well as the general VR industry.

Human Factors. Journal of the Human Factors and Ergonomics Society. ISSN 0018-7208.

IEEE Computer Graphics and Applications. Los Alamitos, CA: IEEE Computer Society. ISSN 0272-1716.

IEEE Engineering in Medicine and Biology Magazine. Published monthly by the Engineering in Medicine and Biology Society. ISSN 0739-5175.

IEEE Spectrum Magazine. Published month by The Institute of Electrical and Electronic Engineers. ISSN 0018-9235.

Image and Vision Computing. Butterworth Heinemann, Oxford, UK. ISSN 0262-8856.

Insight: The Visual Performance Technical Group Newsletter. Visual Performance Technical Group, Human Factors Society.

Interactive Update. Published bimonthly by Alexander and Associates. Alexander and Assoc. is a market research business planning firm specializing in entertainment. Contact Alexander and Assoc., 38 E. 29th St., 10th Fl., New York, NY, 10016. Tel: 212-684-2333, Fax: 212-684-0291.

IRIS Universe: The Magazine of Visual Computing. Published quarterly by Silicon Graphics, Inc., 2011 North Shoreline Boulevard, Mail Stop 415, Mountain View, CA 94039-7311. Subscriptions are available to qualified users. ISSN 1061-6608.

Journal of Medicine and Virtual Reality. Publication of the International TeleSurgery Society (ITS). For subscription information contact: Stanley Goldstein, SIG-ADVANCED APPLICATIONS, INC, 1562 First Avenue, Suite 286, New York, NY 10028. Telephone: 212-517-3995 Fax: 212-861-0588/89.

Journal of the Audio Engineering Society: Audio/Acoustics/Applications. Audio Engineering Society (AES), New York, NY. ISSN 0004-7554

Journal of Visualization and Computer Animation. Published quarterly by John Wiley and Sons Inc., 605 Third Avenue, New York, NY 10158, USA. ISSN 1049-8907.

OE Reports. Rich Donnelly, managing editor. Published monthly by SPIE - International Society for Optical Engineering, news and commentary for the international optoelectronics industry. ISSN 1048-6879.

Optical Engineering. Published monthly by the Society of Photo-optical Instrumentation Engineers (Bellingham, WA: SPIE). ISSN 0091-3286.

PIX-elation. Bi-monthly publication of VRASP (Virtual Reality Alliance of Students and Professionals. Contact: VRASP PO Box 4139, Highland Park, NJ 08904-4139.

Presence: Teleoperators and Virtual Environments. Published quarterly by the MIT Press, Cambridge, MA 02142. ISSN 1054-7460. Subscription requests should be addressed MIT Press Journals 55 Hayward Street Cambridge, Massachusetts 02142-1399 (617) 253-2889 (617) 258-6779 (fax) E-mail: journals-orders@.mit.edu. WWW link: http://www-mitpress.mit.edu/jrnls-catalog/presence.html

Real Time Graphics. The Newsletter of Virtual Environment Technologies and Markets, 10/yr, CGSD Corporation [2483 Old Middlefield Way #140, Mt. View, CA, 94043] 415-903-4924, fax 415-967-5252, e-mail <rtg@cgsd.com>, URL <http://www.cgsd.com>

Real-Time Imaging. The first issue will be published the first quarter of 1995 by Academic Press, London, UK. Sample copies are available from Marketing Department, Academic Press, 24-28 Oval Road, London NW1 7DX, UK. Fax: 44-71-2670362, or by email, with your full address to: <rti@apuk.co.uk>.

Realta' Virtuale. [Italian]. Diego Montefusco, editor. Via Rombon 11, 20134 Milano, Italy. 6 issues/year. Tel: +39 02-26412898/Fax: +39 02-26413279. E-mail: <montefus@ghost.dsi.unimi.it>.

Simulation. Published monthly by Simulation Councils, Inc. Editorial and Circulation: Society for Computer Simulation (SCS) P.O. Box 17900, San Diego, California 92177. Tel:619-277-3888. ISSN 0037-5497.

Virtualnomics, The Virtual Environments Special Interest Group Newsletter. Available online, WWW: <http://www.coe.neu.edu/~mourant/news1.html>

Virtual Reality Monthly. Joe Dysart, Editor and Publisher, Email: dysart@delphi.com. Voice: (805) 498-2013/Fax: (805) 499-7014

Virtual Reality Special Report. Published bimonthly by Miller Freeman Inc., 600 Harrison St., San Francisco, CA 94107, Tel: 415-905-2200. ISSN 1074-1038.

Virtual Reality Update. Toni Emerson, editor. [On-line]. This is an electronic publication published quarterly on the Usenet newsgroup sci.virtual-worlds. VRU contains new articles, conference papers and electronic sources that will be added to the comprehensive bibliography, Virtual Interface Technology: Selected Citations to the Literature. Available on the HITL WWW site: <http://www.hitl.washington.edu/projects/knowledge_base/vru/>

Virtual Reality: Research, Development and Application: The Journal of the Virtual Reality Society. This journal is an official publication of the Virtual Reality Society. There are different subscription rates for the journal, with members receiving the journal at a discounted rate. The rates are as follows: non-members and institutions: UKP175/US$350 and members of the VRS: UKP95/US$190 To subscribe to the journal, contact: Journal Subscription Department, The Virtual Reality Society, PO Box 316, Haywards, HeathWest Sussex, RH17 5YA, UK. Available on WWW: <http://www.enc.hull.ac.uk:80/VRS/Journal.html>

Virtual: Mensile di Realita Virtuale e Immagini di Sintesi. [Italian] Contact: Edizioni Wilson srl, via Ravizza 53/A, 20149 Milano, Italy. Tel: 02/48010171 - 4987826. Fax" -24092-09, email: <virtual@relay1.iunet.it>.

Virtuoso. Mike Bevan, editor. Bi-monthly newsletter. UK and Ireland subscriptions: Cydata Limited, PO Box 2515, London N4 4JW, England. Tel: +44(0)81-292-1498/Fax: +44(0)81-292-1346.

Visual Computer: International Journal of Computer Graphics. Official journal of the Computer Graphics Society. Published by Springer International, Berlin. ISSN 0178-2789.

VR News - The Virtual Realty Newsletter. Mike Bevan, editor. Published ten times per year. Cydata Limited, PO Box 2515, London N4 4JW, England; Tel and Fax: (44) 81-292-1498. WWW page: <ftp://ftp.netcom.com/pub/hi/hitchner/vrnews.html>

VR World. Meckler Publishing, 11 Ferry Lane West, Westport, CT 06880-9760. ISSN 1060-9547. Internet: meckler@jvnc.net; CompuServe 70373,616; AppleLink: Meckler. WWW site: <http://www.mecklerweb.com/vr.htm>


Subject: -5-What are the VR related newsgroups?

Date: 20 June 95

There are many Usenet newsgroups which contain information

relevant to various aspects of the diverse virtual-worlds community.

Newsgroup: Description:



Subject: -6-What are the related VR related mailing lists?


Date: 20 June 95

BattleTech VR Mailing List

"Fan" page dedicated to, but not sponsored by, the VR games "BattleTech" and "Red Planet" put out by Virtual World Entertainment. Run by Norman "Beaver-1" Choe and Charlotte "Freya" Henkle, the list offers pilots hints, tips, rumors and stories with pilots around the world, including the international Virtual World sites in Japan and Australia. Representatives from VWE are present on the list, though not in any official fashion. For subscription information, send email to btech-request@world.std.com, and an automated reply will be sent to you.

To receive a copy of the FAQ (one is sent when joining the list), send the words "info btech" in the body of a message to "majordomo@world.std.com". The FAQ is also available online by ftp and www. <ftp://ftp.xensei.com/pub/users/normanc/btech/FAQ/>
<http://http.bsd.uchicago.edu/~c-henkle/>

CBNVEE at mcmuse.mc.maricopa.edu
Subject: Building Educational Environments Using Networked Virtual Reality Software.

Purpose: A place for those building educational environments using networked virtual reality software such as MUSE, TinyMUSH and Moo to pool knowledge and discuss issues.

E-mail subscription request to <cbnvee@mcmuse.mc.maricopa.edu> with an informal message to subscribe.

CyberMaxx BBS:

Tel: 708-267-0041

Distributed Interactive Simulation Protocol and NPS software implementation, DIS-List:

E-mail subscription request to <dis-maint@taurus.cs.nps.navy.mil> .

The Distributed VR Mailing List: email distributed-vr@mail.csh.rit.edu. To subscribe: mail to <distributed-vr-request@mail.csh.rit.>, with subject: subscribe.

DIVE Mailing List:

A list for users of the DIVE VR system. The list is called "divers@sics.se. Mail sent to this address will be sent to all members. To subscribe to this list send e-mail to <majordomo@sics.se> with "subscribe divers" in the body of the message.

Glove List

The glove-list was created in 1991 to provide a rapid communication channel to hackers adapting the Power Glove for use in low-cost VR systems. J. Eric Townsend, jet@well.sf.ca.us, was the administrator for this list. The actual PowerGlove Mailing list is nonactive. To quote the administrator, "The PowerGlove mailing list is dead. (It fell on its head)." However, there is a great HTML doc available on the WWW: <http://www.spies.com/jet/vr/faq-0.3.html>

Homebrew-vr

Non-commercial list server for those interested in "low-cost" virtual reality devices. To join, send e-mail: <homebrew-vr-request@acm.uiuc.edu> with subject of "subscribe." The Homebrew guys have an excellent FAQ on the WWW: < http://www.acm.uiuc.edu/homebrew/faq.html>

HOTT - electronic magazine

Hot Off The Tree -- is a FREE monthly electronic newsletter featuring the latest advances in computer, communications, and electronics technologies. Each issue provides article summaries on new and emerging technologies, including VR (virtual reality), neural networks, PDAs (personal digital assistants), GUIs (graphical user interfaces), intelligent agents, ubiquitous computing, genetic and evolutionary programming, wireless networks, smart cards, video phones, set-top boxes, nanotechnology, and massively parallel processing.

To subscribe send e-mail to: <listserv@ucsd.edu> and leave the "Subject" line blank. In the body of the message input: SUBSCRIBE HOTT-LIST. If at any time you choose to cancel your subscription input: UNSUBSCRIBE HOTT-LIST

Iris On-Line

This is a mailing list based on the SGI monthly news magazine. The types of articles published are: SGI press releases, SGI and related product announcements, technical articles, training course schedules and general information regarding SGI products and services. To subscribe, E-mail: <list-manager@sgi.comm> and put the message "subscribe nyn-emag".

IRIS Performer List.

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Subject: -7-Credits


Date: 26 Jun 95 00:00:01 PST

Comments about, suggestions about or corrections to this posting are welcomed. If you would like to ask me to change this posting in someway, the method I appreciate most is for you to email me the proposed change. Make sure to indicate the section; preferably attaching the original "text" that you propose to change as well.

The following people assisted in the creation of this article:

Aaron Pulkka for his work in writing the _MetaFAQ_.
Mark DeLoura for his work on the original FAQ, _TheRealFAQ_.

This article was originally written by:
Toni Emerson, <temerson@hitl.washington.edu>.