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Virtual Reality: Electronic Publications

Last Update: Nov. 1, 1996

Categories:

Applications

Kenney, P.J.nd Sito, T. (1994). Results of a Survey on the Use of Virtual Environment Technology in Training NASA Flight Controlles the Hubble Space Telescope Servicing Mission. HTML Document. [training, nasa]

Lanier, J., Minsky, M., Fisher, S. and Druin, A. (1989). Virtual Environments and Interactivity: Windows to the Future. 1989 ACM SIGGRAPH Panel discussion. HTML Document

Lasko-Harvill, A., Blanchard, C., Lanier, J., and McGrew, D. (1995). A Fully Immersive Cholecystectomy Simulation. In Proceedings of Medicine Meets Virtual Reality III. HTML Document. [Medicine]

Leftwich, (1993). Infospace: A Conceptual Method for Interacting with Information in a Three-Dimensional Virtual Environment. Presented at the Third International Conference on Cyberspace. HTML Document. [information]

Mason,J., Czernuszenko, M., Plepys,D. and DeFanti, T.A. CAVEview: Mosaic-based Virtual Reality , Proceedings of the Second World Wide Web Conference '94: Mosaic and the Web. [cave, mosaic, WWW]

McMillan, K.Virtual Reality: Architecture and the Broader Community. HTML Document]. [architecture]

Microgravity Program Support Office (MPSO), NASA. (1995). An Examination of Virtual Reality Technology for Potential Application to Payload Training. HTML Document. [training, nasa]

Mulder, A. (1994). Virtual Musical Instruments: Accessing the Sound Synthesis Universe as a Performer. [music, virtual instruments]

National Coordination Office for HPCC Home Page and Case Study 10: Virtual Reality Technology.

Psotka, J. (1994). Immersive Tutoring Systems: Virtual Reality and Education and Training.[education, training]

Augmented Reality

Azuma, Ronald T. A Survey of Augmented Reality. To be published in Presence: Teleoperators and Virtual Environments, sometime in 1997. Earlier version appeared in Course Notes #9: Developing Advanced Virtual Reality Applications, ACM SIGGRAPH (Los Angeles, CA, 6-11 August 1995), 20-1 to 20-38. Available for download in postscript form and Adobe Acrobat PDF format.

Milgram,P., Takemura, H., Utsumi, A. and Kishino, F. (1994). Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum. SPIE Vol. 2351. Telemanipulator and Telepresence. HTML Document

Psotka, J. Memory in VR and Augmented VR .

Dissertations and Theses:

Azuma, R. Dissertation: Predictive Tracking for Augmented Reality. UNC Chapel Hill Dept. of Computer Science technical report TR95-007 (February 1995), 262 pages. Available in postscript , in 14 sections. [augmented reality, registration]

Balaguer, J-F. (1993). Virtual Studio, PhD dissertation. animation, design

Bucci, E. (1995). The Embryology of Virtual Spaces. A portfolio of thesis work, Advanced Design Research Group, School of Architecture, University of Texas at Austin.

Byrne, C. M. (1996). Water on Tap: The Use of Virtual Reality as an Educational Tool. Unpublished Ph.D. Dissertation, University of Washington, College of Engineering.

Campbell, Dace. (1996). Design in Virtual Environments Using Architectural Metaphor: A HIT Lab Gallery. Unpublished master's thesis, University of Washington, Seattle, Washington.

Cruz-Neira, C. (1996) Virtual Reality Based on Multiple Projection Screens: The CAVE and its Applications to Computational Science and Engineering, PhD dissertation, abstract only. [Online] Available on WWW: http://www.cs.iastate.edu/~carolina/thesis.html CAVE, visualization

Gobbetti, E. Virtuality Builder II , PhD Thesis.

Goodfellow, D. (1996). Collaborative Urban Design Through Computer Simulations.

Johnson, M.B. (1995). WAVESworld: A Testbed for Construction 3D Semi-autonomous Animated Characters. Doctoral Dissertation. Cambridge, MA: MIT, Media Lab. [animation, agents]

Kolasinski, E. (1996). Prediction of Simulator Sickness in a Virtual Environment. Unpublished doctoral dissertation, Orlando, Florida, University of Central Florida, .

Kooper, R. (1994, August). Virtually Present: Treatment of Acrophobia by Using Virtual Reality Graded Exposure. Masters Thesis available on-line. Netherlands: Technical University of Delft. [medicine, behavioral therapy]

Roesli, John T. "Free-Field Spatialized Aural Cues for Synthetic Environments," Master's Thesis, Naval Postgraduate School, Monterey, California, September, 1994. Compressed Postscript Document [sound, 3D audio, virtual audio]

Zhai, Shumin. Human Performance in Six Degree of Freedom Input Control. Ergonomics in Teleoperation and Control Lab, Dept. of Industrial Engineering, University of Toronto. Ph.D. Dissertation. HTML Document

Distributed Virtual Environments

Amselem, D. (1995). A Window on Shared Virtual Environments. Presence, 4, 2.

Carmago Silva, P. (1994). A Logic for Networked Virtual Worlds

Dyson, E. (Ed.) (1994, June). Multi-User Virtual Environments, Part 1. In Esther Dyson's Monthly Report.

Loeffler, C. E. Distributed Virtual Reality : Applications for education, entertainment and industry.

Roehl, Bernie Distributed VR: An Overview

Roehl, Bernie Some Thoughts on Behavior VR Systems.

Entertainment

Choe, Norman. No Crash and Burn Here: A Study of the Users of Virtual World Entertainment's BattleTech

General Technology Overviews

Advanced Interfaces Group (AIG), Howard, T, Hubbold, R., Murta, A. and West, A. (1994). Survey of Virtual Reality Activity in the United Kingdom. HTML Document

Bernatchez, M. Virtual Reality: Introduction to infographic technologies

Isdale, J. What is Virtual Reality? A Homebrew Introduction by Jerry Isdale. This is an excellent guide written by the moderator of the Compuserve GraphDev, VR Forum.

Greenfield, D. (1995, December). How (And How Not) To Market VR. Intelligent Systems Report, Volume 12, No. 12. HTML Document.

Information Market Observatory (IMO). (1995). Virtual Reality: The Technology and Its Applications. HTML Document.

Kanade, T., Narayanan, P.J. and Rander, P.W. Virtualized Reality: Concepts and Early Results. HTML Document.

MarketTrack #8: Virtual Reality, January 1996.

Muldaur, Axel (1994) Human Movement Tracking Technology, Technical Report 94-1, Hand Centered Studies of Human Movement Project. http://fas.sfu.ca/cs/people/ResearchStaff/amulder/personal/vmi/HMTT.pub.html

Mulder, Axel (1994). How to build an instrumented glove based on Powerglove flex sensors. PCVR, 16, pp. 10-14. http://fas.sfu.ca/cs/people/ResearchStaff/amulder/personal/vmi/PCVR.html

NCSA's Multimedia Online Expo "Science for the Millenium" Introducing Virtual Environments

Paley, W. B. (1994). Immersion or Desktop Virtual Reality

Pflaging, M. Getting Closer: Virtual Reality on Your Home PC. HTML Document.

Sandia Labs. Virtual Reality Is...

Switch, special issue on Virtual Reality, volume 1 number 2.

Rosenblum, L. Realization Reports : ONR European Office Computer Science Newsletter that reports on data visualization and virtual reality. The reports are written by Dr. Lawrence Rosenblum, ONR Liason Scientist at the ONR European Offices.

Human Animation

Esposito, C. and Paley, W. Bradford (1995). Of Mice and Monkeys: A Specialized Input Device for Virtual Body Animation.

Frey, William, Zyda, Michael, McGhee, Robert, Cockayne, William. (1996). Off-the-Shelf,Real-Time, Human Body Motion Capture for Synthetic Environments, additional "Supplement," Technical Report NPSCS-96-003, June, 1996. Adobe Acrobat PDF Document and Supplement PDF Document

Panos, G. Using Virtual Reality to Document Human Existence.

Pelachaud, C., Badler, N.I. and Viaud, M-L (1994). Final Report to NSF of the Standards of Facial Animation Workshop HTML Document

Lab Reviews

Cockayne W., Zyda M., Barham P., Brutzman D., and Falby J., "The Laboratory for Human Interaction in the Virtual Environment," in the Proceedings of VRST 96, Hong Kong, ACM Press. Adobe Acrobat PDF Document.

Badler, N.I., Metaxas, D., Webber, B. and Steedman, M. (1995). The Center for Human Modeling and Simulation

Multimodal

Billinghurst, M. and King, W. (1996). The Conversational Computer: Intergrating Multimodal Input into Virtuall Environments. VRAIS 96 Tutorial.

Bers, J., Elo, S., Lassiter, S. and Tames, D. (1995). Cyberbelt: Multimodal Interaction with a multi-threaded documentary.

Everett, Wauchope, and Perez A Natural Language Interface for Virtual Reality Systems

Visual Displays:

Arthur, K. (1995, September).References on Field-of-View Issues for Head-Mounted Displays

Ware, C. (1995). Dynamic Stereo Displays. CHI 95.

Cruz-Neira, C., Sandin, D.J., DeFanti, T.A. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE.

Piantanida, T. Low-Cost Virtual-Reality Head-Mounted Displays and Vision

Starks, M. (1994). Stereoscopic Imaging. HTML Document.

Visualization

Bethel, W. (1994, Spring). Chemical Flooding in a Virtual Environment : A Survivor's Guide to VR Development.

Bethel, W. Modular Virtual Reality Visualization Tools. Postscript Document.

Caudell, T. P. (Spring, 1996). A Virtual Reality Interface to Complex Neural Network Software Simulations. IEEE Neural Networks Council Newsletter.

Dykstra, P. . (1994). X11 in Virtual Environments: Combining Computer Interaction Methodologies.

Electronic Visualization Lab (1993). Supercomputing '93 : Experiential Science in the Virtual Reality Theater. Good papers on scientific visualization from the Electronic Visualization Lab: computational fludid dynamics, math, genetic programming, and meterology.

Roy, T.M., Cruz-Neira, C., DeFanti, T. Cosmic Worm in the CAVE: Steering a High Performance Computing Application from a Virtual Environment. To be published in the special issue on Networks and Virtual Environments of Presence: Teleoperators and Virtual Environments,MIT Press, Fall 1994.

Stoakley, R., Conway, M.J. and Pausch, R. (1995). Virtual Reality on a WIM: Interactive Worlds in Miniature. Proceedings of CHI '95. HTML Document. [three-dimensional interaction, 2-handed interaction, visualization]

Stork, A. and Anderson, B. 3D Interfaces in a Distributed Modelling Environment: 3D Devices, Interaction and Visualization Techniques

Input Devices

Hand, C. The PowerGlove

Human Factors

Psotka, J. Cognitive Science Representations of Emotions, Attitudes and Command. Early draft.

Psotka, J. (1995). Immersive Tutoring Systmes: Virtual Reality and Education and Training.

Psotka, J. and Lewis (1995). Effects of Field of View on Judgements of Self - Location. A draft technical report on current FOV research (June 22, 1995)


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