HI-SPACE DEVELOPMENT
The key to developing the next generation human to information interface
is to move beyond the limitations of small computer monitors as our only
view into the electronic information space and keyboards and mice as the
only interaction devices. Our physical information space, which includes
walls, tables, and other surfaces, should now be our view into the
electronic information space. People perform physical interactions with
information every day by picking up a book, building a model, or writing
notes on a page. Similar interactions need to be developed for electronic
information. Providing these types of interactions in the electronic world
would allow us to interact more quickly, naturally, and hopefully more
effectively in the broader context of information exploration.
The HITLab and Battelle are actively researching and developing just
such a next generation information interaction environment called the
HI-SPACE. A vision of the HI-SPACE is shown in the image above. This system
utilizes knowledge from many areas of research, including Psychology,
Human-Computer Interaction, Virtual Reality, Kinesiology, and Computer
Science, to create a workspace that blurs the boundaries between physical
and electronic information. The most desirable aspects of both the physical
and electronic information spaces are used to enhance the ability to
interact with information, promote group dialog, and to facilitate group
interaction with information to solve complex tasks. The HI-SPACE is being
developed to support leading edge HCI features, such as:
- taking advantage of
the redundancy of multi-modal (gesture, speech) input,
- direct interaction,
which allows a more natural interface,
- support groups of
people interacting with the same data at the same time and in the same
space,
- enable users in
different physical locations to interact with each other and with the
same data set,
- support the fluid
transfer of information and interaction between the physical and
electronic spaces, and
- maintaining an
unencumbered work environment.
We envision a new physical command post workspace environment for
presenting and analyzing information, one in which all elements integrate
to enhance the decision-making process.
Battelle has a working proof-of-concept HI-SPACE system at its
facilities and has a second system at the University of Washington's Human
Interface Technology Laboratory. In these systems the sensors (camera,
radio frequency tagging antenna, and microphone array) are placed over the
table to capture user interactions with a table display. The display itself
is a rear-view screen being fed by a standard LCD projector. The emphasis
of our research in on the development of new interaction techniques and
technologies as well as creating the information workspace. Towards this
objective, we are taking advantage of technologies that are already in the
mainstream pipeline, including new projector technology, large-screen
displays, and high-resolution cameras.

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The HI-SPACE places the user interaction space between the sensor array
and the 2D display surface, as depicted in the figure at right. This
creates a 3D interaction volume that allows the user a much greater degree
of freedom. The system has the potential to interpret gestures or actions
anywhere in the interaction volume and respond accordingly, giving the
HI-SPACE much greater potential for advanced interactions than technologies
that only mimic touch screen type functionality.
VISION BY EXAMPLE
We are pursuing multiple lines of research and development in the
evolution of the HI-SPACE. Perhaps the best way to show our vision of the
system is by a short example. Consider a group of commanders in a command
post environment for an exercise or simulation event. They walk into the
room where several support personnel are working at normal desktop
workstations. These support stations feed the central HI-SPACE station a
multitude of external and internal information streams. The command staff
move directly to the HI-SPACE system where the exercise theater (bodies of
water, ocean depths, terrain, urban regions) is displayed on the table top.
On the walls are other information, status reports, and detailed maps. Also
electronically displayed on the table and walls are the tactical units for
friendly, neutral, unknown, and hostile forces. Without having to don any
devices, a commander can query the system to display the current weather
conditions. At the same time, another commander points to a particular unit
to see unit details and status information. Another commander wants the
same information for several units but rather than clutter the table top
display the information is displayed on a wall or on the commander's
hand-held PDA.
Now the group begins to discuss options and formulate plans by
simultaneously talking with each other and working with physical and
electronic information sources. Marks can be drawn on the table to show
points of interest. Regions of the displays can be zoomed or overlaid with
additional information as needed. At some point one commander decides to
introduce a new unit into the scenario as part of a `what if' option. This
is done simply by placing a physical icon or phicon [Ullmer and Ishii 1997]
on the table. A phicon is a small object that is recognized by the HI-SPACE
but also has standard military symbology printed on it for immediate user
recognition. Once placed on the HI-SPACE the phicon will effect all other
elements of the electronic information space. The process of placing or moving
a phicon is a simple matter of picking up and setting down the object. The
phicon can be moved or even removed by the users as desired. Many phicons
can be placed on the system to support simple interaction with complex,
multiunit scenarios where some units are represented by phicons and others
by software icons.
During the exercise, command personnel for each team would have been
using HI-SPACE systems at each command center. During the debriefing, the
systems could be linked up to form a collaborative environment. Now when a
commander points to an object on the table or wall participants at all
locations can see what is being discussed. Tactical plans developed in one
command center can be freely transmitted and displayed to the others for
discussion.
The above scenario, while indeed a vision, is what we are working
toward. To achieve this vision, advanced research in many areas needs to be
conducted. Some of these include but are not limited to:
- 3D interaction:
allow users to select objects by pointing at them utilizing hand-eye
coordination or electronic pointing devices. This direct interaction
model will support more natural and robust interactions.
- Gesture Interaction:
It is imperative that we support simple natural gestures to facilitate
communications in a small group. This will minimize having to force
memorization of a new command dialog.
- Blending Realities:
We must develop extensions to existing phicon research to support the
utilization of physical objects as retainers and handles for electronic
information. This will also support the use of physical interactions
with virtual objects.
- Collaboration: The
HI-SPACE affords new and enhanced collaboration capabilities.
Increased spatial understanding is possible by utilizing the large
display surfaces to show `shadows' of remote users. The system seems
equally viable for promoting local (a group of individuals at the same
location) as well as distance collaboration (groups of people at
different locations).
- Public and Private
Spaces: Supporting private user spaces whether on a section of the
HI-SPACE table or on a separate PDA is an important aspect of the
HI-SPACE design. There will be time where each user needs a different
filter on the information space. It may not be possible to show all these
filtered views on the large displays for everyone to interact with.
The HI-SPACE is a research effort that has tremendous potential to
dramatically change the way groups access and interact with electronic
information. We are aggressively seeking partners to assist in advancing
the state of this developing technology.